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Messages - Coronel_Niel

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Haven't had the chance to debug the code (Make the cursor set at each point it checks and wait 1 sec, that way you can see where it is checking, then fiddle with it until it gets the whole screen)

If it only scans the bottum 1/4 of your screen then its likely the "(int y = (scan->RcWindow.bottom - scan->"

But again, haven't had the chance to look over it.

Is it just me or does no one on the internet know the difference between of and off.....

Armed Assault 2 / Re: Zargabad Life - Licenses .sqf ?
« on: July 20, 2012, 03:05:29 am »
Just take some PCP and forget the world, the huge pink elephants you see will be a lot more interesting.

Armed Assault 2 / Re: gskeycheck for a keylist HELP
« on: July 17, 2012, 08:43:52 pm »
The problem lies in the program being written in 2005 in C, you need to update the code in order to get it to recognise new lines. However the base source code doesn't agree with a modern compiler (Even though it works), so its more work than just that.

Armed Assault 2 / Re: markers on 1.7.2 dayz
« on: July 11, 2012, 08:06:09 pm »
No showscripterrors? I am disappoint.

PS winmerge might be a tool a few of you want to look at.

Armed Assault 2 / Re: [INFO] DayZ
« on: July 09, 2012, 03:08:38 am »
Played about twice since that last post (June 15) but unless they blind global banned me I doubt its me.

PS. How are your potatoes?

Armed Assault 2 / Re: [INFO] DayZ
« on: July 09, 2012, 02:15:13 am »
^ global banned nailus? lol.

No clue, haven't played multiplayer for a few days. Getting something to work before that, plus is too much effort to load up arma 2 and everything else I need to, just for the off chance I MIGHT get into a dayz server that MIGHT work. Fuck that.

Have a second key, it isn't mine, haven't given any more money to BI than my base game purchase. Don't believe they deserve anything more than the first time I bought the game. And even then the expansion pack was fucking expensive considering it didn't include that much.
Yes Coronel_Niel is global banned :): e926dde0288f284eac7c0398211469c8 -1 Cheating, shame on you. ...haven't played multiplayer for a few days >> He was saving money required for a new key lol. Maybe next time you'll be more lucky you super mod-apper  :icon_laugh

Thats the Dayz banlist, no the global banlist. Guess reading is too hard for a russian who lives in a basement and can't afford OA. Went into Tonic's server after my "Ban" and played around.

Quote from: ThreadTitle
Quote from: Gerk
Yes Coronel_Niel is global banned :)

Still only have 1 key :icon_razz2
Going through all my posts again, still feeling the love. First you memorise my key and then my posts? Man I must be a celebrity idle for you.

Armed Assault 2 / Re: [INFO] DayZ
« on: July 09, 2012, 01:31:18 am »
Yeah, Mummy and Daddy are plastic surgeons and they buy me stuff all the time. Like last Christmas I got a skateboard and an ice-cream. I was so excited, living in Africa no one gets anything like that. My life is complete when they buy me Arma 2.

I just love how you memorized my CD-Key ;). Feeling the love.

PS: I can afford OA though Gerk

Armed Assault 2 / Re: Whats wrong?
« on: July 02, 2012, 02:13:19 am »
and this?
i saw it somewhere not sure if it works

_playerpos = getPos player;
turnmeintocidemrm[ _playerpos, 2672/4];

Yep, put that in a script and run it.

Armed Assault 2 / Re: arma2:oa key changer with sourcecode.
« on: July 02, 2012, 12:36:28 am »
The biggest problem with that is mass comparing keys. There's around 4x10^36 keys (Ish, a few trillion either side) and that's a lot to compare.

Armed Assault 2 / Re: unbanning thread
« on: June 30, 2012, 03:34:54 am »

Armed Assault 2 / Re: Arma2 Unbanner Method 1
« on: June 30, 2012, 12:59:36 am »

Also still works Medic, good try though.

Armed Assault 2 / Re: Arma2 Unbanner Method 1
« on: June 29, 2012, 09:12:36 pm »
after 500 keys or so the server stopped responding to my requests :(

Too many connections from same IP in X amount of time and the server thinks your trying to DoS it.

No, game spy was overloaded. It can barely handle normal Arma 2 servers, let alone 'Extra Load'

Armed Assault 2 / Re: Only one way out?
« on: June 28, 2012, 12:55:16 am »

There's always another way.....

Armed Assault 2 / Re: C++ Auto-Change memory
« on: June 26, 2012, 10:22:39 pm »
Code: [Select]
void stopEnd();

void stopEnd()
cin.ignore(255, '\n');

What I always used. Call the function, pause's until it get's an input. Requires IOstream.

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