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Topics - M. O.

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676
Vietcong 1 & 2 / Wallhack
« on: January 07, 2004, 09:51:56 pm »
It's still working for 1.41. Try to use it periodically in quick intervalls when needed. Exaggerated use is punished by kick.

677
Vietcong 1 & 2 / Trainermakeable Speedhack 1.41
« on: January 07, 2004, 09:51:05 pm »
I have not been able to look at it. It's confusing to start in the middle og something. :leafhead

However I found out that it is really (it should be) easy to do a speedhack for VC in memory!

Theory:
Look at this.
PL_MAX_SPEED= 0, 5.0, 1.8         
PL_MAX_SPEED= 1, 2.5, 1.1
PL_MAX_SPEED= 2, 0.75, 0.5

You got three different move modes.
Run
Walk
Crouch

Then you can put "shift" to these things to move even faster.
The important thing is that the value actually changes, thus it will be really easy to find the base-value which we can lock.

678
Vietcong 1 & 2 / Step by Step to underground 1.41
« on: January 07, 2004, 09:36:50 pm »
Will work for most players/skins.
Fire up VC and Artmoney.

Search for a sequence of values (2).
1# 0.33 0.33 -> 4 0.33
2# 0.93 0.32 -> 0 0
3# 1.50 0.3 -> 0 0

4# 1.62 1.59 0.70 1.15 0.16 0.36 1.0
-> 5.29, 5.26, 0.70, 1.15, 0.16, 0.36, 1.0

Search# Value -> Change

679
Vietcong 1 & 2 / Step by Step to Superjump
« on: January 06, 2004, 01:08:49 am »
All credits goes for tintin.  :)

First off, you got to know why and how you are searching for something.

Theory: You want to find the value for the superjump. So what do we know? Remember when you extracted the game you could alter the jump value 6.5 and the Aircontrol 0.1 in the player.ini files. 6.5 was directly followed by 0.1 .

So what we are going to do is to simply search for 6,5 followed by 0.1 .

Practical work: Open up Artmoney,  search for a "sequence of values". And be sure to search for float (numbers with decimals; int=integer all "whole" numbers 1 4 22 -11). You will now find more than two numbers if you are unlucky, especially when playing inside a server you get many. Try the few last ones then.

Now you will be able to configure jumpheight and aircontrol.
Suggested jumpheight 12. Aircontrol 10 (youwill be able to climb step mountains and rocks).

680
Vietcong 1 & 2 / Retail Extraction
« on: January 05, 2004, 07:07:02 pm »
All credits for this goes to tintin, who has been kind enough to write everything down:

This is for informational purposes only. It is up to the user to decide if it is moral/legal to use this information,I take no resposibility in any way how you use this information, or if you screw up your system trying to follow it.

Well everyone has tried to find a program that would extract the cbf files. There were a few programs that did most of the job, but did not extract the important config files. After much searching and even writing a program that could extract most the files, it dawned on me. Pterodon was nice enough to package a cbf extractor for us. It just needed a bit of tweaking to do what is wanted.

If you notice when Pterodon puts out its games, like its demo it packages them as an installer + a cbf file. If you pay attention the cbf file called disk01.cbf contains the game executable, the dlls, and at least one other cbf file. All the setup.exe does is extract files from disk01.cbf and adds some reg entries.

For example when we run setup on the retail it creates the retail dir extracts the game dlls from disk01.cbf, extracts the vietcong.exe and also another build###.cbf that contains all the game info. When you later patch the game it replaces some dlls and the exe and adds some more cbf files in the game dir.

What people have wanted to do is to extract cbf files OTHER than the disk0#.cbf. Through studying how setup.exe works you can adapt it to extract ANY cbf file.

{Downloadable setup.exe file available}
With a hex editor open the setup.cbf in the retail version. Keep searching for the work disk. EVentually you will see were it says disk....cbf

Right before this you will see 2 sets of %s%02d . What needs to be done is the first %s%02d needs to be replaced with nulls. That is replace each of those characters with hex 00. This will allow the setup program to extract every file from a cbf. The cbf has to still be renamed to disk01.cbf.

