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Messages - Coronel_Niel

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61
Probably need a new anti-virus

62
Armed Assault 2 / Re: a wild vehicle spawn thread appears
« on: June 13, 2012, 01:03:36 am »
Hes saying it isnt related to createVehicles at all but if you want to attach the objectMonitor you will need it. :icon_rolleyes2

Thanks for the huge hint, but perhaps you could give a bit more info on how to?

Also thanks for being helpful as always Neil!

Quote
I >GAVE YOU< the command that was giving everyone problems. I said before all you need to do is make dayz_serverObjectMonitor a public variable (Keep in mind the event handler) but still you can't work it out.

Could you go a little more in depth on how to make it a public variable and/or what a public variable even is? Thanks for your patince. >_< Feel like shit asking for all this help.


Goggle, Arma 2 Wiki -> type in publicVariable in the search box. You might want to look at MP variable's for arma 2. Its on the bi forums some where

63
Armed Assault 2 / Re: How do I find my Arma 2 OA Key?
« on: June 13, 2012, 12:22:31 am »
Yep I don't think it is possible for me to make steam not change it.

Wrong, I told you how.

64
Armed Assault 2 / Re: How do I find my Arma 2 OA Key?
« on: June 13, 2012, 12:19:46 am »
Thanks but in the end I found it. I was not even looking in the god dam local machine directory. I know just need to find a way so steam can't change the New Key once I launch Arma 2 Operation Arrowhead.  :icon_cool2

its all in the forms

i think gerk made a tut about this some threads ago



true, but the free keys from arma2 free only work on A2, not OA. so for OA you need to buy a new key unfortunately
90% true. Contact me if you want more info. (First half)

66
Armed Assault 2 / Re: How do I find my Arma 2 OA Key?
« on: June 12, 2012, 11:34:17 pm »
I've had alook in my arma 2 to files and all i see is profile information, no where to be found.
http://bit.ly/LZakzN

67
Armed Assault 2 / Re: a wild vehicle spawn thread appears
« on: June 12, 2012, 09:49:13 pm »
They always do it like that:
Code: [Select]
_lada = "M1030" createVehicle (position player);
_lada setVariable ["ObjectID", 123456, true];

But vehs explode if you get in (or you die)
and niel said
Quote
Using their code is the best way to go. Don't write anything you don't need to

and someone also hinted to the local_publishobject.sqf.

B2T:
does any1 has the answers?

edit:

this is how it looks atm...

Code: [Select]
"dayz_serverObjectMonitor" addPublicVariableEventHandler {dayz_serverObjectMonitor = dayz_safety};
_direction = getdir vehicle player;
_location = position vehicle player;
_location = [(_location select 0)+5,(_location select 1)];
_className = "Lada1";
_heli setVariable ["ObjectID", 654654, true];
_heli = createVehicle [_className, _location, [], 0, "CAN_COLLIDE"];



"I did know, that addPublicVariableEventHandler has nothing to do with the vehicle spawn,"

Then why is it in your vehicle spawn script?

68
Armed Assault 2 / Re: a wild vehicle spawn thread appears
« on: June 12, 2012, 09:19:25 pm »
"I searched all the commands up in the biwiki"

Bullshit.

If you did you would know that AddPublicEventHandler add's a public event handler, it doesn't spawn a vehicle. You would also know that this event handler is called when publicVariable is executed on the variable in the left hand side. Then you would also know that the code inside the brackets is executed when this event handler is called.
Therefore you brain would work out this has jack shit todo with making the vehicle but is instead something else. Then your brain should go to this is something that is stopping you making vehicles.

Stop telling yourself lies and get with reality. Complain that you "Cant do it" when you understand what the code does and how to edit it todo what you want. And then you can't complain, because you've done it.

I >GAVE YOU< the command that was giving everyone problems. I said before all you need to do is make dayz_serverObjectMonitor a public variable (Keep in mind the event handler) but still you can't work it out.

Is there anything else I can do to teach you?

69
Armed Assault 2 / Re: How do I find my Arma 2 OA Key?
« on: June 12, 2012, 08:29:53 pm »
http://bit.ly/LZakzN


Took 30 seconds

70
Armed Assault 2 / Re: Guid change for steam?
« on: June 12, 2012, 08:14:14 pm »


.5 seconds on mine.

I don't have mine put into memory for me, so the game can't find anything to do with that program at all. Probably could but lazyness is anouther factor

71
Armed Assault 2 / Re: BattlEye 1.55 thread
« on: June 12, 2012, 04:18:19 am »
That removes the debug monitor too? Don't think I was listening when you guys had that conversation very well.
Opens up a few possibilities for some project's I had, but there irrelevant for a few months.

72
Armed Assault 2 / Re: Guid change for steam?
« on: June 12, 2012, 02:29:05 am »
Simple Method:
 
1. Add new CD-Key to registry where original key was, using a cd-key changer.
2. Make registry un-editable by any program (including yourself)
3. Steam can not reset CD-Key and you have new CD-Key
Time from CD-Key to memory: 2-15 minutes.

Harder Method:

Use a CD-Key changer to find what the hash of your key is (How it is stored in registry, it's actually very simple maths/logic) and then put this into the memory of the game using cheat engine. The memory address is static. (Meaning you could write a program todo the same thing)
Time from CD-key to memory: 1-10 minutes.

Hardest Method:

Write a program that hash's the CD-Keys for you and then put these into memory.
Time from CD-Key to memory: 15 seconds.

73
Armed Assault 2 / Re: Dayz screenshots only
« on: June 11, 2012, 10:13:54 pm »
MrMedic,

I have one question, I today is loged into a server and I found myself in the place where people appear before connecting. basically a place with nothing, only grass. is there any way to get away from them?

Hold W

74
Armed Assault 2 / Re: Dayz screenshots only
« on: June 11, 2012, 10:03:53 pm »
Shoe on head Tonic?

Post #48

75
Armed Assault 2 / Re: Dayz screenshots only
« on: June 11, 2012, 09:12:47 pm »

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