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Messages - Jurugi

Pages: [1] 2 3 4 5 6 ... 12
1
Armed Assault 2 / Re: [release] v2 Signature bypass
« on: January 19, 2012, 02:27:34 am »
Quote from: MrMedic
jurugi , help them lol
Nah, if this is what is floats your boat, I'm not going to be one to take it from you.

Maybe I agree with Bouncer, but meh, why bother if some dude is using public mod-apps to 1) make you mad and 2) waste your time. He can just pretend he wanted to do that all along at the end. If it makes anyone mad about how easy this game is to mod-app and the dumb arguments about 'methods used' using tools like WPE, Cheatengine, etc. then maybe you should stop checking in on this site. It will enrage the shit out of you. I myself only check here every few weeks/months and skim over PMs and messages for this reason.



2
Armed Assault 2 / Re: Battleye unbanner and disabler tutorial
« on: December 23, 2011, 05:57:03 am »
bit more info here

http://www.uc-forum.com/forum/arma-arma2/72605-arma-2-free-anti-cheat-bypass.html
Ye, this bypass never worked. Not sure why it's stickied and such, and you'd have to re-code BE to emulate and send back the right packets. Finally someone who discovered it though: good job and good work to him. If BE ever becomes a problem it should be useful information.

3
Armed Assault 2 / Re: MyProject
« on: November 05, 2011, 02:19:32 am »
This looks cool, is that a custom weapon you scripted in?

Oh nvm it's just some black scribbles over the names, lul

4
Armed Assault 2 / Re: Arma 2 player caught viewing porn in screenshot
« on: November 05, 2011, 02:18:09 am »
Cool, but this seems like a strange-looking style of ESP. My scripting esp looks like on the picture posted below, and the engine esp looks similar but with italic D3D text and is much faster as it is using D3D and not potentially slow scripting (but both work nicely I guess).

edit: imageshack.us turned into imageshack.us
http://postimage.org/image/wfsjixydj/
you just been on xfire ?

just had this fucking clown claimed he was fatboy or some bollox , was it you ? kept calling me noracismallowed and nig nog , i just sat back and thought fuck me look at the future of mankind. were all gonna die horribly by dicks like this pushing a red button somewhere.

you aka fatboy jurugi? reason im asking is he was harping on about esp he'd made. and funny how you post one now. or just a coincidence?

No, it was not me. I was complementing you on your rather strange looking esp.

If I were arguing on Xfire (which I rarely even turn on) you'd probably end up blocking me cuz I'd just spam you like crazy and not attempt to be serious at all. : D

5
Armed Assault 2 / Re: Arma 2 player caught viewing porn in screenshot
« on: November 04, 2011, 11:48:06 pm »
Cool, but this seems like a strange-looking style of ESP. My scripting esp looks like on the picture posted below, and the engine esp looks similar but with italic D3D text and is much faster as it is using D3D and not potentially slow scripting (but both work nicely I guess).

edit: imageshack.us turned into imageshack.us
http://postimage.org/image/wfsjixydj/

6
General Modding & Programming / Other Games / Re: Battlefield 3 TKC'ers
« on: October 30, 2011, 06:30:18 am »
Oh...or open another thread in the RI section and wage war upon one another till you each draw blood!
Hell every reader would love to satisfy that suppressed lust to view bloodshed.
Right?

Sure. I'm really trying not to reply as much since it's already too long. If you move this thread into the "RI section" it would be cool.

@MrMedic
I will also gladly answer your questions on anti cheats and apps, 'what I think about certain mod-apps', that rather long one which I think is 'would your mod-app personally be detected while mine isn't and why' and all those questions.

7
General Modding & Programming / Other Games / Re: Battlefield 3 TKC'ers
« on: October 30, 2011, 01:07:11 am »
I don't get why you editted/deleted like literally 15 times but whatever.

You're welcome, though I don't think it will help you personally anymore than the PMs did.

 :icon_razz2

Now please stop being angry and let this whole thing be a bold testament to human stupidity.


8
General Modding & Programming / Other Games / Re: Battlefield 3 TKC'ers
« on: October 30, 2011, 12:44:42 am »
Just shut up, I'll post it you baby. Stop pretending and stop posting.

