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Messages - Stunna

Pages: 1 [2]
16
Operation Flashpoint / Fade
« on: August 10, 2004, 02:21:07 am »
Would you know how?

17
Operation Flashpoint / Cheatpack beta v0.9
« on: August 10, 2004, 12:28:51 am »
No problem. To make the cheats work on nogova u need to replace the noe.pbo with a modified one and that what i'm working on. If someone has a different idea on nogova pls reply.

18
Operation Flashpoint / Fade
« on: August 09, 2004, 11:38:09 pm »
Is there a way to get rid of the face effects without reinstalling the game?

19
Operation Flashpoint / Cheatpack beta v0.9
« on: August 09, 2004, 11:36:13 pm »
Does info_at_tkc-community.net mean info@tkc-community.net?

20
Operation Flashpoint / Cheatpack beta v0.9
« on: August 09, 2004, 11:27:55 pm »
I am giving them to tkc so you can get them from the site soon. These .wrp files are too big to be send via email to everyone.

21
Operation Flashpoint / Cheatpack beta v0.9
« on: August 09, 2004, 11:22:09 pm »
I am currently only done with everon. Only one cheat activator in each town + original textures and objects back. Its so fun on mfcti 1.16 which is on everon. I am currently working on other maps, EVEN NOGOVA which the creators of the cheat .9 never touched because of some stupid thing, so there will be cheat activator objects on nogova. Just post your email and i will keep you updated with .wrp files which all you have to do is replace the .wrps in your ch_wrp folder or 298427 folder if you renamed it like the instructions.

22
Operation Flashpoint / Cheatpack beta v0.9
« on: August 09, 2004, 11:14:19 pm »
Yea, even without the original textures and objects and with all those cheat activator objects it lags. What I did was load up an original .wrp in wrptool to get all the original textures and objects back and no cheat activator objects, then i placed one cheat activator object in each town to get rid of the lag.

23
Operation Flashpoint / Cheatpack beta v0.9
« on: August 09, 2004, 09:09:31 am »
Wow, better yet. I realized that all those cheat activator objects combined with all the normal map objects really lag the computer hard. I deleted all the cheat activator objects and just put one cheat activator object in each town. Now i can still use the cheats and have the normal map objects and textures back with no lag at all. I also kept my colored soldiers.

24
Operation Flashpoint / Cheatpack beta v0.9
« on: August 09, 2004, 09:03:00 am »
Nevermind i used good ole trial and error with the wrptool and got what i wanted

25
Operation Flashpoint / Cheatpack beta v0.9
« on: August 09, 2004, 07:54:22 am »
Alright i have the wrptool but i need more specific information on how to.

26
Operation Flashpoint / Cheatpack beta v0.9
« on: August 09, 2004, 07:41:15 am »
Thank you [YENG]Hubertus for helping me modify the jeet pack. Ramboo your missing my idea, i wanted some information on how to modify the jeet pack.

27
Operation Flashpoint / Hello?
« on: August 08, 2004, 11:03:40 am »
It has been a few days and no replies. Come on you pros.

28
Operation Flashpoint / restoring maps
« on: August 06, 2004, 04:20:57 am »
Its kind of boring playing with almost everything removed from the game.

29
Operation Flashpoint / restoring maps
« on: August 06, 2004, 04:17:11 am »
I installed this and how can i bring back the maps to normal, textures ect. but keep color models and cheat activator objects.

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