Set up a server and LOG all the hash #'s and save them to a list...change them at will along with your ID # via memory.
Nvm.. got it.
Log the hash #s?. You mean the userids?. Thats all i get when i host a server. I dont get proper key hashs.
.. do some RESEARCH on md5 reversal then you will have all the keys you want for any game all you must ..... nm research it.
tip : everything you need is on your pc in the arma folder
Correct.
The 1.08 Beta server patch main change is checking the clients registry for his cd-key hash rather than his game ID which is a function of that hash.
Thus running a server with that SERVER PATCH lets you collect them for further use if your server is set up to log them.
Stupid of BI do make such a patch.
Also as ArmA like most online games employs GameSpy for a connection browser if a person was to SAVE those client hashs to a .txt file and run a server with an edited server.exe that did not report a user EXITING the server.....any hash could be prevented from connecting to ANY server as his cd-key would come back as "in use".
This works with ALL games that use GameSpy for a CD-CHECK.
If you look a bit further you will find that ANY game that uses GameSpy to connect does not need a valid cd-key and you can play online with any key and thus never be banned other than by IP.
Google will show how to avoid an online game IP ban without altering your true IP.
This is how many programs are able to make you ID/IP ban proffed.
Thank you, most information ive got so far
. Ive got the beta server, and im guessing that there isnt a standard -loghashs command?.
Do i need to mess around with GameSpy to log hashes?.
On the md5 reversal, the hash isnt a true md5 hash. Am i looking in the wrong place?