Make a sendto hook, read packet with this:
Code: [Select]
  for ( int i = 0; i < len; ++i ) {
        if ( i != 0 && i % 16 == 0 ) {

                int line = ( i / 16 ) - 1;

                for ( int j = 0; j < 16; ++j ) {
                        char c = buf[line * 16 + j];

                        if ( c >= 32 && c <= 126 ) {

Example bypass for wheeled2.pbo, just finding the right byte sequence and then replacing the last 20 bytes as usual. This is the same as a usual packet hook only in C++.
Code: [Select]
if(buf[l * 16 + j] == 'X' && buf[l * 16 + j+2] == '(' && buf[l * 16 + j+10] == 'I' && buf[l * 16 + j+13] == 'E' && buf[l * 16 + j+14] == 'c' && xCVARS.Value("EnablePBOBypass"))
{
if(buf[l * 16 + j+52] == 0x2) // v2
{
int Offset = 32;
buf[l * 16 + j + Offset] = 0x11;
buf[l * 16 + j + (Offset+1)] = 0x50;
buf[l * 16 + j + (Offset+2)] = 0xCD;
buf[l * 16 + j + (Offset+3)] = 0xF9;
buf[l * 16 + j + (Offset+4)] = 0x4E;
buf[l * 16 + j + (Offset+5)] = 0x8D;
buf[l * 16 + j + (Offset+6)] = 0x18;
buf[l * 16 + j + (Offset+7)] = 0xD5;
buf[l * 16 + j + (Offset+8)] = 0xB1;
buf[l * 16 + j + (Offset+9)] = 0x42;
buf[l * 16 + j + (Offset+10)] = 0x7F;
buf[l * 16 + j + (Offset+11)] = 0x07;
buf[l * 16 + j + (Offset+12)] = 0x1D;
buf[l * 16 + j + (Offset+13)] = 0x8E;
buf[l * 16 + j + (Offset+14)] = 0x25;
buf[l * 16 + j + (Offset+15)] = 0x8B;
buf[l * 16 + j + (Offset+16)] = 0x56;
buf[l * 16 + j + (Offset+17)] = 0xDA;
buf[l * 16 + j + (Offset+18)] = 0x71;
buf[l * 16 + j + (Offset+19)] = 0xD2;
buf[l * 16 + j + (Offset+20)] = 0x02;
buf[l * 16 + j + (Offset+21)] = 0x00;
static int Tier = 1;
add_log("BI2 sign bypassed (Tier %i)", Tier);
Tier++;
if(Tier>4) Tier = 1;
}
else // v1
{
int Offset = 32;
buf[l * 16 + j + Offset] = 0x19;
buf[l * 16 + j + (Offset+1)] = 0x6D;
buf[l * 16 + j + (Offset+2)] = 0xB5;
buf[l * 16 + j + (Offset+3)] = 0x44;
buf[l * 16 + j + (Offset+4)] = 0x85;
buf[l * 16 + j + (Offset+5)] = 0x6E;
buf[l * 16 + j + (Offset+6)] = 0x8D;
buf[l * 16 + j + (Offset+7)] = 0x88;
buf[l * 16 + j + (Offset+8)] = 0xD9;
buf[l * 16 + j + (Offset+9)] = 0x42;
buf[l * 16 + j + (Offset+10)] = 0x5D;
buf[l * 16 + j + (Offset+11)] = 0x46;
buf[l * 16 + j + (Offset+12)] = 0x36;
buf[l * 16 + j + (Offset+13)] = 0x50;
buf[l * 16 + j + (Offset+14)] = 0xB0;
buf[l * 16 + j + (Offset+15)] = 0xCE;
buf[l * 16 + j + (Offset+16)] = 0xB7;
buf[l * 16 + j + (Offset+17)] = 0x13;
buf[l * 16 + j + (Offset+18)] = 0xD8;
buf[l * 16 + j + (Offset+19)] = 0xCC;
buf[l * 16 + j + (Offset+20)] = 0x01;
buf[l * 16 + j + (Offset+21)] = 0x00;

}
}




Now just shut up and accept your shame.

I would be ashamed for posting Gerk's scripts as your own over at the UC-forums.

And for one saying that it is 'poor' code, you sure haven't got a clue.

9
Armed Assault 2 / Re: bring on arma 3
« on: October 30, 2011, 12:17:03 am »
I'd have to agree with Gerk on this one. It's pretty obvious Medic just uses all the info and code given to him even without understanding how it works, but should be more modest too. He has an ego which makes him want to pretend that he's is a super mod-apper.. I could go into detail, but you need only look at his history here with other hackers who he ran off claiming credit for their stuff.

