Some interesting code that ill adjust and see wot happens when i get some time
Ray_Schofield_Fire.3DA",..0, 3, 30, 1, 0.5 )..SeqTrack( "Schofield_FireLoop",...."Ray_Schofield_Fire.3DA",..0, 10, 30, 1, 0.5 )..SeqTrack( "Schofield_FireEnd",...."Ray_Schofield_Fire.3DA",..10, 18, 30, 1, 0.5 )....//SeqTrackAlias( "Schofield_NoAmmoBeg",..."Schofield_FireBeg" )..SeqTrackAlias( "Schofield_NoAmmoLoop",..."Schofield_FireLoop" )..SeqTrackAlias( "Schofield_NoAmmoEnd",..."Schofield_FireEnd" )....SeqTrack( "Schofield_NoShot",...."Ray_Schofield_NoShot.3DA",..0, 80, 30, 1, 0.5 )....SeqTrack( "Schofield_DamagedBeg",..."Ray_Schofield_NoShot.3DA",..0, 20, 30, 1, 0.5 )..SeqTra
The numbers look similar to those found in VC weap.txt maybe we can get no recoil better zoom etc this way just a thought if anyone is still hacking this game after seeing ZOldDudes post