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Messages - Coronel_Niel

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46
Armed Assault 2 / City Life 2
« on: June 18, 2012, 05:18:36 am »
Decided to play City Life 2 legit. Got banned before I even got past the application process for "Having a pirated copy of Arma 2". (Steam are real piraters) Think they banned me for being CoronelNiel, so glad to be famous.

Result:




Worth banning me?

47
Armed Assault 2 / Re: GUID Spoofing questions
« on: June 18, 2012, 05:13:41 am »
The server seems to have 2 guids received from the player, and checks both of them against each other and kicks you if there not the same. That's all I could see happening - Changed both entries of your cd-key maybe?

48
The fault lies in the people who choose to nuke and crash all the servers for no reason. Majority of the people here aren't doing that...
This is bullshit. These people will nuke and crash when allowed to, no matter what. Hating on these people is like hating on sun, wind, or background radiation.

Also, these "majority of people", including me and probably you, were ruining the game no less than nukemall-style idiots. Just because we can.

How is spawning yourself a weapons crate as bad as killing 49 other people in a server?
Lets look at the list of effects

Weapons Create:
  • Have a better weapon quicker than everyone else
  • The possibility you could kill a player once an hour or so (Without aimbot or mapmod-apps etc)
  • The possibility you die less from zombies (If you don't miss them or whatever)
Server Nuking:
  • Instantly kill 49 players in a server, resting there stats that they could have worked on for 2-10 hours
  • More if you server hop


I don't exactly feel sorry for them, but you have something fucked in the head.

49
Armed Assault 2 / Re: Dayz no mischief!
« on: June 15, 2012, 09:00:54 pm »
Ch air N  a hR uSi  x Ty N in    e

ha.ck typed without the full stop becomes this : mod-app
cra.ck becomes : patch
ZoldDude becomes : TOMATOE!
MrMedic becomes : GOD DAMN YOUR GOOD LOOKING!!!!!!

etc ...

Word filter.


ok so i made the last 2 up , sue me.


Need to add the ZoldDude one 100%

50
Actually I'm not  :icon_o_o. Suits me

51
^ global banned nailus? lol.

No clue, haven't played multiplayer for a few days. Getting something to work before that, plus is too much effort to load up arma 2 and everything else I need to, just for the off chance I MIGHT get into a dayz server that MIGHT work. Fuck that.

Have a second key, it isn't mine, haven't given any more money to BI than my base game purchase. Don't believe they deserve anything more than the first time I bought the game. And even then the expansion pack was fucking expensive considering it didn't include that much.

52
I'm shying away from trying to catch scripts in the code itself. The issue is, you just can't catch them fast enough. And you're using up performance. Also, scripts run in the scheduler so they can end up running slowly with unpredictable results especially when in a loop. Checking constantly for something is a huge drain on the system.

I see that approach like DRM, you end up affecting legitimate players and not really getting those who are getting around it, so why bother?

The issue needs to be dealt with at an engine level, so that it runs correctly and in line with how the application was programmed. Otherwise, I write some clumsy shitty script monitor to check, use up some of the frame checking, degrade the players performance, and very quickly a new way to get around that can be found.

As I said in my first post, this is not a battle I can win. Only by altering the anti-cheat and engine mechanisms can anything be realistically done. Well, from what I can tell anyway.

Write a nuking script, find a way to stop it, make another one, find a way to stop it, make another one, find a way to stop it. That's the best middle-ground of the way you can get.
I have posted how to crash servers before, in case BI cares. Infact I posted one of the methods of crashing servers (Found about 4 a few months ago when I was fucking with UL. Damn I don't like those guys)

I actually also have a method of stopping this at engine level, but it's not a clean one and is defiantly not a permanent solution to any of your problems. Considering how much fucking money you have made BI you would think they would help you, eh?

I did end up writing a bunch of things about why people are perceived as they are, but it's not worth it.

53
Armed Assault 2 / Re: Arma2 Unbanner Method 1
« on: June 15, 2012, 08:02:45 pm »
Change your ip , or youl be banned again , if you have gone in a server then your allready cooked.

remember change your ip if you change your key , or its sianara if they check the logs.
I don't think they will ban based on IP - as you could share it with a sibling who doesn't cheat, and uses a separate key.

Anyway, I saw a post by you a year or so ago about changing your key, and evading battleye - is there any way you could clarify this, or see if it even still works?
Quote
in response to these great people i will tell you all a bit of something:

to bypass battleye bans , the installer has an algorythm which checks a key like ilove-elvis-9282-owyea-love-elvis

against a real key , which in turn however stores a real VALID key in memory to check the fake key against , all it is is a matter of finding it in the memory.


now onto another tip , to bypass bi2 signatures , do exactly the same as you do with normal sign files except search for the bi2 sig bytes( for a bi2 check server) and replace the needed bytes , same for bi1 check servers search for the standard bi sign bytes .

for ip ban: if you have a router google how to reset your mac adress inside said router , then switch off power this will give you a new ip , if you are not behind a router , go into mac settings for your network card and change 1 number or letter, power off and power back on ( try 5 minutes ) , welcome to a new ip.

for id bans : search the text face or default ..inside a packet and you will see your id in there , filter it and change it btw anything will work for an id .. eg FUCKADMINS instead of 21873632 etc have fun .

ps @ bi developement team : i wonder what happens if you send a packet with a malformed pbo name?

have fun anticheaters amongst us because i am sure the cheaters will have fun with you

Ahh the good old'e days when Medic could say this and no one would be any the wiser.