10
General Modding & Programming / Other Games / Re: Battlefield 3 TKC'ers
« on: October 30, 2011, 12:08:43 am »
I dunno, just the way you always go like: "welllllll there goes another game", and then post a screenshot of some other dude's mod-apps all the time (or find some screenie on the internet). Just figured you were taking credit for it all the time. You can assume by how some people here react that they figure that you made it, like 'Oh god MrMedic again?'.

11
General Modding & Programming / Other Games / Re: Battlefield 3 TKC'ers
« on: October 30, 2011, 12:03:38 am »


oh well , there goes another game.

Yeah, cuz you definitely coded this right?

http://catalyst-hax.com/

Woops?

12
Cheat Requests / Re: APB Reloaded Aimbot
« on: October 07, 2011, 06:46:24 am »
Yea that was me, I was just diverting attention away from that long fix post which I felt was kinda mean.  :icon_thumbsup

13
Yeh, good job, but room for LOTS of improvement. It's very clear someone made this originally and was just glad that it compiled and worked (barely).

Code: [Select]
// forgot to add // infront? Modapp on Code
BYTE Hud[1] = {0x92};
Why? This just makes it sloppier. Put the byte as a hexidecimal (dword) value into ReadProcessMemory..

This just shows that this comes from the same source code made by some noob being copied over and over, and then it gets worse and worse as more people edit/redistribute that crappy code. You end up with a messy file like what you just posted.

Code: [Select]
WriteProcessMemory(Handle, (LPCVOID)0x00EB0F44, 0x92,1,0);
Now doesn't that look a lot cleaner?
http://msdn.microsoft.com/en-us/library/windows/desktop/ms681674%28v=vs.85%29.aspx

Use documents to guide you, but copy and pasting will get you nowhere..

Code: [Select]
// YOU DONT NEED TO EDIT BELOW THIS LINE

BOOL GetProcessList( )
..
{
..
}
Woops? Looks like you forgot to edit something.

Code: [Select]
//Call to function above (game always attatched)
Bad comment, the handle might not have opened successfully and this is an .exe which uses RPM/WPM (external) so it is never actually 'hooked' like a .dll, nor are any functions hooked (by dll) or scanned/modified (advanced external editing). The only way you can read and modify is with RPM/WPM (and scanning externally, re-projecting and changing the EIP to hook without editing anything using breakpoints but I doubt you are into that yet).

There are lots of issues and optimizations to be done with this copy and paste code.. and I'm starting to think I can just punch it into google and it'll pop up 100 times with different authors.. You can probably also google and find a better one although public mod-apping source code generally sucks and is leeched/renamed all the time.

Not hating, but as I said you should improve this a lot. So far the only custom code I see is very messy and overly commented stuff like
Code: [Select]
if(GetAsyncKeyState(Key)) // This makes sure Key is pressed!111 omg
{
int Horse = Strcmp ( ... );
if(Horse==false) FUNC(); // If STRCMP is successful
{
..
}
}

Fix:
If you do if(Horse), it initializes as a bool and if it is not 0 (false) then it will run, else you do if(!Horse) if the success return value is 0. You don't need to initialize a new variable unless you're using it across multiple scopes, so just do:
Code: [Select]
if(!StrCmp(...) && GetAsyncKeyState(0xkey))  { PseudoCode; }
instead of those 3 unneeded and sloppy looking lines of code.

I mean really I can probably change every line on this, and then it wouldn't matter because it's somewhat worthless except as a learning utensil. Keep on trying I guess, you'll slowly get better.

(Footnote: this might just be C, because C++ generally uses .cpp files and not old .c files, although they are still backwards compatible.)

15
General Modding & Programming / Other Games / N-ESP Lite
« on: September 02, 2011, 01:14:53 am »
N-ESP Lite



http://tkc-community.net/forum/index.php?action=downloads;sa=view;down=89

Edit: This has long since been vac detected, only use on insecure servers if at all..

/*
      Jurugi's
   N-ESP*lite*
   
   Info: A simple hack derived
   from parts of my private
   cheat.

*/

Instructions:

1) Run N-ESP.exe
2) Run CS 1.6 or mod

Compatibility:

Works with CS 1.6, CZ, and any
HL1 MOD. DOD, TFC and HL1DM use
different hooking methods so it
will not work.

CVARS:
Toggle keys

f8 - Toggle norecoil on/off
f9 - Toggle nameesp on/off
f10 - Toggle nightmode on/off
f11 - Toggle xqzwallhack on/off
f12 - Toggle whitewalls on/off


Known Bugs:
NameESP causes crash in CS, works
in HL1 thirdparty mods though.
Use XQZWALLHACK instead..


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