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Messages - Coronel_Niel

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1
Armed Assault 2 / Re: keys
« on: September 02, 2012, 09:16:31 pm »
I'm guessing most sites get their cheap keys from keystealers built into fake or even real hacks, this can net a surprising amount of keys (Had a friend who used to do it with Crysis 1)

2
Off Topic / Re: updated-c64-nostalgia-grips-millions
« on: August 30, 2012, 05:24:46 pm »
I had the XL and XE's.
I made my own PCB and had an external box with 1MB of RAM,IBM controller with a 40MB IBM HD,variable 99-9601 baud modem on my ATARI 128.
Emulation boot disks let me run Commie-door/ATARI/IBM software.
Bad ass 8 bit times!

Latter I had some inter connected ATARI Jaguars (16 bit).

Sounds like those were the good times.
Too bad the Jaguar didn't sell well, they must be rather limited now that only a few sold.

3
Armed Assault 2 / Re: A good read
« on: August 17, 2012, 12:46:38 am »
Taken from battleyes support page:

Quote from: Battleye
No one is banned for using non-hack programs (like Fraps, overlays, etc.), picking up or using hacked in-game items, weapons or vehicles, being on a server at the same time as a cheater, or other passive non-cheating activity.

What about running beta patches? I believe that comes under "other passive non-cheating activity".

4
Armed Assault 2 / Re: A good read
« on: August 16, 2012, 11:02:10 am »
EDIT: Made it too easy. Far too easy.

PS. Battleye has been payed to fix this game for a long time and still hasn't solved the problem.

5
Armed Assault 2 / Re: City Life RPG
« on: August 11, 2012, 02:53:23 pm »
someone should fuck up for everyone, armatec is a piece of shit  :wink2

ps: get it on tape and il donate a candybar

Set an example and you be that someone then.

You get it on tape.

Upload it on YouTube as part of this years month long World Teamkill Championships contest.


Do we have to shoot them or does them just dieing count?

6
Armed Assault 2 / Re: City Life RPG
« on: August 10, 2012, 05:16:01 pm »
Good knowing the scripts, but not good when you get caught by battle eye  :icon_confused2

Not really, you have to do something stupid to get a script restriction ban. Keeping it low key is easy and unbanable. The only kick I have ever had was for something unrelated to Arma 2 (Having tools running in the background) which honestly sucks for me.
What's even more depressing is that I had my hack running and it didn't kick me for my hack. Go figure.

7
use format, which reads the value out of a variable. format["_handle1%1 = ""skoda"" createvehicle ......"]; might work, i dont know, very early, bed time for me.

8
Armed Assault 2 / Re: City Life RPG
« on: August 08, 2012, 05:57:07 pm »
I found it interesting how much they trust the client, seeing as they know what can happen. Amazing when you think about it, you can do full database wipes and everything. The passwords seem to be randomly generated though, that did upset me.

9
Armed Assault 2 / Re: City Life RPG
« on: August 07, 2012, 05:22:08 am »
I extend my offer again to anyone - the password for City Life 2's server in exchange for a bundle of scripts. If you want to know how to get the password, PM me.

Both are very easy to get, money / inventory management scripts can be found within seconds, the server password is also accessible by anyone with any sense.

The only thing that is hardish to do is spawn vehicles and generate a valid vehicle key for them.

And finally, if you connect to the server without being on teamspeak you will be perma banned by one of the admins after a short period so it will be short lived.

Here's something to show I am not just talking sh*t like most people on here: ["Heroin", 100] spawn CL2MOD_AddInventoryItem;

["HeroXx"] call CL2MOD_sys_DatabaseFullClean;

10
Armed Assault 2 / Re: City Life RPG
« on: August 07, 2012, 02:48:22 am »
I extend my offer again to anyone - the password for City Life 2's server in exchange for a bundle of scripts. If you want to know how to get the password, PM me.

11
Armed Assault 2 / Re: Everyone mod-app CCL on A2(free).
« on: August 06, 2012, 09:31:17 pm »
You need to learn that this happens. Almost every denomination of Zargabad Life out there now comes from a map I put a year's work into, if not more, and there are never any credits to me. Do I go out and have a tantrum? No.
This is one of those things that happens. Deal with it.

12
Armed Assault 2 / Re: No Loot For Noobs
« on: August 06, 2012, 12:32:54 am »
From a game I have played before, it would put two teams of players oppersite each other either side of a battlefield. There would be gates to stop them coming out. When the button was pressed, the gates were lowered the last standing team won.
So I guess it's like that.

13
Armed Assault 2 / Re: Teleport item/car/heli to player pos
« on: August 01, 2012, 11:27:36 pm »
{
   _x setPos (getPos player)
} foreach allMissionObjects "Air";

That should bring all Air objects to your position

 :icon_rolleyes2

Change of heart?  :icon_razz2

No, not really. I quit the DayZ team so I simply stopped caring weather or not people run that mod into the ground, I actually pray they do for the fact that the mod has ruined ArmA: 2 in general... BIS now favors the mod and does changes and patches only really for DayZ it's self and the changes end up horrible and fuck the general ArmA community over.

Now that I'm not supposed to hate you Niel we should talk some time ;)

If you want to talk about Arma 2 I'm not really that bothered any more but still might. Looks like BIS went for the money instead of the community.

14
Armed Assault 2 / Re: Teleport item/car/heli to player pos
« on: August 01, 2012, 10:56:07 pm »
{
   _x setPos (getPos player)
} foreach allMissionObjects "Air";

That should bring all Air objects to your position

 :icon_rolleyes2

Change of heart?  :icon_razz2

15
Armed Assault 2 / Re: City Life RPG
« on: July 31, 2012, 07:15:41 am »
It's fairly different, but you can do some really interesting things with their ingame commands if you know where to look. The code appears to be a large amount of there own work, from what I could tell, but I was looking at a very specific part.

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