Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Scing

Pages: 1 [2] 3 4 5 6
16
Armed Assault 2 / Re: Get all Items from Life Missions...
« on: January 18, 2012, 01:06:44 am »
Now, if only I had the knowledge to bypass BE+SigChecks to be able to use all my old scripts =P

17
Armed Assault 2 / Re: [Release] Arma 2 Mega mod-app 100% undetected
« on: September 05, 2011, 11:19:00 pm »
His method and that before works flawless. There's little difference in execution time unless you're using a dinosaur of a PC.

18
Armed Assault 2 / Re: [Release] Arma 2 Mega mod-app 100% undetected
« on: September 02, 2011, 01:52:57 am »
Pretty sure you can. I've been digging thru old .sqs files in other PBOs, altering them a bit, and compacting some of what I want them to do.

IE: Unlim ammo, anti stun, low death time, giving compass,GPS,NV,etc all at once on one command to make life short and sweet.
Trying to reduce options in the actual menu itself.

Also combined things like say.. A button gives me lockpicks, medkits, lighters,

Also compiling up a good list of weapons to use for different situations.

Anyone have a link to all the different weapons that can be used? I found a list, but didn't have OA weapons which is what I'm primarily looking for.

Also, nothing like having a vickers MG in your car or AN-2 prop plane. Or a GAU-8. W/ unlimited ammo.

19
Armed Assault 2 / Re: Arma 2 Retail / Arma 2 Free / Arma 2 Oa Bypass
« on: September 01, 2011, 07:30:12 am »
I had this issue big time yesterday, but it was only with it trying to find the files, and I've no idea why.

Double back on the post and make sure your looking at I believe the xxx7 address for vanilla, and the xxx8 for A2OA.

20
Armed Assault 2 / Re: Arma 2 Retail / Arma 2 Free / Arma 2 Oa Bypass
« on: August 31, 2011, 04:18:36 am »
Yeah, already done with that. It still doesn't find the script, as well as also, mine's installed thru Steam. It still won't find the script no matter what I do.

Script MOMEDIC/start.sqs not found.

21
Armed Assault 2 / Re: Arma 2 Retail / Arma 2 Free / Arma 2 Oa Bypass
« on: August 31, 2011, 03:44:37 am »
Rat, where'd you throw your .sqf file in? I'm having some issue with it not finding it. I've quadruple checked my edit but no luck.

22
Armed Assault 2 / Re: Anti-Cheat Busted Oo
« on: August 31, 2011, 02:46:33 am »
Hey 1434742 check your PMs please!

23
Armed Assault 2 / Re: Arma 2 Retail / Arma 2 Free / Arma 2 Oa Bypass
« on: August 31, 2011, 02:43:24 am »
Dunno what I'm doing wrong, but says Script MOMEDIC/start.sqs can't be found or w/e. I have the Steam installed version of ArmA2+OA+BAF+PMC.

I'm just assuming I haven't found the right folder to dump the script in, but am having no luck.

24
Armed Assault 2 / Re: Arma 2 Retail / Arma 2 Free / Arma 2 Oa Bypass
« on: August 31, 2011, 01:15:38 am »
Imma see if I can mash some things from an old pbo I have laying around into this. Would make my life so much easier to have just a tele, ammo, and godmode in domi maps.


Wonder if Mors would work too =P

25
Armed Assault 2 / Re: Loki Lost Keys UNLOCKED
« on: December 09, 2010, 04:22:42 am »
Unlocking is easy. It's the unlinking thats not.

26
Armed Assault 2 / Re: Command to spawn specific ZL items
« on: December 08, 2010, 01:50:37 am »
Why do I need to memory edit it when I can just script it in? Lol. I thank you for the tutorial but this works as well.

27
Armed Assault 2 / Re: Command to spawn specific ZL items
« on: December 08, 2010, 01:22:40 am »
So we wrack on someone for a simple spelling error? GTFO of my thread and get back on topic, which has been solved now. GG, Skeleton 0, Gerk 1. =)

28
Armed Assault 2 / Intriguing, but too novice to do anything. Need a push.
« on: December 07, 2010, 11:50:20 am »
OK. So, we know that if you JMP MrM's posted offset, it'll keep it stalling until a certain message is sent. Issue is myself and another can't get WPE or others mentioned here to work to send, or even sniff the correct packet out to bypass BE with that method.

Now, I'm a utter n00b when it comes to debugging/decompiling. But, I know when I look into OllyDBG and read certain ASCII dumps like:
CPU Dump
Address   ASCII dump
00C4B0FE  ...?AUAcceptedKeyMessage@@....Œ?,

How exactly do I trace that to the actual (not sure of word) editing/tracing and following where it goes and what it's doing?

I know 1= on, 0=off, and understand the concept of JMP,NOP, not so much EAX, CMP, LEA.

I also know that many times it has been said that you can make the game pretty much do whatever you want by altering these said things, but can someone help point me in the right direction as far as what exactly I need to do?

Somewhere in there has to be a way that says, Ooh, you have naughty things, JMP, Sends info back to server, Oooh you not naughty Im a tard.

Any help on this matter? =P

29
Armed Assault 2 / Re: Command to spawn specific ZL items
« on: December 06, 2010, 10:41:49 pm »
yeah I figured an array to load it all would work. Do you mind PMing me a link to your Skeleton PBO? You took it off here iirc.

30
Armed Assault 2 / Re: One Big PBO
« on: December 06, 2010, 10:40:19 pm »
I tried doing that awhile back, but there is a lot of interdependant calls IIRC. Plus each CBA PBO has multiple of the same files of one another. So just unpacking and squishing and repacking didn't work so well. I spent some time fiddling with it.

Pages: 1 [2] 3 4 5 6