To extract any cbf, copy it to a blank drive in the root folder. copy your modified setup.exe and the original setup.cbf to the blank drive too. Now go to you windows temp dir and empty it of everything! This is important as the setup program will try and copy anything from the temp dir. One trick is to make a text file with some odd name and put it in the temp dir. This is because when you see the setup program copy this file, then you know it is time to kill the setup program.


Before you attempt this remember this will extract the files into the vietcong game directory. You may want to move your demo installation somewhere else. Also rename the reg keys. The install (setup.exe) program may ask you to uninstall the old install, let it do that all it does is remove anything in the vietcong default install folder (if you rename it, it does nothgin) and remove the regkey. Now with the newly moded setup.exe, setup.cbf and the build#.cbf file that was renamed to disk01.cbf that you moved to a empty drive start the install. Dont choose to install icons or gamespy! Just let the program run, it will list all the files being extracted, When you see it trying to copy that one file that you made and placed in the windows temp dir use the task manager to kill the setup exe. Do not press cancel as cancel will delete any extracted files.

681
Off Topic / Pick Ranks
« on: January 05, 2004, 01:03:55 pm »
http://www.phpbbhacks.com/rankimages.php

Which one should be standard? Put links to the pics, vote will start later.

682
Vietcong 1 & 2 / No drowning
« on: January 05, 2004, 01:08:58 am »
tintin @ 08/04/2003 at 22:54:31

there is are 2 files in the data folders in every level. One is col.oct and one is wat.oct. col.oct defines the collison mesh for the ground. wat.oct defines the water.

If you take the wat.oct file from the nvabase (no water on that level) and copy it to the other maps, you will no longer have a problem breathing or shooting underwater. On halong port this is very fun. Just remember to back up the original wat.oct files in case you want to restore them later.

Once you have done this you can hide in any water for as long as you want and you can shoot at people from underwater. It also lets you jump normally underwater.

683
Off Topic / Default Template
« on: January 04, 2004, 05:24:52 pm »
Take a look in your profile section,
Notice the template change option.

There you can change between 3 different templates.
dustyGreen (this one)
subBlack (another one, try it out before you vote)
subSilver (standard, try it out too)

Which one do you want as default?
That means which one should appear for all new users who haven't their templates set already?

685
In VC 1.3 Multiplayer there is a protection against the unlimited ammo feature.

What it does:
Kills the player when he uses up around wpnmagcapacity*2 without a reload (or perhaps in a certain time, reload more likely to protect against lag).
It's a very easy protection which practically is based on an IF-"Formula".

It is possible to extend the weapon capacities, extremely much on Machineguns like the Browning or the M60, Degetarev.


However the protection doesn't include unlimited mags (because that would be "too much" to do for the devs).

The theory or in other words how VC handles Magazines is that it just shows the amount just for look (in game u see the amount).

The amount of magazines is calculated by the game by taking

totalroundsinallmags div(similar to /) magcapacity +1
always returns integer.

Conclusion:
What we need to do to make a trainer on magazines is therefore not searching for the magazine value, there is none. You got to search for the amount of rounds there is.

686
We all know that there is much work to do a trainer. If you never have made one I recommend you to make one with TMK first(http://www.gamehacking.com) without this tool (tool described below). Otherwise you wont understand what you are doing, and that will only be a waste of time!

To make a trainer you need to be familiar with the Hexadecimal-system. Where you count with 16 (0-9,A,B,C,D,E,F) numbers and not as we usually do with 10 (0-9).

Now Back to TMK.
It's the most simple trainermaker and the best you can get, however simple things can also do simple things.
If you want to make more complicated trainers it's also quite easy but you have to be familiar with a windows-coding language like Borland Delphi/C++/C/VB.

If you don't know anything about these, start with taking a course on Programing. I would recommend you to learn C++, however if you don't like mathematics or aren't good at it you could learn the basics of the other languages. With VB you get a quick start so I would recommend it after C++. VB is useful/built in in many applications nowadays.

However our story starts at null so if you feel that you know how TMK and the HEXadecimal "numbersystem" works proceed your reading, if not try to read a turorial on it (same site as above or put a new topic in this board).


By now you know that if you want to put in longer things in the memory like texts (which consists of many values), it will take plenty of time and concentration/focusing on that correct values gets in and not errors. A single error in ONE value can ruin the whole "buttonscript", especially a wrong memory adress.

