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Messages - Pride

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Armed Assault 2 / Re: CE now BE Detected?
« on: August 12, 2010, 07:32:49 pm »
I'm sure Mullah has already figured out that it's probably just scanning the window name. (It can't log all the memory read/writes by other processes otherwise A/V stuff gets detected instead, and also being retarded slow)

Armed Assault 2 / Re: On the subject of BE...
« on: August 12, 2010, 05:04:57 pm »
Sig checks are not Battleye. They are part of the game.

Battleye appears to be compiled in Visual Studio. (Maybe .NET)

Battleye does not appear to have a self-check as far as I have seen.

Armed Assault 2 / Re: ArmA2:OA WARFARE Money Hack
« on: August 12, 2010, 03:30:11 pm »
Or just use the fact that the variable is public and go...


Or some variant of that.

Edit: Hell, that's just too easy.

Armed Assault 2 / Re: ArmA2:OA WARFARE Money Hack
« on: August 12, 2010, 03:15:06 pm »
Gotcha. Gotta use pointer to it. A step beyond whats required for Z Life and that.
Anytime debugger attaches, ArmA2OA crashes...

ZL needs a pointer too if you want it working consistently.

As for the debugger thing, that's because OA is Securom wrapped. (Watch the inevitable "WUT DOES THAT MEANS, HOLD MY HAND/GIVE ME HAX")

Armed Assault 2 / Re: Atomic bomb...
« on: August 12, 2010, 08:51:47 am »
Take a look at the FAB from Lost Keys. It will even kill units that have the handledamage false eventhandler. (It kills invulnerable units and objects, and also sends town depots 500m underground in warfare)

Armed Assault 2 / Re: Banned by cheater :D
« on: August 10, 2010, 06:41:05 am »
Or be like Omar and rejoin 30 seconds later with a different ID and GUID saying "That was rude."

Uhh, that's not an error, that's a bisign file.

Armed Assault 2 / Re: Help with making Loki usable in multiplayer
« on: August 09, 2010, 08:59:54 am »
I totally removed the freecam option in mine, since I never figured out how to make it exit without rejoining.

I think I replaced it with a simple awareness script which looped through all the units. (A better idea would be to lift the unit camera script from warfare be and add a team selector to it.)

As for that error, I never got that when I used it. :S

Armed Assault 2 / Re: Banned from a server.
« on: August 07, 2010, 08:16:37 am »
Also, offering me money via pm is not the way to go. For god sakes, for he amount you offered me you'd be able to buy 3 new keys and have enough left for a taco.

merci quand peut on essayer le fichier????   

Lorsqu'il aura ?t? approuv

Armed Assault 2 / Re: in my search of arma2/ao -------loki?
« on: August 01, 2010, 07:58:48 pm »
You've solved the first problem of getting it to work.

One more left. It's also in the init.

Armed Assault 2 / Re: memory viewer
« on: August 01, 2010, 09:32:32 am »
If that's the thing in the sticky, then that's not correct for the latest versions.

And that's not exactly in the memory anyway, it's in .code

Armed Assault 2 / Re: Hack PBO [Undetected by Battleye]
« on: July 30, 2010, 11:58:15 am »
It's probably the armour way of doing it. (Use an eventhandler to multiply the damage by 0.00000000001 or something stupid) Direct hits from tank shells would probably kill you no matter what value is there.

The proper way to do it is to use the handledamage eventhandler and set it to false.

Armed Assault 2 / Re: Hack PBO [Undetected by Battleye]
« on: July 30, 2010, 08:20:51 am »
How come when i turn on godmode, it never makes it so i cant die, just make it so i can take more bullets?

Works for me juuuuust fine. Apart from the flying off whenever you get shot by anything with HE...

Armed Assault 2 / Re: Hack PBO [Undetected by Battleye]
« on: July 27, 2010, 07:39:23 pm »
The begging, it hurts my eyes!

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