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Messages - fuckthisshit

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1
Armed Assault 2 / Re: Force open GPS?
« on: July 29, 2013, 10:28:17 am »
http://opendayz.net/threads/gps-video-on-start-tutorial-pictures.12074/

Took them an entire year to do the same, and I think this guy hangs around here, he used even the same video... So congrats to leebeasley, inspiring new generations  :icon_biggrin2

2
Armed Assault 2 / Re: Everyone mod-app CCL on A2(free).
« on: August 05, 2012, 04:29:57 am »
So I turn them into goats?

3
Armed Assault 2 / Re: Everyone mod-app CCL on A2(free).
« on: August 05, 2012, 04:26:38 am »
It's a blank check, to wipe out this server from existence.

4
Armed Assault 2 / Re: You know who you are
« on: August 05, 2012, 02:21:58 am »
Come on, why it needs to be someone from here o,o

5
Armed Assault 2 / Re: No Loot For Noobs
« on: August 05, 2012, 01:47:22 am »
My copy-pasting googling skills are amazing even to myself :D (just kidding)

You meant something like this?

player addEventHandler["killed", {[_this select 0, _this select 1]}];
_victim = _this select 0;
_killer = _this select 1;

_killer setVehicleInit "TitleText [format['Some whining text here?'], 'PLAIN DOWN'];";

6
Armed Assault 2 / Re: No Loot For Noobs
« on: August 02, 2012, 09:34:34 pm »
If somebody can send a title text to the person who killed you would be even better.

7
Armed Assault 2 / Re: No Loot For Noobs
« on: August 01, 2012, 05:18:28 am »
Code: [Select]
player addEventHandler ['killed',
{
    removeAllItems player;
    removeAllWeapons player;
    removeBackpack player; 
    hint "No Loot For Noobs";
}];

Not bad for a copy-paster like me I guessbut didn't test it.

So, when YOU die, you lose all your gear? Unless there's more to this script, it will only affect you, and this is useless. When you die, you end up losing your gear anyways  :icon_rolleyes2

You didn't get the title, did you? if you die the person who killed you gonna loot your body, this scripts deletes the items so if you get killed there's nothing to loot

8
Armed Assault 2 / Re: No Loot For Noobs
« on: July 31, 2012, 11:51:43 am »
Might reduce the number of AS50 actually on DayZ I guess

9
Armed Assault 2 / No Loot For Noobs
« on: July 30, 2012, 03:15:09 pm »
Code: [Select]
player addEventHandler ['killed',
{
    removeAllItems player;
    removeAllWeapons player;
    removeBackpack player; 
    hint "No Loot For Noobs";
}];

Not bad for a copy-paster like me I guessbut didn't test it.

10
Armed Assault 2 / Re: Force open GPS?
« on: July 19, 2012, 08:03:06 am »
Well I didn't know this meme so it just felt weird...,  but can we play like some online content or it needs to be embedded to the pbo ? (It feels a dumb question because I'm supposing it's a no but can't have sure)

And I was messing with the Alex.pbo that Gerk updated and I was asking myself if we can play the Ozzy Osboune song on others too.

Just for info this is a gif with a .ogg sound or a real video format?

11
Why people always thinks is someone from here?

12
Armed Assault 2 / HALO dayz script problem
« on: July 14, 2012, 02:51:37 am »
So I was messing up with some scripts when I came across with this

Code: [Select]
haloed = true;
hintSilent "Click on the map where you'd like to HALO.";
onMapSingleClick "player setPos _pos; [player, 2000] exec 'ca\air2\halo\data\Scripts\HALO_init.sqs';haloed = false;hint 'Close the map and don''t forget to open your chute!'";
waitUntil{!haloed};
onMapSingleClick "";

Then when you open the chute insta-death, after some research I found that a parachute is a freaking vehicle.

What I wanted to do

1. Extract HALO_init.sqs content
2. Create a copy
3. Make it call another script for the open chute action
4. This other script would be the dayz vehicle spawn script with the parachute

Got stuck on first step... (Newbie)

One problem came to my mind how I gonna attach the parachute to my player

P.S. :Teleport everyone to the same localation and make everyone halo jump  ( gonna take a month copy-pasting)

13
Armed Assault 2 / Re: DayZ weaponcrate in depth
« on: July 03, 2012, 05:31:43 am »
Thanks gonna test it now, and MrMedic I saw a server on tunngle with your Christmas mod-app, I guess those global bans are really kicking in the ass?

Edit: Houston. We have a problem. Tried to follow the logic in ammo names, 15Rnd_W1866_Slug so we could get -----> 2Rnd_MR43_Slug didn't work, so reading the dayz wiki I found it actually uses the same ammo as the m1014, so again tried to use the logic 8Rnd_B_Beneli_74Slug ----> 2Rnd_B_Beneli_74Slug //This one I was already waiting the fail

But thanks that with convert magazines feature in the game I can use the gun.

14
Armed Assault 2 / Re: DayZ weaponcrate in depth
« on: July 02, 2012, 11:23:32 pm »
Could you at least gimme a tip, already tried to use pboview but I got lost

15
Armed Assault 2 / Re: DayZ weaponcrate in depth
« on: July 02, 2012, 08:52:15 pm »
Does somebody have the objects-ids for the crowbar and the double-barreled shotgun?

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