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Messages - Captain

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1
Mount and Blade / Re: Ban in TG servers
« on: May 01, 2018, 10:30:32 pm »
I think Jimmy uploaded a key changer he wrote in visual basic so you don't have to go into the annoying ass registry every time

2
Good job frank, you got the spergs on the TW forum flustered

https://forums.taleworlds.com/index.php/topic,376016.0.html

Where has he been anyway hasn't logged into steam for like 2 weeks

3
Off Topic / Re: goog-no-reminder
« on: August 25, 2017, 05:03:00 am »
fuck google

4
Mount and Blade / Re: Normal Autoblock
« on: August 14, 2017, 11:46:12 pm »
There is no "better" autoblock, autoblock is autoblock. You found something new mate? unblockable works great on NW PW Ludus etc, .... but I think this is as good as it's going to get.

automated auto block mate , you should try doing it its a lot faster than manually clicking.

that can get you banned easily tho

5
Mount and Blade / Re: Anybody wanna pubstomp with me?
« on: December 13, 2016, 03:22:22 am »
Nobody cares about pub, it's the competetive tourneys that are fun to fuck with.

There's currently a 3 grand warband tourney going on now.

6
Mount and Blade / Bannerlord?
« on: September 09, 2016, 08:48:30 pm »
From what I can tell there is a big push to make Bannerlord into a big fancy smancy esport by the warband competetive community. With that said it will probably be a lot more difficult to hack it up since it has much more modern mechanics. Regardless, as MrMedic himself loves saying, "nothing is impossible"

The playerbase for Bannerlord will be much larger from the start and since the competitive scene will be receiving many more advertising/sponsors there will be a lot more incentive for TKCs modders to release something good and release it as early as possible.

7
Mount and Blade / Re: PW Server Crash Exploit
« on: July 06, 2016, 03:39:14 am »
Found it, pm me

8
Mount and Blade / Re: PW Server Crash Exploit
« on: June 02, 2016, 03:46:21 am »
It has something to do with inputting {} although im not quite sure yet. A certain combo probably fucks the server whilst another combo just fucks up your game client and crashes you.

PM me your steam and I'll add you fam.

9
Mount and Blade / PW Server Crash Exploit
« on: May 26, 2016, 07:16:48 pm »
Anybody know how to do this?

Quote
I have been getting multiple private messages about players crashing servers by feeding invalid string tokens in to the local / faction / admin chat: this is not a bug caused by anything in PW, just a result of the M&B module system string composition functionality not being coded robustly, to handle errors gracefully when fed invalid strings rather than crashing the whole game engine. Since the module system has no operations for recognising characters or processing strings (except for str_is_empty, which is no use) there is no way to prevent the crash other than entirely removing local, faction, and admin chat from the mod.

As I have said in the past when people asked about it, there doesn't seem much chance of TaleWorlds fixing the bug, since Warband Native multiplayer is not affected (text strings from non admin player input are not sent to the server, for display or logging - the hard coded global and team chat do not use the module system, and exploits affecting them in the past were fixed in the engine code), and the game seems well past maintenance mode, abandoned except when external developers pay for features for "child" games (fair enough).

The best chance of dealing with the problem at the moment is using the WSE or something like it. Since people don't seem to be figuring it out themselves (or at least sharing with everyone), I have updated the "merge_wse" branch in GitHub to WSE v4.2.9 and have done some testing to see what could be done to prevent the crashing: the str_sanitize operation seems made for the purpose, and when added to the client_event_chat_message_* event handler in script_game_receive_network_message, the crashes seemed to stop for me (the sending player still crashes, but who cares). The script changes are very simple - could be one line if you wanted:

https://github.com/vornne/pw_module_system/commit/a03c3b328770fdad35158d1bccc0ceb0467b076a

Or if using the PW git repository for your server script changes, just fetch and merge the merge_wse branch, then build the module, and use the WSE to run your dedicated server.

https://forums.taleworlds.com/index.php/topic,350930.0.html

10
Mount and Blade / Re: TKC cheats have been stolen :( the cheer mod
« on: May 26, 2016, 07:16:07 pm »
I'm surprised FSE hasn't banned the user and deleted the thread, those admins are cancer.

11
Mount and Blade / Re: Speed hacks
« on: September 28, 2015, 03:58:15 am »
you probably need to be the server owner to be able to put it into effect even if it were up to date.

12
Mount and Blade / Re: NEED TEST DUMMIES
« on: September 04, 2015, 04:21:55 am »
I'm the best of the best here probably, won tournies and shit.
Hmu

Edit: lol 1k hours is nothing especially when a lot of it is singleplayer mods

13
Mount and Blade / Re: PW 4.4 Duping, quick, easy money
« on: April 02, 2015, 05:30:26 pm »
It all depends on the server and the exploits in its scripts. You can't dupe on all pw servers, and not all PW servers dupe in the same method.

Most of the time however the exploit is drop your shit, spectate, log out, rejoin.

14
Mount and Blade / All you need is autoblock
« on: April 02, 2015, 05:13:18 pm »
Hello everyone, and thank you to the TKC community for all of its contributions.

Because of this website I have been able to become one of the best Warband duelists in North America, participating actively on the competetive Native and NW scene and hacking whilst doing it.

Some people do cry that I hack, but fortunately enough for me I have socially engineered most of the top people in this community to think I am fair play and abused by angry bad players who say I hack, the last person that cried autoblock after dying to me was banned from it for "hazing" was glorious xD

Anyway, from what I have noticed, the only really useful hacks are autoblockers and wallhacks. All of these other ones, for example lets say aimbots, seem extremely glitchy and not needed; they rarely work and are more of a hassle than playing without the hack IMO.

I don't even use wallhacks because my graphics are shit till I get my new gaming laptop and I'm stuck on DX7.
Just my two cents.

15
Off Topic / turk
« on: August 26, 2014, 08:02:31 pm »
yo mah nıggas who was that turkısh guy ın ts and shıt

Im ın ehhh turkey rıght now lelelel gonna be back ın lıek 1.5 weeks to hack shıt agaın ıght?

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