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« on: December 07, 2010, 11:50:20 am »
OK. So, we know that if you JMP MrM's posted offset, it'll keep it stalling until a certain message is sent. Issue is myself and another can't get WPE or others mentioned here to work to send, or even sniff the correct packet out to bypass BE with that method.
Now, I'm a utter n00b when it comes to debugging/decompiling. But, I know when I look into OllyDBG and read certain ASCII dumps like:
CPU Dump
Address ASCII dump
00C4B0FE ...?AUAcceptedKeyMessage@@....?,
How exactly do I trace that to the actual (not sure of word) editing/tracing and following where it goes and what it's doing?
I know 1= on, 0=off, and understand the concept of JMP,NOP, not so much EAX, CMP, LEA.
I also know that many times it has been said that you can make the game pretty much do whatever you want by altering these said things, but can someone help point me in the right direction as far as what exactly I need to do?
Somewhere in there has to be a way that says, Ooh, you have naughty things, JMP, Sends info back to server, Oooh you not naughty Im a tard.
Any help on this matter? =P