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Messages - Pride

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76
Armed Assault 2 / Re: Have fun
« on: March 27, 2011, 08:07:43 pm »
Why so serious, ArmA players?

77
Armed Assault 2 / Re: Have fun
« on: March 23, 2011, 04:46:57 pm »
Well the pbo thing was hinted at a couple months ago, and not many people noticed the implications.

Sometimes we just have to spoon-feed.

78
Just give us diffs, xdelta or whatever patcher format you like :P

79
Armed Assault 2 / Re: DOOACS
« on: February 05, 2011, 04:51:55 am »
Won't we just end up with the whole tkcdevstring random replace like ArmA?

80
Armed Assault 2 / Re: Help with Darky Hack!
« on: January 29, 2011, 04:48:12 am »
PEBKAC.

81
Armed Assault 2 / Re: tcg
« on: January 23, 2011, 05:56:29 pm »
No wonder they're so pissy about their server randomly crashing, cutting into their profits :P

82
Armed Assault 2 / Re: Please stop crashing TCG Island life
« on: January 22, 2011, 05:40:30 am »
Correlation does not imply causation.

Also, lol.

83
Armed Assault 2 / Re: Please stop crashing TCG Island life
« on: January 22, 2011, 04:47:28 am »
It's ArmA ffs, I'd be surprised if it DIDN'T crash.

84
Section of Science / Re: ArmA2 OA vs Drive Speeds
« on: January 21, 2011, 05:03:35 pm »
Usually my game bogs down the longer into it I play, which is either a testament to their shit coding skills, or a sign to stop playing.

They had the right idea BI, they just implemented it so very wrong.

85
Armed Assault 2 / Re: Please stop crashing TCG Island life
« on: January 16, 2011, 12:40:28 pm »
You sure it's even someone from here crashing it or your crappy mission scripting? :P

86
Armed Assault 2 / Re: Anti-cheat moduel
« on: January 06, 2011, 04:56:29 am »
Well there was mission based anti-cheat in Domination and Zargabad Life...

It's just now that it's encapsulated in an addon.

87
Armed Assault 2 / Re: How many hax?
« on: January 05, 2011, 03:40:23 pm »
Looks like BI have attempted to fix server consoleing via serverCommand in the latest beta server.

...I bet they did a half-ass job at it.

88
Armed Assault 2 / Re: How many hax?
« on: January 05, 2011, 11:47:46 am »
Most of the pbos that get posted here get their classnames blacklisted by missions, and even if they were randomised, if you don't write it a certain way it will be detected by scripts counting the amount of cfgpatches classes.

Then you have the packet sniffing admins, who I figure are probably leeching keys as well.

89
Armed Assault 2 / Re: Battle eye updated
« on: January 03, 2011, 11:37:19 am »
Or you could do what I do, lock the helicopter then bust up the engine when he's trying to land.

90
Armed Assault 2 / Re: Darky Anti-console
« on: January 03, 2011, 04:42:26 am »
Wait a second, if this is injected, doesn't it prevent you from using the commands as well? I am gonna have to experience someone activating this in game so I can find a way to bypass it. From what I saw, this seems like a kind of anticheat, hope no one important gets this such as admins or BattlEye...

No, as it's hooking recvto...

I guess that this would really mess up the sync of your game if you used this in a publicvariable heavy mission or one with heavy server-side scripting.

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