This tool will speed up trainermaking with TMK. Could also be working on similar programs. If you know what you are doing you can do a trainer in less than 5 mins from scratch! This tool is quite buggy right now, only usefull for text, that means you can't input values in HEX. That is a great flaw, but I will consider to rewrite the program later, or make another one to make it HEX-input compatible.

So what does it do?
You put in adress and text/values from the RAM memory found by a memory finder (preferably Artmoney). From there a file will created which includes all the code you need to put into the TMK buttonscript interface. A simple concept, but useful  :cheers

687
Headlines / All Forum Rules
« on: January 03, 2004, 11:33:08 pm »
TKC Forum Rules of the 01-MAY-04.
Changed:
30-AUG-05
07-DEC-06
13-MAR-07
14-AUG-07
11-SEP-07
07-FEB-12
10-MAY-14


TKC Disclaimer

1. Use common sense.

2. NON-Toleration list:

a. Posting of anything that violates any applicable state, local, or federal laws - Illegal activities including software piracy, information theft, posting of any viruses or trojan horse programs.
Permanent BAN.

b. Unauthorized advertising.
Permanent BAN.

c. Flaming and offensive behaviour.
Moderator intervention. Time BAN allowed.

3. TKC never sends trainers/programs/scripts etc. via email, check the download section or the appropriate forum section for all tested finished public software.

4. TKC never asks you for your password by PM or by email.

5. If you want a cheat made ask in the cheat requests section.

6. The TKC Staff takes no responsibility for anything caused by any piece software and/or hardware you use.

7. The TKC Staff takes no responsibility for what you write, think or do.

8. Avoid file sharing solutions (they are temporary and are not user-friendly)
other than the ones offered here, like the Downloads Section. If you want a download approved you may have to PM an admin.


X. All rules are subject to change at any time.

Remember that IPs are saved and that they can be identified.

All posts on this board are user generated and do not necessarily reflect the opinions of the staff.

This forum uses cookies.

688
Headlines / Honored Members
« on: January 03, 2004, 11:32:32 pm »
#Note, Players are listed according to found cheats or contribution via trainers etc to the community.
Some members however have been put in the list anyway for various reasons.

1. TheHeckler!, built up the foundations of TK and Cheat in his Manual to RtC:Wolfenstein (found in the Downloads Section). Also wrote the TKC Creed (found here in headlines), TKC FAQ, and History of TKC (also in Downloads Section).

2. tintin who first realized how to extract the cbf files.

3. Rison, for finding the God-Mode Registry hack, which was the first "breaktrough" cheat.

4. Hackmaster 2003, who focused on the skins and made a list of them.

5. Me, Mullah Omar =), for starting the community and making ammotrainers as well as other apps.

6. Z for keeping TKC with ammotrainers and good pieces of advice.

7. Uplink for contributing the 3dAnalyzer so the wallhack and putting the first bit to the puzzle in the server autoboot and ping increase issue in Retail. Also for making many useful retail trainers.

8. jazznas for providing and developing the 2nd gen wallhack where u also can move and shoot through walls.

9. Vicious for finding many things of the demo out, like the M79 ping increaser.

10. ZOldDude who always contributes good pieces of advice and ideas.

11. FliedLice for contributing a CBF extractor which allows us to view and change files in the CBF format, tough parts of the extraction is encrypted.

12. Koopa Troopa for being the greatest TKer of all time.

13. Johnny for all the tips to cheats which later on could be stored in TKC's collection as speedhack.

14. All other Members for their support and cooperation.

For the community, by the community.



How to become a honored member:


- You have to either contribute a cheat like a trainer, though it has to be useful, it can't be another version of something that already exists. In other words you need a new idea.

- Or you could be very helpfull on the forums, and informative.

- You could win a contest

- Or contribute something really usefull, not connected to cheats.
 


Edit by TheHeckler! 26-July-05, updated some info and made a couple typo fixes.

689
Off Topic / How did you hear about the TKC-C?
« on: January 03, 2004, 11:21:05 pm »
We are curious to know, so we get a "picture".

This will help us to improve and increase "advertising" and make the community more adapted to you as person.

690
Headlines / Chatbox Rules
« on: January 03, 2004, 11:14:28 pm »
No impersonating,
No cheat related questions these are made on the forums.
No spamming, autoban is toggled on.

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