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Messages - [TKC]Anothercheater

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556
Operation Flashpoint / Supercheatpack 1.24 - The Anti-Anti-Cheatpack
« on: August 03, 2005, 06:11:38 pm »
its uploaded now, Download here make sure its not from browser cache.

557
Operation Flashpoint / Supercheatpack 1.24 - The Anti-Anti-Cheatpack
« on: August 03, 2005, 03:44:11 pm »
oh wait mullah didnt upload it yet.  :!:

558
Operation Flashpoint / [TKC] Supercheatpack 1.24 NOW RELEASED!
« on: August 03, 2005, 03:33:41 pm »
Spacker: wrong topic plz dont post here if has nothing to do with the supercheatpack.

Re-download the Supercheatpack 1.24 (Updated) from this site i changed some stuff anf fixed the esp hack.


http://tkc-community.net/Main/modules.php?name=Downloads&d_op=viewdownload&cid=8

559
Operation Flashpoint / Supercheatpack 1.24 - The Anti-Anti-Cheatpack
« on: August 03, 2005, 03:28:34 pm »
Re-download the Supercheatpack 1.24 (Updated) from this site. i changed some stuff anf fixed the esp hack for eg.

@ joeb/logilor: maybe someone was just playing around with his own cheatpack and changed it a bit ;)
anyways, if u guys find again such a situation, make a copy of the map (mpmissionscache) and upload it somewhere and provide me the link with an error report (what cheat, after what time & action and what server). very important if u want to improve the cheatpack.

560
Operation Flashpoint / Supercheatpack 1.24 - The Anti-Anti-Cheatpack
« on: August 02, 2005, 09:41:23 am »
oh i had to fix the esp hack download again tomorrow

561
Operation Flashpoint / [TKC] Supercheatpack 1.24 NOW RELEASED!
« on: August 01, 2005, 11:46:27 pm »
The TKC Supercheatpack 1.24 IS NOW PUBLIC:
Download Here


562
Operation Flashpoint / G36
« on: August 01, 2005, 10:39:17 pm »
create a new new pbo with a random name, for example o98304t.pbo with a  config.cpp in it with following content...
Quote

class CfgPatches
{
   class G36a
   {
      units[]={"SoldierWG36a"};
      weapons[]={"G36a"};
      requiredVersion=1.260000;
   };
};
class CfgAmmo
{
   class default {};
   class BulletSingle: default {};
   class G36a: BulletSingle
   {
      hit=11
      indirectHit=1
      indirectHitRange=0.100000;
   };
};
class CfgWeapons
{
   class Default {};
   class MGun: Default {};
   class Riffle: MGun {};
   class G36aBase: Riffle
   {      
      scopeWeapon=2
      scopeMagazine=2
      model="\G36A\G36";
      modelOptics="\G36A\G36_optics";
      picture="\G36A\w_g36.paa";
      optics=1
      opticsZoomMin=0.02;
      opticsZoomMax=0.24;
      distanceZoomMin=800;
      distanceZoomMax=40;
      displayName="$STR_DN_ADD_G36";
      displayNameMagazine="$STR_DN_ADD_G36_AMMO";
      shortNameMagazine="$STR_DN_ADD_G36_AMMO";
      drySound[]={"weapons\M16dry",0.003162,1};
      magazines[]={"G36a"};
      modes[]={"Single","Burst","Fullauto"};
      count=30
      
      class Single
      {
         ammo="G36a";
         multiplier=1
         burst=1
         displayName="G36";
         dispersion=0.000200;
         sound[]={"\G36A\g36a.wss",1.000000,1};
         soundContinuous=0
         reloadTime=0.00100000;
         ffCount=1
         recoil="";
         autoFire=0
         aiRateOfFire=0.500000;
         aiRateOfFireDistance=500
         useAction=0
         useActionTitle="";
      };
      class Burst
      {
         ammo="G36a";
         multiplier=1
         burst=3
         displayName="G36 Burst";
         dispersion=0;
         sound[]={"\G36A\g36a_burst",1.000000,1};
         soundContinuous=0
         reloadTime=0.100000;
         ffCount=1
         recoil="";
         autoFire=0
         aiRateOfFire=0.500000;
         aiRateOfFireDistance=500
         useAction=0
         useActionTitle="";
      };
      class FullAuto
      {
         ammo="G36a";
         multiplier=1
         burst=1
         displayName="G36 Auto";
         dispersion=0.000100;
         sound[]={"\G36A\g36a_full",1.000000,1};
         soundContinuous=0
         reloadTime=0.0750000;
         ffCount=1
         recoil="";
         autoFire=1
         aiRateOfFire=0.500000;
         aiRateOfFireDistance=500
         useAction=0
         useActionTitle="";
      };
   };
   class G36aMag: G36aBase
   {
      scopeMagazine=2
      picture="\G36a\m_G36.paa";
   };
   class G36a: G36aBase
   {
      scopeWeapon=2
      magazines[]={"G36aMag"};
   };
};

class CfgNonAIVehicles
{
   class ProxyWeapon {};
   class ProxyG36: ProxyWeapon {};
};


...and play around with that settings.

