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Messages - Doolittle

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61
Armed Assault / Re: [RELEASE] The ARMA Dual HACK by MrMedic and Wesker
« on: January 21, 2008, 10:22:51 pm »
Do you have a link to SCP that can't be detected?

I see this EXE as you guys saying, "we can't do PBO cheat anymore so let's try something else". If this is not the case then please show me SCP that is undetected.

62
Armed Assault / Re: [RELEASE] The ARMA Dual HACK by MrMedic and Wesker
« on: January 21, 2008, 08:42:46 pm »
Does this mean SCP has been retired, that it's defeated and EXE is direction you're going now?

63
Armed Assault / Re: COPS: Sahrani
« on: January 07, 2008, 10:22:50 pm »
To rebuff Easy_tiger: if you're just learning, I'd say avoid .SQS and always work with .SQF since .SQS is being phased out.

64
Armed Assault / Re: COPS: Sahrani
« on: January 07, 2008, 10:48:37 am »
I think SCP has a script that does that already.

65
Armed Assault / Re: COPS: Sahrani
« on: January 07, 2008, 05:56:09 am »
Here's easiest way to do it: place resistance in the towns, then change them to civilians via text edit mission.sqm. Then place resistance somewhere else on the map and have them go to a GUARD waypoint and change those to civilian cops.

Now, whenever someone is spotted by the resistance civilians, the civilian cops will rush in & fight back.

66
Armed Assault / Re: ** BattleEye **
« on: January 07, 2008, 02:35:25 am »
WWIV and TradeWars 2002 was around 1992 for me.

67
Armed Assault / Re: COPS: Sahrani
« on: January 06, 2008, 10:44:52 pm »
For part 1, that's hard to do.. create a life-like situation. First, how do you detect a fight? You have a trigger that sees if any civilians were killed? Then you have to createUnit some vehicles and put a created civilian in them, then you have to tell them to move to a point away from that spot. Also do the same with cops and have them move into the spot. But once they get to the fight zone you have to tell them to get out and attack the perpetrators. Hard to do.

If you want the police hostile from the get-go then just make them on the resistance side. Plus, make this a bookmark: http://community.bistudio.com/wiki/Category:Scripting_Commands_ArmA

68
Armed Assault / Re: ** BattleEye **
« on: January 06, 2008, 10:38:42 pm »
You mentioned BBS so I was throwing out some stuff I used to do.

69
Armed Assault / Re: COPS: Sahrani
« on: January 06, 2008, 09:28:06 am »
I'd love to assist such a fine, outstanding human of a being. Have the BIS forums been unable to help you?

70
Armed Assault / Re: ** BattleEye **
« on: January 06, 2008, 09:25:49 am »
Good ol' WWIV and TradeWars 2002.

71
Armed Assault / Re: ** BattleEye **
« on: January 05, 2008, 07:27:39 am »
All thanks to you guys. Another proud moment.

72
Armed Assault / Re: ArmA SCP v1.0 OFFICIAL Release
« on: January 03, 2008, 10:08:03 pm »
I wanted to show an image the majority of you could identify with. Also, you know who the blurred name is because it's four posts back.

73
Armed Assault / Re: Plz put out next SCP
« on: January 03, 2008, 03:38:58 am »
So you're saying "kick him 'cause he'll win"? Have more confidence in Mullah.

74
Armed Assault / Re: Plz put out next SCP
« on: January 03, 2008, 01:15:25 am »
Come on now. That isn't right.

75
Armed Assault / Re: WEsker needs to be put down
« on: January 02, 2008, 10:03:25 pm »
...
Heh. You caught subj. Sharp eyes.

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