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16
Armed Assault / Re: ArmA SCP v1.0 OFFICIAL Release
« on: September 10, 2007, 10:28:25 pm »
Can someone help me make a remote carpet bomber is it easy to do by modifying the current carpetbomb script with a on mouse click? PM me please if you can help.
Thanks

17
Armed Assault / Re: [RELEASE] ARMA ARMED ASSAULT WALLHACK + EXTRAS
« on: September 10, 2007, 12:46:08 am »
This is just great only found one feature that was amke all buildings go invisible... havent found an atom bomb launcher though.

18
Armed Assault / Re: ArmA SCP v1.0 OFFICIAL Release
« on: September 09, 2007, 11:45:02 pm »
It some times locks on to random objects like bees etc so just keep doing it and change angles that your facing the player you want to target from.

19
Armed Assault / Re: ArmA SCP v1.0 OFFICIAL Release
« on: September 09, 2007, 11:36:48 pm »
which button is to select a player?



once run init.sqf it will be in your ACTION MENU the thing in bottom right hand corner

20
Armed Assault / Re: ArmA SCP v1.0 OFFICIAL Release
« on: September 09, 2007, 11:11:30 pm »
i get same evilbert have to run a script to get it to go normal or run for few seconds bit annoying its like blackout.

21
Armed Assault / Re: ArmA SCP v1.0 OFFICIAL Release
« on: September 09, 2007, 09:50:23 pm »
yer i done that but there are alot of scripts = big list. So i wanted to try make the init similar to ofp one with like 5 seperate menus

22
Armed Assault / Re: ArmA SCP v1.0 OFFICIAL Release
« on: September 09, 2007, 08:55:47 pm »
Would it be possible to construct a menu similar to OFPS. So chinit.sqf had
player addAction ["Spawn","blahblah\scripts\spawn.sqf
player addAction ["Player","blahblah\scripts\Player.sqf
player addAction ["Object","blahblah\scripts\Object.sqf

Then in object, player spawn .sqf's have the scripts of each section. I know this is probably possible BUT if you dont want intros to replay it looks like you have to "preprocessfile" so would you be able to do that without screwing all the addaction things?

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23
Armed Assault / Re: ArmA SCP v1.0 OFFICIAL Release
« on: September 09, 2007, 07:13:03 pm »
press ESC. Then TKC SCP. Press run. Then do the same again but enter instead of init.sqf enter the cheat script like suicidebomberhim.sqs . remember to keep your thing there like 45jhjf23446\scripts\SCRIPT.sqs

24
Armed Assault / Re: ArmA SCP v1.0 OFFICIAL Release
« on: September 09, 2007, 06:37:33 pm »
hmmm i sometimes get that. I can't seem to edit chinit so i get other options straight into the menu like godmode. It just gives a missing ] error. anyway i deleted it so if someone is making an init thing to contain some more options in menu please share.

25
Armed Assault / Re: ArmA SCP v1.0 OFFICIAL Release
« on: September 09, 2007, 03:00:47 pm »
on other maps it can restart the mission intro every time you run a script which is annoying but works fine on evo.

LOL who ever has green eyes and some nazi ish flag on his patch gg that was funny blowing everyone up :P

26
Armed Assault / Re: ArmA SCP v1.0 OFFICIAL Release
« on: September 09, 2007, 01:13:54 pm »
Wow. Thanks and well done to the team that made it, good job!  :icon_thumbsup

27
Armed Assault / Re: ArmA SCP v1.0 Release
« on: September 08, 2007, 12:23:44 pm »
Ok, more people are working on the installer now. It should be ready any day now.
Nice news.

28
Armed Assault / Re: BS Forums
« on: September 08, 2007, 04:24:35 am »
Will it ever be possible to take someone elses Id or get thee id and tur into key so then you have there ID?

29
Armed Assault / Re: KH Kellys heroes password!
« on: September 08, 2007, 12:07:41 am »
unsurprisingly the password has now been changed  :icon_laugh
Heh ok.

30
Armed Assault / Re: BS Forums
« on: September 07, 2007, 12:25:08 am »
Lol that guy has confussed me he is saying its legal but stuff is happening to him? hmmm

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