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Messages - Pride

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106
Armed Assault 2 / Re: Command to spawn specific ZL items
« on: December 05, 2010, 06:09:36 am »
I don't think it would be at all odd to be carrying 10000 lockpicks and lighters.

107
Armed Assault 2 / Re: Anti-Kick?
« on: December 04, 2010, 09:03:24 am »
Um, no. No way in the practical sense feasible.

Unless you are stupidly rich, or want to go to jail.

108
Armed Assault 2 / Re: How the F*** did BattlEye detect WPE Pro?
« on: December 04, 2010, 04:54:49 am »
You sideloaded it? Ahahahahahahaha.

I found the bit where ArmA constructs the packet for the signature though. I'm too crap to do anything to it though :S (Too lazy.)

Do you plan on releasing this to TKC?
You're gonna have to keep the download passworded in order to keep out random people from BE.

Look at his sig fool.

109
Armed Assault 2 / Re: How the F*** did BattlEye detect WPE Pro?
« on: December 03, 2010, 06:04:06 am »
Well none of us really got that other method you posted working...

And your quoting of my post shows the content to everyone :D

110
Armed Assault 2 / Re: How the F*** did BattlEye detect WPE Pro?
« on: December 03, 2010, 05:58:19 am »
Used a udp pipe to get around it. :P

111
Armed Assault 2 / Re: Is WPE safe?
« on: December 03, 2010, 04:31:27 am »
OT...How is the snow in your town?

Summer just begun here, not that it snows in winter anyway.

112
Armed Assault 2 / Re: Anti-Kick?
« on: December 03, 2010, 04:28:20 am »
Now what would be interesting, would be if there was a WPE that could connect to an IP and record all their packets, used remotely. Would that be possible?

I would be scared if someone like you had access to BGP routing tables, let's just leave it at that.

113
Armed Assault 2 / Re: Is WPE safe?
« on: December 02, 2010, 10:42:00 am »
And I just bypassed it in an somewhat creative way...

114
Armed Assault 2 / Re: How the F*** did BattlEye detect WPE Pro?
« on: December 02, 2010, 04:45:44 am »
Disabling BattlEye is one way, just a shame mr medic's offsets he provided have changed

1.56:
4C7124

Well, somewhere around there. :P

115
Armed Assault 2 / Re: Arma 2 ESP
« on: December 01, 2010, 05:16:58 am »
Meh, I suppose instagib pistol of doom will have to suffice for now. (Making hangers collapse on people with one shot? Bwahahahaha)

Can't say im partial to that shade of green you used though. Lime green colour might be hard to read in bright scenes.

116
Armed Assault 2 / Re: Arma 2 ESP
« on: December 01, 2010, 04:19:16 am »
 :icon_thumbsup

But won't it clutter up the screen if a crapload of enemy players are at one spot?

Eg. They spawn far off into the distance.

Edit: And how did you toggle the atombomb stuff?

117
Armed Assault 2 / Re: Problem with PBO configs
« on: November 28, 2010, 02:33:05 pm »
It's probably just a problem with the tool that you're using to convert the config.bin to config.cpp not converting the array declarations properly.

118
Armed Assault 2 / Re: Problem with PBO configs
« on: November 28, 2010, 07:56:25 am »
http://community.bistudio.com/wiki/ArmA:_Community_Tools#Config_Files

Also, don't put them both in the same pbo. (config.bin takes preference i think)

119
Armed Assault 2 / Re: Problem with PBO configs
« on: November 28, 2010, 04:34:29 am »
Or... you could change the config.bin to a config.cpp with the many tools available to do just that.

120
Armed Assault 2 / Re: Medic.... Is that you?
« on: November 27, 2010, 05:48:53 am »
Baby steps, you know?

Edit: In other news, OA is 50% off on steam today!
Edit2: Sprocket too as well... Better demand 50% back MrMedic...

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