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Messages - Troll

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Players had butthurts and lulz. They didnt could lift up at platform. They called me Zooma an architect. And since I wrote, I want to ask, where are JohnRocket?



LOL I remember that ))) I did that too but sadly the server owner disabled construction system everytime this map loads (

2
Mount and Blade / Re: Anti-Autoblock
« on: December 05, 2016, 02:10:25 am »
To conclude -

What I just found mist be the handler of internet pakets I get periodically. Since nop-ing the jump instruction lead to no update. Whereever I was - it was the networking function (most likely).

3
Mount and Blade / Re: Anti-Autoblock
« on: November 28, 2016, 09:38:36 pm »
But I highly doubt that you mean this OR function. Problem is that its 2016 and I still didn't manage to find the function that enables the autoblocking. This function here (the OR instruction) only changes the block direction (gets called 100 times when i hold down Right MB). Gonna take a quicker look and scan for the masks that were posted in the "reversal engineer" sticky topic. But thanks for the information. Keeping others from blocking sounds strange o.0 Thinks like this should be controlled server-sided, if I think correctly...

You are thinking inside the box , its quite typical .. Think outside of the box.

The OR function is irrelevant , here is why.

The reason you are hitting a brick wall is in fact that the majority of info posted by others is misleading i.e. they have got it wrong , there is another function that decides what to do when you are attacking and another when you are being attacked, You will also be quite surprised by what it actually hinges on.

What you should be looking at is what actually calls the 'blocking function' and why, you will see that it is infact client side , you will also see why 'ping' and fps have such a big impact.


This is the function that you should be looking at :
*removed too much info reverse it and you will see why I removed it*

Simple.  :icon_thumbsup

What have I just found o.0 that was crazy... Let the short story time begin.

So I did as you told me, some breaking sum tracing, you know basic stuff. I managed to reverse to the point it got called. Now what I do would professionals like you call rather stupid but it works (often): learning by doing (and in this case learning by experimenting and crashing stuff). And thats what I did. I went to the place you told me (hope it was that place) and changed some conditions (e.g. jne, je, jnge,...). And then the game froze. Yes the game froze, but not the typical way like when you set it on freeze or it crashes. More like when the match ends and everything stabds still. You can hear some people dying in the background. I have no idea what that was, but I need to investigate this place further. There might be some potential here.
Ok what I found is weird. Everyone stops moving but still the player positions get updated at an intervall... Everything moves choppy and at a rate of 4 seconds. Still I die if someone kills me so I think what I found is wrong and I am on the wrong path again...

4
The problem is not that I am too greedy to share it woth you. But there are 2 types of cheats:

A) the ones that are annoying but acceptable and not gamebreaking (f.i autoblock)

B) the ones that completely wreck if overused

I managed to lagg down a server with female voice on my own. Now imagine what happens of a group of 10 people start screaming as female. In fact something similar happend already and it was pure earrape.

Also I worked really hard for this little hack. Thats why anyone who wants it must show some dedication. And I already seen people who came close to muticheer (I had to endure it with my own ears...)

5
Mount and Blade / Re: Anti-Autoblock
« on: November 28, 2016, 01:02:36 am »
But I highly doubt that you mean this OR function. Problem is that its 2016 and I still didn't manage to find the function that enables the autoblocking. This function here (the OR instruction) only changes the block direction (gets called 100 times when i hold down Right MB). Gonna take a quicker look and scan for the masks that were posted in the "reversal engineer" sticky topic. But thanks for the information. Keeping others from blocking sounds strange o.0 Thinks like this should be controlled server-sided, if I think correctly...

You are thinking inside the box , its quite typical .. Think outside of the box.

The OR function is irrelevant , here is why.

The reason you are hitting a brick wall is in fact that the majority of info posted by others is misleading i.e. they have got it wrong , there is another function that decides what to do when you are attacking and another when you are being attacked, You will also be quite surprised by what it actually hinges on.

What you should be looking at is what actually calls the 'blocking function' and why, you will see that it is infact client side , you will also see why 'ping' and fps have such a big impact.


This is the function that you should be looking at :
*removed too much info reverse it and you will see why I removed it*

Simple.  :icon_thumbsup

What have I just found o.0 that was crazy... Let the short story time begin.

So I did as you told me, some breaking sum tracing, you know basic stuff. I managed to reverse to the point it got called. Now what I do would professionals like you call rather stupid but it works (often): learning by doing (and in this case learning by experimenting and crashing stuff). And thats what I did. I went to the place you told me (hope it was that place) and changed some conditions (e.g. jne, je, jnge,...). And then the game froze. Yes the game froze, but not the typical way like when you set it on freeze or it crashes. More like when the match ends and everything stabds still. You can hear some people dying in the background. I have no idea what that was, but I need to investigate this place further. There might be some potential here.

