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Messages - Coronel_Niel

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Armed Assault 2 / Re: Call Compile = Bypass auto-script detection?
« on: June 26, 2012, 07:50:19 pm »
Ah okay, thanks for the information on this. So, because you turn a string into code, they can't auto-detect it because they are searching for strings..

No, you have to turn a string into code to execute it.

The reason they can't detect it is because they're using a blacklist system, for example, you black list the following:
Code: [Select]
player addEventHandler ["handleDamage",{false}];
player addWeapon "RPK_74";

Right, so, those specific things are blacklisted. If somebody were to change it to the string and compile method, how would you predict what the string will look like?

You have no idea. There's no way to know unless you're from the future.

Deleted  :icon_cry2

Armed Assault 2 / Re: Arma2 Unbanner Method 1
« on: June 26, 2012, 03:17:14 am »
This may sound weird, but I noticed that in primetime hours(like 5-10 PM GMT) the key check gets turned off and you can go to any server with a crappily generated key or without it at all. Of course, BE will kick you after awhile because of invalid GUID.(I managed to stay on server for a couple of times tho)

Gamespy gets overloaded when there is 30-40 connections per minute on 75+ servers. Ingame, battleye then gets overloaded when 2-3 people connect at the same time (Some keys seem more prone to getting in)

Armed Assault 2 / Re: [RequestHelp] AI Spawn script DayZ - Beginner
« on: June 25, 2012, 08:29:17 pm »
Code: [Select]
zomDie = true;
WHILE {zomDie } DO


Due to lag they may fire entire clips at one zombie, however. They don't register as dead for 10-15 secs sometimes. Worked on

Armed Assault 2 / Re: a wild vehicle spawn thread appears
« on: June 24, 2012, 09:27:04 pm »

Armed Assault 2 / Re: ARMA 2 : Scripting USEFULL LINKS.
« on: June 22, 2012, 07:22:13 pm »
hint format["%1",_vehicles];

Hints what _vehicles holds, not the string "_vehicles". You can check yourself.

These forums have become more of a joke in the last month. Though it has been hilarious, so I'm not complaining.

Armed Assault 2 / Re: instructions for Dayz
« on: June 20, 2012, 11:08:53 pm »
You all make me laugh. Ha ha. Ha. Ha. Ha. Ha. Hah ah. ha. ha. ha. Heheheheh ha.

The issue needs to be dealt with at an engine level, so that it runs correctly and in line with how the application was programmed. Otherwise, I write some clumsy shitty script monitor to check, use up some of the frame checking, degrade the players performance, and very quickly a new way to get around that can be found.

As I said in my first post, this is not a battle I can win. Only by altering the anti-cheat and engine mechanisms can anything be realistically done. Well, from what I can tell anyway.

It's not a battle you can win with Arma 2's horrible engine period. This is an aspect of the design that could have and really should have been questioned by any competent programmer on your team, immediately.

You need a total redesign of the engine (and preferably a less horrible scripting language, you do know that Lua is optimized more than your proprietary junk, right?). You trust the client too much, you trust it so much that they actually have control over aspects of the engine only the server should have control over.

I've mod-apped a lot of games that were P2P and heavily client-side, they never, ever gave that much trust to the client. Why would I ever be able to spawn objects, AI, vehicles in a normal situation? Why would that right ever be granted to the client outside of lazy programming?

I'm sorry to say this but it really needs to be said, I've only wanted to post here since I saw the article on gameranx heavily criticizing mod-appers for their actions (actions only possible, mind you, because of the flaws in the engine): You guys are professionals now. To come here and start a fuss is extremely stupid of you. When I first came to this community a year or so ago, I was amazed in that these people deliberately held themselves back so that they didn't destroy your game. The only reason your game has survived this long is by the altruism displayed by these evil mod-appers here.

You're a big boy developer, and you're a big boy company. Please fucking act like it.

Sorry if I'm late to the show and sorry for showing up, I know you guys hate me  :icon_laugh

Here, have some love. For mentioning that article, which in turn mentions TKC.  :smile

But be informed before you post, please? Java will be used for A3. Also, I think talking to the community is something important. Even if it is the part of the community that is able to destroy your game within the blink of an eye. It's the internet after all. No feelings were hurt, everybody can go about their daily lives.

About the guy though. What an empty, boring, joyless life must one live to jerk off on having your thread on the first page of 4chan, or being hated by /r/dayz? If I did what this guy seems to specialize in, i.e. feeling like a hero for using mod-apps and scripts that he didn't even develop himself, or, in my terms, post on 4chan and reddit whenever I use one of my mod-apps, I would be more fucking internet-famous than Rickrolling or LOLcats.

What I love is how the guy is so pleased at making a bomb-on-person script ;). Thing is, if its the one from some guy on here it use's set vehicle init (?) and so he's got himself and some of 4chan a perma-ban. Copy pasting is bad, mmmmkkkkay

Armed Assault 2 / Re: Solution for unwarranted Global Ban
« on: June 18, 2012, 10:42:19 pm »
The entire portal series, both TF games (Never played, looks like a good game), all CS games, all Half-Life games (Never played), Eternal Silence (?), pirates vikings & knights II(?), Dystopia (?), Synergy (?), Age of Chivalry (?), Zombie Panic Source (?), MW2, Spacewar (?), DOD:Source (Never played)

That looks like CSS, DODS, HL2DM, TF2, CSGO to me.
 And if you want to tell me thats wrong, I read it off my bans list.

Armed Assault 2 / Re: Solution for unwarranted Global Ban
« on: June 18, 2012, 08:35:28 pm »
People get butt hurt about being banned from Arma 2. To be fair, if you mod-app and get banned for it and you can't get past the ban, don't mod-app. I learn't that by bricking 20-30 VAC games on my main account. You are learning this now ;)

20 - 30 ? which games ?

Every vac game I own, which is a few and every vac game I don't own, which is even more. Had the ban for like 3 years now after 300 hours of CS:S play (At time of ban, all my stats seems to have been wiped since then)

Armed Assault 2 / Re: Solution for unwarranted Global Ban
« on: June 18, 2012, 08:13:50 pm »
People get butt hurt about being banned from Arma 2. To be fair, if you hack and get banned for it and you can't get past the ban, don't hack. I learn't that by bricking 20-30 VAC games on my main account. You are learning this now ;)

Armed Assault 2 / Re: City Life 2
« on: June 18, 2012, 05:59:15 am »
Sucks to be you today.  :icon_laugh

BTW "Nail"...was it a ban or a kick?

"Meant" to be banned

You also "Need" to have your ID linked to an account in their DB to play.

Armed Assault 2 / Re: City Life 2
« on: June 18, 2012, 05:48:42 am »
The killing was a bit extreme - the rest not so.
And it did feel pretty good, as a fuck you message to their admins.

There's some videos around here of people teamkilling 30-40 people in one go. The same people then condemn such actions.

Armed Assault 2 / Re: City Life 2
« on: June 18, 2012, 05:39:11 am »
Niel, is that you messing around on the server right now? Killing everyone is not cool buddy, there's just one server like this. Honestly, you can mess around all you want, but shutting down the server, killing everyone and stuff like that is not very cool. It's not like we can go on another server to play the mod. I'm just voicing my opinion here

Neither is anything they do. They banned a guy based on his name without giving a fuck, and to be fair, that spells it all out for me

Secondly, the way I did it was retarded. I didn't believe it would work at first and it did. If Dayz had code like this they would be crucified. Horribly.

Armed Assault 2 / Re: GUID Spoofing questions
« on: June 18, 2012, 05:29:26 am »
EDIT: Moved to PM

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