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Messages - Scing

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46
Armed Assault 2 / Re: Atomic bomb...
« on: August 13, 2010, 11:30:25 pm »
Mess around with Loki_LK a bit, you'll find the option for the bomb you want in there, and just copy it over. Shouldn't require CBA.

47
Armed Assault 2 / If I had FRAPS a few days ago...
« on: August 13, 2010, 11:22:49 pm »
If I had FRAPS a few days ago when I was playing around with Loki_LK online, I would have had an amazing TK video.

31 simultaneous teamkills

From a large fuel air bomb dropped from the sky. =P

I decided to you know... "run" away before the bomb dropped. To the nearest hill. With my binoculars.

48
Probably the server isn't running BE, but is running sigchecks. BE has nothing to do with signature checks, that's the game itself if I recall correctly.

Sorry if Im not thinking clearly, I turned my moon bluer than blue last night if you know what I mean. Still a little bit blue at noon... Ugh.

Trying to figure out what settings I was using that the injector injected successfully before, but not now. Argh.

49
BTW, some of the features in darky pbo arent working anymore ( I noticed these hacks seem to degrade over time or the exe is immune).

I mean FFS, even winject doesent detect arma 2 anymore now :(

Your just weird then. =P Or your injector isn't fully injecting.

50
We'll see. just reformatted to 32bit OS. Gotta re/dl Arma2+OA

51
Won't work on 64bit OS. I think I might revert back to 32bit, but IIRC I installed 64bit because of my RAM.

52
Well dont get this problems with winject as it seems to inject the right way but it gets detected.
Tried several others and either they wont work (crash the game) or dll isnt fully injected so i got kicked caus of sigcheckbypass fail or BE kick. Problem is that i have 64bit...there arent very much stealth injectors :/


Ah well. My latest injector GH #3. =P

53
Armed Assault 2 / Re: Atomic bomb...
« on: August 12, 2010, 10:51:09 pm »
LK and Troop Moon has a dynamic group editor.

LK's was fun. Logged onto a unsigned ZL server and spawned a few AI minions to kill the popo. =P

Spawned a AH64 and had AA Infantry shoot it down too. Lol

54
Anyone know the fix to all the session lost / you were kicked instantly by servers? It works on some, not on most. Testing my DLL Injector to see if it gets picked up by BE now.

55
Armed Assault 2 / Re: CE now BE Detected?
« on: August 12, 2010, 10:14:09 pm »
But but but... I get better gaming performance on 64bit! I wonder if I was to VMWare it to 32bit and run it if that would work. Since technically If I remember correctly Win7 64bit has all the necessary features to run 32bit.

Then again, it is about time to reformat my PC again anyways, but I have to dig up my RTM edition of Win7 then.

56
Armed Assault 2 / Re: CE now BE Detected?
« on: August 12, 2010, 09:55:48 pm »
I DID figure that out, but I can't find the method to hide CE from Win7 64bit Process list. Simply changing the name of the application doesn't work.

57
Armed Assault / Re: Requirements for Dev Section
« on: August 12, 2010, 09:54:45 pm »
You need to know ArmA scripting really well or a programming language like C++. Knowing how to make trainers is a plus.




Edit: Easy_tiger's avatar is still my favorite. :D


Hah. I know VB6!  :icon_laugh I once made a full featured RAT in VB6, got suspended from school for a week because I copied a ICQ Notify code, and it was on a AV list. Otherwise, it was sweeeeeet!

58
Armed Assault / Re: Requirements for Dev Section
« on: August 12, 2010, 02:43:55 pm »
Looking to get in.

Hoping to find some tips and pointers on where I'm going wrong on certain subjects.

59
Armed Assault 2 / Re: Editing PBOs.
« on: August 12, 2010, 10:38:25 am »
I wish it was that easy... upon join you will get a "invalid signature key for yourcustomfilename.pbo"

I was playing in a server with you the other day. I was running trans on a Domi lol.


60
Armed Assault 2 / Re: CE now BE Detected?
« on: August 12, 2010, 10:29:38 am »
My old CE wasn't detected at all... Lol!

Currently working on trying to bypass Sigcheck, and I'm golden.

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