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Messages - Pride

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61
Armed Assault 2 / Re: Why Kicked out?
« on: May 17, 2011, 07:05:38 pm »
verifysigs=2?

62
Armed Assault 2 / Re: New Arma 2 servers
« on: May 15, 2011, 05:48:33 pm »
Someone knows a method to encrypt the Strings to got the CDHashes?It was pretty nice, when the Admins will BE Bann himself.

Get a decent quantum computer and we'll talk.

63
But that isn't UD :P (Well for now...)

Edit: And now detected! :P

64
Hmm, that sobeit guy went and released some public esp 2 days ago... You could mess around with that...

65
Yeah, picked this up in the Steam sale last week...

It was pretty fun in the beta, so... worth it.

66
Armed Assault 2 / Re: Question (Blank Lobby)
« on: April 28, 2011, 01:05:15 pm »
could you please point me in the right direction or?

Are you the kind of person who asks where the gas pump is when you're at the gas station?

67
General Modding & Programming / Other Games / Re: War Inc wallhack
« on: April 22, 2011, 11:06:08 am »
It gets confused between the players and the walls sometimes (depending on the angle I look at the walls), it's probably just my graphics settings.

68
Armed Assault 2 / Re: ARMA 2 + ARMA 2 OA Key Changer v1.1
« on: April 22, 2011, 08:53:36 am »
Just because the key-changer accepts all the keys, doesn't mean that the game will.

You can jump past that check too btw, but FADE will probably kick in.

I think this version was released to set keys that normally wouldn't be set via this installer. (The DLC keys, Steam keys... Just rename your registry keys to something else or it will overwrite.)

69
General Modding & Programming / Other Games / Re: War Inc wallhack
« on: April 21, 2011, 05:24:47 pm »
Oh man, this game is just... terrible.

They can make a fancy UI, but the gameplay is just terribad.

70
Armed Assault 2 / Re: Arma 2 OA ID changer?
« on: April 20, 2011, 07:12:34 am »
Even though we've mentioned a hundred times HOW to change it?

71
Off Topic / Re: World Of Tanks
« on: April 17, 2011, 06:13:04 am »
The above does not work. Modifying the flash swf that handles the premium buy does not make it work, you just get an error.

72
Armed Assault 2 / Re: Any way to fix fade?
« on: April 17, 2011, 05:43:28 am »
FADE still checks the cd-key, so I guess you would need to memory breakpoint where the reg key gets stored and trace it from there.

73
Off Topic / Re: World Of Tanks
« on: April 16, 2011, 02:23:04 pm »
Appears to be using flash and pre-compiled python of all things.

74
It's basically just BF2 with a F2P business model.

It'll probably take a grand total of 5 minutes to port BF2 erm... "tools" to this. (Some may have to update just their D3D base offset, some may have to change more, some may have to change none.)

So in other words, lol.

75
Random Insanity Board / Re: [RELEASE] Battleye UNBANNER!!
« on: April 01, 2011, 06:09:57 pm »
All I have to say is...

This is what I have VM's for.

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