Some guy wanted to test that but didn't post the results. The idea is to start the game with the .pbo cheat attached. Then moving it somewhere else while joining a server and putting it back or similar. That could be an easy way to combat sig checks.
The non-GUI cheatpack will bypass Dooacs (but has to be made more generic, variable and filenames have to be random for instance).
I cant delte the pbo.(if my game are active)
But i will test the another option to move the pbo to some another folder but i think it wont work too...
i post it later
Greetings
Chris
EDIT1:
No it wont work, i cant delete and move the pbo. (if my game are active and the pbo are in the folder.)
Have anybody a another idea? I'cant make a programm where this mechanism goes around. I can only script...