6
Mount and Blade / Re: Anti-Autoblock
« on: November 27, 2016, 08:40:22 pm »
But I highly doubt that you mean this OR function. Problem is that its 2016 and I still didn't manage to find the function that enables the autoblocking. This function here (the OR instruction) only changes the block direction (gets called 100 times when i hold down Right MB). Gonna take a quicker look and scan for the masks that were posted in the "reversal engineer" sticky topic. But thanks for the information. Keeping others from blocking sounds strange o.0 Thinks like this should be controlled server-sided, if I think correctly...

You are thinking inside the box , its quite typical .. Think outside of the box.

The OR function is irrelevant , here is why.

The reason you are hitting a brick wall is in fact that the majority of info posted by others is misleading i.e. they have got it wrong , there is another function that decides what to do when you are attacking and another when you are being attacked, You will also be quite surprised by what it actually hinges on.

What you should be looking at is what actually calls the 'blocking function' and why, you will see that it is infact client side , you will also see why 'ping' and fps have such a big impact.


This is the function that you should be looking at :
*removed too much info reverse it and you will see why I removed it*

Simple.  :icon_thumbsup

Block not controlled by server??? This is insane! Anyways gonna take a look next week. Will put some breakpoints around and stuff :P

CE is my friend, and no I will not convert to OllyDBG.

Aynways thanks for your help!

7
Mount and Blade / Re: Anti-Autoblock
« on: November 27, 2016, 01:36:52 pm »
yes , z , that is exactly what i was refering to.
But I highly doubt that you mean this OR function. Problem is that its 2016 and I still didn't manage to find the function that enables the autoblocking. This function here (the OR instruction) only changes the block direction (gets called 100 times when i hold down Right MB). Gonna take a quicker look and scan for the masks that were posted in the "reversal engineer" sticky topic. But thanks for the information. Keeping others from blocking sounds strange o.0 Thinks like this should be controlled server-sided, if I think correctly...

8
Mount and Blade / Re: Anti-Autoblock
« on: November 24, 2016, 02:30:07 am »
OR [esi+blah],eax if I remember right.

9
Mount and Blade / Anti-Autoblock
« on: November 24, 2016, 02:28:03 am »
R u done with autoblockerz? Do you hate spoonfed shaits that dont know shit about the work people have done? Then you are right here! In this topic I want to discuss so called Anti-Autoblock.
Anyone who has a idea feel free to share. Executables are okay, altough code snippets would be better (because learning has to start somewhere)

So my idea was to create a code cave, OR the value with a random attackdirection, multiply the random value with a specific number (dont know anymore what it was) and OR again so it "blocks" (releases attack). Better would be to first OR-block, then OR-attack. I already implemented this and it works, but its not the best solution...

With OR i mean the or instruction that controlls attack direction, block direction, but also walking and stuff.

Assembly code will be shown soon if i get some time.

Feel free to show ur ideas  :icon_thumbsup

10
Mount and Blade / Re: With hard work and dedication...
« on: November 24, 2016, 02:19:02 am »
you can grab facial values from the player pointer and the offset to it. i suppose a hack could be made to clone anyone you wish.

you did it manually so infact a pat on the back is well deserved. well done. :icon_thumbsup

Tought so too but this dude said he made it by hand. Literally took a screenshot of me and made a replica.

11
Mount and Blade / With hard work and dedication...
« on: November 14, 2016, 11:09:19 pm »
With hard work and dedication you may be able to copy once face! :icon_teehee :icon_thumbsup

I'm not even mad - that's amazing!




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Mount and Blade / Re: FriendsKnow module
« on: July 27, 2016, 01:53:19 am »
Murad calm down. You would have written in Chinese. I just ask from u. Dont be butthurt.
I am not butthurt. I just keep getting emails everyday by users here. This is slowly starting to annoy me. Anyways you dont need friendsknown original module. Altough its cleaner in terms of code the normal decompiled module system works too. There is a decompiler on a russian forum i found. Dont remeber te site tough (was forst google hit). The code you will see is not that great but understandable.

13
you can do this if you hook the command system , it bypasses any time checks not completely sure how as i never delved into it but it works , take a look.
Think so too. A good old code cave would be fine to implement those features. Didn't test out tho.

14
Mount and Blade / Re: FriendsKnow module
« on: July 26, 2016, 10:38:27 pm »
Bitte hört auf mir Emails zu senden mein Gott. Was FriendsKnowns Module System angeht - eine einfache dekompilierung ist fast genauso aufschlussreich wie das modulesystem welches er hocgeladen hat. Deswegen benötige ich persönlich nicht wirklich. Hol dir einfach das warband decomp programm (ich habs von einem russischen Forum gedownloadet).

15
So if I got or made a script/code to spawn scene props would that work??? But then where would I place it.......it's between module scripts and module mission templates.I'm too new to M&B modding.

If ur new try uong ce its much more easier. Also ur on the wrong path right now. Its in another file.

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