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Messages - Recon

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Armed Assault 2 / Re: Arma2 Unbanner Method 1
« on: June 18, 2012, 02:47:42 am »
-snip-
So, due to the fact that there is no installer for steam - any way to download one and use it, without actually buying from a different source besides Steam?

2
Want me to post a picture with a shoe on my head?
Yes please.

Also, you're not Rocket. If you actually are, feel free to make a post on your website, or /r/dayz for verification. I highly doubt you are.

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Armed Assault 2 / Re: Arma2 Unbanner Method 1
« on: June 15, 2012, 04:14:33 pm »
Change your ip , or youl be banned again , if you have gone in a server then your allready cooked.

remember change your ip if you change your key , or its sianara if they check the logs.
I don't think they will ban based on IP - as you could share it with a sibling who doesn't cheat, and uses a separate key.

Anyway, I saw a post by you a year or so ago about changing your key, and evading battleye - is there any way you could clarify this, or see if it even still works?
Quote
in response to these great people i will tell you all a bit of something:

to bypass battleye bans , the installer has an algorythm which checks a key like ilove-elvis-9282-owyea-love-elvis

against a real key , which in turn however stores a real VALID key in memory to check the fake key against , all it is is a matter of finding it in the memory.

now onto another tip , to bypass bi2 signatures , do exactly the same as you do with normal sign files except search for the bi2 sig bytes( for a bi2 check server) and replace the needed bytes , same for bi1 check servers search for the standard bi sign bytes .

for ip ban: if you have a router google how to reset your mac adress inside said router , then switch off power this will give you a new ip , if you are not behind a router , go into mac settings for your network card and change 1 number or letter, power off and power back on ( try 5 minutes ) , welcome to a new ip.

for id bans : search the text face or default ..inside a packet and you will see your id in there , filter it and change it btw anything will work for an id .. eg FUCKADMINS instead of 21873632 etc have fun .

ps @ bi developement team : i wonder what happens if you send a packet with a malformed pbo name?

have fun anticheaters amongst us because i am sure the cheaters will have fun with you

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look , hammering  multiple servers will only do one thing , annoy people , here and there ..

not a good idea to keep wasting the servers , pick on one by all means if theyve anoyed you but dont rndomly act like a complete prick man , thats not what it should be about.
Exactly. There were a few people tonight who went through all of the seattle servers(Including my personal one) - bombing everything then leaving. What do you even gain out of that?

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Armed Assault 2 / Re: Arma2 Unbanner Method 1
« on: June 15, 2012, 02:39:13 pm »
This method operates on ARMA 2 OA?
Is it that hard to read the first post, is it really that hard? Yes, it does - and it clearly says it in the post.

i think its hard for YOU to read, because no it doesnt! this works for A2 only, in OA you will get kicked
This works just fine if you use a OA key for OA. Do people honestly think that a regular Arma 2 Free key will work for OA/Combined Ops?

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Armed Assault 2 / Re: Arma2 Unbanner Method 1
« on: June 15, 2012, 12:48:44 pm »
This method operates on ARMA 2 OA?
Is it that hard to read the first post, is it really that hard? Yes, it does - and it clearly says it in the post.

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Armed Assault 2 / Re: Arma2 Unbanner Method 1
« on: June 15, 2012, 12:18:04 pm »

This is the case where you'll get the "illegal copies may degrade" message, right?

I believe so, I haven't actually tested any of the GUID's yet.

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Armed Assault 2 / Re: GLOBAL Ban. Also Bohemia fuck yourself.
« on: June 15, 2012, 12:17:06 pm »
Every single person that ragehacks, and blatantly ruins the game for others deserved a ban. If you hate the mod so much that you want the dev's to stop developing, then send them a fucking letter or something. Take a look at Rockets reddit post, some of the recent ones show just how worn out they are.

I enjoy cheating, but it's not cool to completely end a great mod.

Rocket's reddit, http://www.reddit.com/user/rocket2guns
Some post showing how much some of you people constantly ruining servers with all the bombs and rageha.ck's are effecting the whole project. Simple Vehicle/Gun cheats are cool, but not blowing up the whole server.

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Armed Assault 2 / Re: Arma2 Unbanner Method 1
« on: June 15, 2012, 12:12:51 pm »
Will straight up GUID changes do anything to get around global/BE bans? I have around 250 GUID's, and getting more on a daily basis - is there any way to put them to use?

I was looking at this before. I will contact you if I get a breakthrough, but don't hold your breath.
Alright, out of what I've seen from Rocket's post on /r/dayz, and on his forums - it only allows you in for a few minutes before kicking you. If you do find a way around it, I can definitely share some GUID's.

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Armed Assault 2 / Re: Arma2 Unbanner Method 1
« on: June 15, 2012, 11:46:42 am »
Will straight up GUID changes do anything to get around global/BE bans? I have around 250 GUID's, and getting more on a daily basis - is there any way to put them to use?

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Armed Assault 2 / Re: Dayz 1.7 Duping method with 2 people
« on: June 13, 2012, 02:29:19 pm »
This is not just a DayZ method - it is for any Arma server/mod. It's quite well known, but nevertheless, thanks for the post.

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Armed Assault 2 / Re: a wild vehicle spawn thread appears
« on: June 12, 2012, 10:15:30 pm »
Still can't get it to work, currently trying this:

Code: [Select]
"dayz_serverObjectMonitor" addPublicVariableEventHandler {dayz_serverObjectMonitor = dayz_safety};
_lada = "M1030" createVehicle (position player);
_lada dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,M1030];
_lada setVariable ["ObjectID", 123456, true];
I have a feeling I'm way off - but hey, I'm trying.

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Armed Assault 2 / Re: a wild vehicle spawn thread appears
« on: June 12, 2012, 09:11:05 pm »
So now we have this code lines to spawn vehs but i dont know how to use them. I searched all the commands up in the biwiki but still dont get it right. I spend like 5 hours searching the forums and 2 hours searching the code today and yesterday and i still cant figure it out...
In the same boat. I've tried every combination I can think of - but it often results in me either dying upon running the script, or death as soon as I enter the vehicle.

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Armed Assault 2 / Re: a wild vehicle spawn thread appears
« on: June 12, 2012, 08:52:25 pm »
im calling for joopig, nail, ofp, z, gerk and medic - help us nubs to get a way around it! Please!

The method has been posted a few times lol :)
I can't seem to find it - anywhere. Have been looking everywhere though - for the past four hours. I spent an hour or so just looking through the DayZ Code, but didn't find much. Is there any way you could PM me/us a link to the thread? I swear I'm blind.

Not asking for handouts, just a simple hint.

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Armed Assault 2 / Re: a wild vehicle spawn thread appears
« on: June 12, 2012, 04:10:08 pm »
Way off..
Not sure if I'm going in the right direction at all - but would this be a line used to publish the vehicle - or anywhere close to it, as to avoid the explosions? I've just been looking around in the DayZ Code PBO.
Code: [Select]
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];

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