Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Pride

Pages: 1 [2] 3 4 5 6 7 ... 20
16
Wow, that is an interesting table. I think a great tutorial would be how you came up with that information.

IIRC, the unobfuscated value triggers FADE.

17
Armed Assault 2 / Re: Darky Arma 2 Multi-mod-app 2011
« on: November 04, 2011, 11:58:23 am »
Call them.

Put your phone down.

18
Armed Assault 2 / Re: mini map.
« on: October 25, 2011, 10:34:10 am »
Isn't that because it does next to nothing in terms of scanning? :P

19
Armed Assault 2 / Re: mini map.
« on: October 24, 2011, 04:18:07 pm »
Actually ArmA and Battleye chokes if it misses like one packet and your client will freeze up saying "No message received for X seconds".

Although it's usually just battleye kicking people for no particular reason... (I swear I've seen it kick more legit users than mod-appers.)

20
Armed Assault 2 / Re: arma 2 bisign 2 bypassing
« on: October 23, 2011, 03:36:45 pm »
Oh Dwarden you fool.

21
Armed Assault 2 / Re: New arma 2 mod-app strong
« on: October 20, 2011, 01:00:46 pm »
sorry guys i havent been on lately ive been crashing teamspeak 3 servers with this mod app and also been taking down big gaming servers its legit guys

That or we gave you a week ban for trying to add us to your botnet?

Hmm.

22
Armed Assault 2 / Re: key change?
« on: October 19, 2011, 08:02:12 am »
Oh in that case you'd want to reverse the installer.

As ArmA2 Free needs to generate/get a key at install time...

You should be able to fetch/make new ones..

23
Armed Assault 2 / Re: key change?
« on: October 19, 2011, 06:45:14 am »
I can tell you didn't bother searching, there's a key changer ON THE SAME PAGE AS THIS THREAD.

24
Armed Assault 2 / Re: New arma 2 mod-app strong
« on: October 17, 2011, 02:05:59 pm »
According the the BIS forums this guy has bought/stolen/acquired 10 keys for OA and got BE GUID bans for all of them...

(You're doing it wrong, in other words.)

25
Armed Assault 2 / Re: how to get rid of this error?
« on: October 17, 2011, 02:04:33 pm »
If a large studio with millions of dollars like EA can't get their shit together, I severely doubt that a bunch of Czech code monkeys locked in a room will either.

26
Armed Assault 2 / Re: New arma 2 mod-app strong
« on: October 15, 2011, 12:46:16 pm »
Looks like a thinly obfuscated .net app to me.

27
Armed Assault 2 / Re: how to get rid of this error?
« on: October 12, 2011, 03:39:12 pm »
Make a script that deletes all UAZ's from the map. :)

28
Random Insanity Board / Re: Battleeye Unbanner
« on: October 11, 2011, 09:55:45 am »
Needs to be approved by an admin before release.

It'll be approved once it's been checked.

Edit: Oh wait it's this thing. :)

29
Armed Assault 2 / Re: Darky Arma 2 Multi-mod-app 2011
« on: October 10, 2011, 04:49:33 am »
Easier to just sidestep BE altogether.

30
Armed Assault 2 / Re: CheatEngine 6.1 works in TALON?
« on: October 09, 2011, 05:39:59 pm »
Start your own server and check if BE kicks you.

Although even some of the more laughable hiding options in CE will get around BE, not that I would bother.

Pages: 1 [2] 3 4 5 6 7 ... 20