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Messages - Subsky

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Player Zone / Crysis Bone Aimbot by Subsky
« on: November 08, 2008, 09:22:31 am »
A nice little video of me owning everyone with my very own Crysis Bone Aimbot  :icon_o_o.

*Link removed for no connection and forum section rules violation*(Thanks to Smity for the great DivX hosting!).

Includes No Recoil, Box ESP and burst round shots.

I may add additional features like prediction, Bone-ESP, charms, wallhack.



Vietcong 1 & 2 / Re: Vietcong is Really Dead
« on: November 05, 2008, 05:46:44 am »
cptnhankey, can you post a tutorial on how to write an efficient aimbot, specifically for Vietcong? It should be able to aim at the torso, legs, arms -- not just the head. I need some help with that!   :icon_cool2

lol good luck.

I've written a simple bone based aimbot for F.E.A.R and am currently writing one for Crysis.  Their SDK's are availiable though- which makes things so much easier.

Vietcong 1 & 2 / Re: Vietcong is Really Dead
« on: November 04, 2008, 12:09:30 pm »
Yeah- I'm done for good aswell.

It's been a great game to hack however- and the concepts/skills carry over :icon_thumbsup.

Player Zone / Re: How to turn an anti-cheat against itself...
« on: October 23, 2008, 03:53:49 pm »
Hmmm...have no idea why some can't view it.
Anyhow the rules in this section of the forum state the file should be hosted on YouTube anyhow,which would end the problem whith those who say they can't view it.

I would host it there- but the quality is terrible and not seeing the text in the console window etc removes the point of uploading such a video in the first place.

Yes- there are HD options; but I can't seem to get youtube to display it in HD.  My upload speed is not forgiving either.

Player Zone / Re: How to turn an anti-cheat against itself...
« on: October 22, 2008, 07:25:44 am »
went to zippy for a look at the's gone ????? or are my IT nazi's blockking it ???

Nah I checked this morning & it's still there.

It really is a shame that sending a cheating #28 packet only triggers a kick every few minutes (whenever the server requests it).  For those that are unaware #28 is "HRADBA is hacked".

I'd be so tempted to release the hack so that servers are forced to remove HRADBA- declaring a total win over the anti-cheat.


Player Zone / How to turn an anti-cheat against itself...
« on: October 21, 2008, 10:28:51 pm »
A demonstration of me abusing HRADBA206 to remove everyone; including admins- from a Vietcong 1.6 server (reason: cheating). 

It's quite a unique & hularious video- so check it out!  :icon_thumbsup.

www dot


Player Zone / Re: The Vietcong auto-admin logout system.
« on: October 11, 2008, 02:52:48 pm »
Haha, this cheat is one of the greatest I've seen from you in a while. Can the same principles be used for other games?

In general- it depends how well the server code is written.  DirectPlay8 was suppose to be a secure protocol built ontop of winsock which offered protection against spoofing- but it appears *you know who* wrote their own functionality on top of that that made the default security pointless.

Raw sockets have been disabled by default in XP SP2 and greater- but you can download a 3rd party patch that will re-enable them.  You can often spoof the source of all packets using raw sockets provided you know enough information to fake a player's (IP- any internal connection's the game may use etc.  Even if you don't know internal connection ID's- you can usually guess them because you know you'rs and they're generated sequentially.  TCP/IP spoofing doesn't allow you to receive any other players messages however.


Player Zone / The Vietcong auto-admin logout system.
« on: October 11, 2008, 10:21:05 am »
My private DirectPlay8 proxy dll, where the hooks have been linked to a Lua/Luabind implementation.  Allows for advanced packet capture, reverse engineering & editing.

Allows me to log into a server with no admin privilages- kick another admins out etc.  Here I set the ping kick, & vote kick the admin after I force them to log out.

Video here.

Thanks to Rav3n for the fantastic hosting!

Vietcong 1 & 2 / Re: Is this why Cpt.Hankey needs hacks?
« on: October 08, 2008, 11:55:32 am »
runescape?, most online flash games. hacks can be stoped : )

I agree.  Anti-cheating possible; but AC clients well never work because they are fundamentally flawed.

If a majority of the AC is written in user-mode; hackers go ring 0.  Want to even the playing field?  Turn the AC into a system driver; risk portability and loose a large majority of customers.  Still not good enough?  Layering is your friend; just go lower into the OS; modify system objects directly etc etc. 

Gameguard is the perfect example of a catastrophic failure- if the server has a poorly designed cheat detection strategy a rootkit won't save anyone.  Just like the idiots who thought rootkit was the answer to DRM; it simply does not work.

As a game programmer- I know it is possible to prevent most forms of cheating server-side- using the game engine itself.  Mathematics is key here.  Let the client send off whatever packet it wants; and have the server do all the internal validity checking.  Shoot through walls, teleport, superjump, speedhack, noclip style hacks can all be detected this way.  Wallhacking, ESP can be preventing by aggressive serverside occlusion culling code (w.g. don't let the clients know where the other players are unless they really are visible).  Aimbot detection is harder- what set of rules will determine a talented player from a subtle aimbot?  Removing the obvious aimbots is important- they disrupt the game; but what's the harm in letting those subtler aimbots (that display the skill of a talented player) from working?  Everyone can benefit from a more challenging game.

Red dots can't really be prevented; so even the playing field- let everyone use crosshairs if they desire.  What about chams?  Well, if you can't see the player behind the wall anyway; they're not going to turn a regular cheater in a superstar.

These rules are obvious- but game companies outsource the anti-cheat system to 3rd party companies (and pay big money too).  It's a shame.  A near perfect system is possible and it will earn companies big $.

Vietcong 1 & 2 / Re: Vietcong Piss off player pro
« on: October 07, 2008, 02:41:44 pm »
I'd say no mate.

Vietcong 1 & 2 / Re: TKC should return
« on: October 02, 2008, 08:00:54 am »
fuck vc

You can't talk.

You play WoW.

Enough said.

Vietcong 1 & 2 / Re: TKC should return
« on: September 30, 2008, 05:01:01 pm »
IF any1 is still interested in the community ,Apple and his new project he's been fairly active in hidden topics so look out VC.

Hmm, interesting- I wasn't aware of TACO. I wonder why that is :icon_biggrin2.

Announcements / Re: Developers Read This: New Cheat Releases
« on: September 20, 2008, 03:51:09 pm »
hi all. Thenks.

1)  The last post in this topic was December 09, 2006.

2)  The topic is "Developers Read This: New Cheat Releases" under the Announcements sections- so I don't know what you're "thenking" for.

3)  What the fuck?

Vietcong 1 & 2 / Re: Inf nades
« on: September 20, 2008, 10:00:22 am »
I got around this problem in two ways.

Spam the sapper refill packet to the server.  The shortcoming is, however- you still needing to wait a few seconds for the server to register your player with the new nades.  This isn't a problem if you're throwing nades one by one as the time it takes for the server to "give" you the grenades is shorter than the time it takes to deplete them

The second way is a lot more complicated.  There is an exploitable bug I exposed on these forums that allows you to spoof the source of explosions.  The server does not check this type of explosion so you essentially have unlimited.  Below is a link to the video in action whereby I choose random locations to spawn the explosions (note: I'm not hosting the server).

http://www dot zippyvideos dot com/3032054807524136/atomicbomb-subskyv2.wmv/

Expanding upon that idea I created an "Atomic Bomb".

http://www dot zippyvideos dot com/4782560297524116/hominggrenades-subskyv2/

Off Topic / Re: Windows we care
« on: September 20, 2008, 09:44:47 am »

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