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Messages - FFLaguna

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Armed Assault / Re: ArmA 1.08 - New arma_server.exe INVALID KEY
« on: November 11, 2007, 05:50:42 am »
search Wikipedia for hashes / encryption it will give you some very good information to start with

Thanks! I was able to get a lot of proper terminology from that page, and now I'm exploring some options. My deadend is knowing which hash function is used by Arma. I'm googling around right now, and we'll see if I can figure it out on my own. :)

UPDATE: I found a Hash Calculator for twelve common hash functions, and I can't find any way to get 1) key, 2) Registry Hash, and 3) Userid to correspond with each other, no matter the combination. I have also been searching for information on Arma's hashing exactly, but I can't find any information online about it. I'm going to peruse some of the Arma folder files for more info, but I'm a little pessimistic about what those results are going to be.

UPDATE2: Any hash function information is likely held in one of the EXEs, which is a little above my ability level. I'm going to see if there are any EXE deconstruction programs out there, but I think most EXEs are encrypted to prevent people from doing this easily. At this point, I'm nearing the end of what I'm able to do and I'll take any hints public or private that people want to give... thanks for your tips. :)

UPDATE3: Looks like Update2 is not possible, or if it is I am flabbergasted to figure out how. Several sites have said that it is not possible to decompile an EXE to edit or get at the source code. And any hashes I receive from my hash calculator are 32 digits at the minimum (with the exception of Adler32 and CRC32), but my registry hash is only 30 digits long. This is like one of those really, really hard puzzles that feel like they are impossible to solve. :)

Armed Assault / Re: ArmA 1.08 - New arma_server.exe INVALID KEY
« on: November 11, 2007, 05:36:47 am »
Is there a direction that you can point me towards? I may be lacking in programming but if there is a way I can calculate or do it by pencil that would be fine. I cannot figure or find a way to convert and ID into a hash or vice versa. If it involves looking through the Arma files for the method, that is above my level. If I knew the method to hash and how to know which key to use to hash it, I might be able to find some free tools on the web and turn an id into a hash that way. Is this best left untold, or do you have any suggestions? I accept PMs, too. :)

I'm really not looking for a 'free handout'. I've searched and searched on these topics in probably all of the appropriate places, but I am coming up blank and a cursory look through some of the Arma folder files and profile folders turns up nothing. Obviously just looking at my purchased key hash in the registry doesn't show me anything, it's a hash and any hash will look like any other. Thanks for the tools that you have provided us, anyway. I'm really enjoying the impact bullets one today. I also recommended SCP to somebody who was already using the Arma MH v4 on a Berzerk server earlier today, so I think he came down here and grabbed that, too. :)

Armed Assault / Re: ArmA 1.08 - New arma_server.exe INVALID KEY
« on: November 11, 2007, 04:37:56 am »
Open and reverse the keygen and ID take any ID# on a server and reverse it to it's valid key.
Those who already have the reversed program do not intend to make it a public tool but you have everything needed to do so on your own.

Around Xmas time you may see a few avid anti-cheaters become banned suddenly.

it's unfortunate that those without programming abilities do not have this avenue available to them. before posting up above, i went out and googled/checked BIS wiki for information on userid and could not find it. i suppose i will have to wait until christmas time or easter or an appropriate celebration for the public reversal program to be released. thanks for all your work making these releases available to no-talent noobs like me. :-)

Armed Assault / Re: ArmA 1.08 - New arma_server.exe INVALID KEY
« on: November 11, 2007, 01:44:44 am »
has anybody found a way to check your id faster than

1. generate key and change using the keychanger tool
2. load up arma
3. view profile info to see id number/length
4. close arma because it was 10 digits
5. go back to step 1

is there a more efficient way to do this than the steps i provided above? lately i have just given up and just used 10 digit ids all the time.

also, i once did this for about 30 minutes until i got a 9 digit id, and once the hash check came out publicly all the servers started calling my key invalid. so just having a 9 digit id doesnt protect you against the hash check that many servers are now instituting.

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