563
Operation Flashpoint / Supercheatpack 1.24 - The Anti-Anti-Cheatpack
« on: August 01, 2005, 09:29:51 am »
New this time:

Quote
 + Anti-Cheatpack scripts dont work anymore
  + Added "Put in Chopper" & "Put in Tank" to Playercam
  + Vehicle Booster added again and improved
  + Disable Keyboard of selected player, good for admins
  + "Remove Fog" of selected player
  + "Give Superweapons" to selected player
  + "Give Godmode" to selected player
  + "Revoke Godmode" of selected player
  + "Remove Weapons" of selected player
  + Anonymouse killing working again
  + Removed AI Squad due to being brainless
  + Added option to stop the ESP Hack


Download Here

564
Operation Flashpoint / CRCTI cheat detector is threath to the community
« on: August 01, 2005, 09:13:27 am »
UPDATE: Supercheatpack 1.24 will be relesaed as soon as I can send it to Mullah Omar.

Problem with anti-supercheatpack-menus has been fixed and several bugs removed. Happy cheating is back again.
oh and btw rn malboef face it, you cant ban all players ip ranges since its a public cheatpack for all and if u still  think that 99% of the cheaters in ofp r tkc members then you r really stupid.

565
Operation Flashpoint / CRCTI cheat detector is threath to the community
« on: August 01, 2005, 07:20:56 am »
lol smart boy  8)
when i find the time i reprogram the patcher so it also creates random strings for each menu entry, this is a lot of work; however it comes with some other anti-anticheat scripts which will be the main feature besides some fixes of some well known bugs:  tkc supercheatpack 1.24 (anti-antichheat edition)  release: probably within the next 7 days.

566
Operation Flashpoint / CRCTI cheat detector is threath to the community
« on: August 01, 2005, 04:01:17 am »
this is all no problem to fix but atm im not intrested to spent more time into that game.
theres also a map mpk_c&h_battlefield_1985_1.82.noe which comes with a server only addon which contains a script that disables the userinput for users with supercheatpack.
oh and i allready renamed the menu ids and theres still a problem on some maps.

567
Operation Flashpoint / Hardware problem
« on: August 01, 2005, 12:03:27 am »
Quote from: GRU_sniper
OK
My res/addons is 2.5GB with 570 files. Hehehe

I not use -mod= in my shortcut becouse it make my OFP crash back to windows.
Now I check it again and it run OK. Auto-fix as alvays.

So You think if I put most files to different @addon directories this will speed up my OFP ?

I dont want delete this addons. Now I really have all nessesery addons for 99% servers and islands.

FLASHPOINTRESISTANCE.EXE" -nomap -nosplash -mod=@ECP;@hisky;@WGL


move the addons out of ur res/addons folder into for a exmaple a @addons folder (leave the basic addons in) and load up this mod only if u dont have the other addons.

the more addons u got loaded the more it slows down your ofp.

568
Operation Flashpoint / Hardware problem
« on: July 31, 2005, 10:02:18 pm »
Quote from: GRU_sniper
This is really old game with poor GFX quality and low geometry.
Why this shit is soo slow ?


You answered your question yourself. Anyways ofp isnt just a game with a simpel engine, there is a big differnce between thr normal game engines  and the ofp engine.
Also you shoulnt have to much addons loaded, if u have for exmaple 500mb or 1 gb of addons pre-loaded ur game goes down with the fps, if u remove them/move themout to another folder u can easily get 10 to 15fps more.

569
Operation Flashpoint / Hardware problem
« on: July 31, 2005, 08:38:38 pm »
here are some words for you (cant be bothered to explain what it does or how u change it):

- disable vertical sync.
- use hw T&L
- upgrade cpu
- set geometry performance to the lowest possible value
- use balanced directx driver settings

570
Operation Flashpoint / programme anti cheater
« on: July 30, 2005, 06:10:43 am »
they cant program shit.

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