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Messages - Superskunk

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Armed Assault / Re: ArmA MultiHack (1.05)
« on: April 27, 2007, 01:33:05 am »
I know what I saw!

When I shoot about 1000 of 57mm rockets on the enemy base one guy told me: "You f*** cheater" and the MultiHack was disabled. I tried to restart the game but this couldn't fix it. Only after a complete PC restart it was possible to use the hack again.

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Armed Assault / Re: ArmA MultiHack (1.05)
« on: April 27, 2007, 12:37:52 am »
I just want to tell you that the MultiHack 1.05 was detected. When I played on a server with the Berzerk Map they knew that I used a hack (unlimited ammo) and they could disable it. All options were locked on "off".

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Armed Assault / Your tactic?
« on: March 24, 2007, 04:20:24 am »
What ist your favourite when you play this game?

Everybody knows about the stinger. When you use it you can TK until someone can see you fire it. There's no "XXX was killed by YYY" only something like "XXX was killed". (Sorry I use the German Game so I don't know the exact message). But it is too bad that Wesker's hack don't work with low magazine weapons.

Or do you like to use the UH60-Fear? Also great to use with Wesker's hack.

I am so bad




4
Armed Assault / Re: ArmA MultiHack (1.05)
« on: March 20, 2007, 03:21:35 am »
Thank you so much, Wesker  :icon_thumbsup

This works really great!!! Now I am looking forward to get the ID changer soon. Do you work on it or someone else?

5
Armed Assault / Re: ...let me know
« on: March 20, 2007, 03:18:13 am »
Congratulations for your score Wesker!

You are the winner! LOL
But this was a server without admin, right?

@Looser
You are absolutely right. The challenge is to create a cheat. I tried to make some by myself but I am really a dumb  :icon_doh

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Armed Assault / Re: Some questions...
« on: March 11, 2007, 11:34:00 pm »
We'll wait and see if Razor will reverse the keygen. If not, we'll see if we can release one ourselves in june or july. Maybe earlier if some dev has time.

It's good to see that someone already works on it! I also have some experience with programming and I would like to know more about that ID thing.

By the way:
my 2 ID's are 7 and 8 chars long.

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Armed Assault / Re: Some questions...
« on: March 11, 2007, 11:28:18 pm »
Quote from: Wesker
You cant just randomly change some of the hex code in the registry and expect it to work. The game checks if that hex code is valid.
This is not possible. When I start the game with a different hex code it says "not valid" and I cannot start the game 100 times...  :icon_cry2
I need something fast!

Quote from: Wesker
It's not the ID
It's a hash for the ID or something
HKEY_LOCAL_MACHINE\SOFTWARE\Bohemia Interactive Studio\ArmA

I installed the game 4 times in a row and each time used a diff key and renamed the KEY in the registry to KEY1,  KEY2, KEY3, KEY4
so when I want to play with a diff ID I just rename one of the four to KEY and then run the game
Are you sure this will work? I will try it! Isn't there a software to decrypt the hex code?

And how does the OFP ID changer work? Isn't it simillar?

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Off Topic / Re: How did you hear about the TKC-C?
« on: March 11, 2007, 03:05:46 am »
I found the TKC by searching in google Hacks for Armed Assault!

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Armed Assault / Some questions...
« on: March 11, 2007, 02:53:50 am »
I just figured out how funny it is to make some tk with the stinger  :icon_devil

But finally the "enemy" killed me and got my ID. Now I want to know you are working on a ID-Changer?
I have 2 different CD-Keys and I checked the registry for it.
I have exported the key and now I can change between the 2 keys. I also tried to change the Hex Code but that doesn't work.

I am sure it should be a similar coding as the ofp ID changer. Maybe someone can give me a hint how this works?

Sorry for my english... I am German.

Superskunk

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