Best times you had eh Medic?

54
Armed Assault 2 / Re: Arma2 Unbanner Method 1
« on: June 15, 2012, 12:00:27 pm »
Will straight up GUID changes do anything to get around global/BE bans? I have around 250 GUID's, and getting more on a daily basis - is there any way to put them to use?

I was looking at this before. I will contact you if I get a breakthrough, but don't hold your breath.

55
I'm 90% sure I can guess what Medic is going to try and do, and what I am going to try and do with this information. Global ban lists did just great for punkbuster, didn't they?  :icon_razz2

As the Dayz forums say, if your globally banned, it's 100% legit and there can be no error in the system.

56
Armed Assault 2 / Re: Get all players positions
« on: June 14, 2012, 08:35:36 pm »
No one has posted it yet but there is a way to get all active playable characters and not the playable ai units with the same names.

I will let the 'elite' people post it , im happy using it for myself.  :smile

I just filtered through both sets of data to get all units with a client connected. But yeah, happy using it right now

57
Armed Assault 2 / Re: The Dayz rape, murder and pillage raid..
« on: June 14, 2012, 08:07:55 pm »
Public= Public...always has and always will.

I have been on TKC's TS with most server admin (good people) and Sable reads the forums all the time.

Yeah, Sable trawls this forum and blacklists every script in sight.

He's really doing some of the devs here a service making sure that people don't copy-paste scripts and learn themselves. :)

Actually he doesn't blacklist scripts, the server owners do. He just wrote the code to detect the scripts the server owners want to detect (When it works)

58
Armed Assault 2 / Re: Vehicle Damage
« on: June 14, 2012, 01:21:50 am »
If you can't get it working, I just use this simple script for easy repair/refuel:

(vehicle player) setFuel 1;
(vehicle player) setDamage 0;

Just spam it whenever your vehicle gets damaged.

Or, if you want to be a real boss

Code: [Select]
thegame = true;
while {thegame} do
{
(vehicle player) setFuel 1;
(vehicle player) setDamage 0;
sleep 0.1;
};

Protip dayz players
Don't do (vehicle player) addEventHandler ["handleDamage", { false }];
Don't do player addEventHandler ["handleDamage", { false }]; either.
 

or even 'bosser'

while {true} do
{
(vehicle player) setFuel 1;
(vehicle player) setDamage 0;
sleep 0.01;
};

According to Rocket (in his moronic wisdom), vehicle damage reporting to the master server takes priority over everything else. So you might end up breaking everybody else's reporting if you spam that command.

Quote
Performance and Optimization

- Reduction/elimination of the new server lag. This is caused by the ArmA2 server expecting immediate response from the central server. Vehicles are the main cause of this, as whenever they are damaged everything stops while the server ensures this is recorded in the database.


No, it's because they made it so that while the server is talking the database the entire game freeze's. Then it has to catch up when it gets back, causing fuckery. If you repeatedly set the damage of a vehicle +0.1 and then -0.1 you should lag a server pritty hard without any effort.

59
Armed Assault 2 / Re: How do I find my Arma 2 OA Key?
« on: June 13, 2012, 09:50:29 pm »
Also it doesnt make sense unless it is because of this or not.. you make key changer but people want them maybe if they got banned or dont wanna buy the game again like me. But whent hey say put in a key to obviously change it.. well how am i supposed to get that.... so i basically have to buy it again. doesnt quite add up to me when i thought about it.

The key changer was a quick and easy way to force in the installer to turn your key into its "hash" and update it in registry. Not to make keys for you

60
Armed Assault 2 / Re: How do I find my Arma 2 OA Key?
« on: June 13, 2012, 08:19:36 pm »
Thanks but in the end I found it. I was not even looking in the god dam local machine directory. I know just need to find a way so steam can't change the New Key once I launch Arma 2 Operation Arrowhead.  :icon_cool2

its all in the forms

i think gerk made a tut about this some threads ago



true, but the free keys from arma2 free only work on A2, not OA. so for OA you need to buy a new key unfortunately
90% true. Contact me if you want more info. (First half)

btw niel, i contacted you but no response. care to enlighten us? im curious about your findings.

Gerk posted info on this exact thing a few month ago.

btw the genned keys work like real ones after you load up the game. cant go into more detail in public.

i know the thread he posted and yes it works for a2 because his method uses a2 free keys, but that doesnt work for OA (gamespy kicks you when joining a server). he said that was only 90% true and i asked why.

Yeah i know ( invalid guid kick ).

yup, and so, whats your solution? hint hint? ;)

This game use's the exact same method to validate keys on joining a server as any other gamespy game. Luigi something made a thesis on how it works exactly.

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