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Messages - serfma

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1
Armed Assault 2 / Re: Only one way out?
« on: June 28, 2012, 01:34:53 am »
Rofl I had a feeling someone would resort to that. xD Only one way out without bad consequences ;)

2
Armed Assault 2 / Re: Vehicles,players map mark
« on: June 27, 2012, 11:22:20 pm »
Oh and I wonder if I should spell the boxes to say "MrMedic loves you"  :D

lol tkc would be better and easier. but if you feel the need to , then please feel free to do so.



Nah, I was just teasing. :icon_thumbsup I'm still banned so I can't do anything. :D

3
Armed Assault 2 / Re: Vehicles,players map mark
« on: June 27, 2012, 10:06:43 pm »
Oh and I wonder if I should spell the boxes to say "MrMedic loves you"  :D

4
Armed Assault 2 / Re: Only one way out?
« on: June 27, 2012, 08:22:47 pm »
Heh, I've actually been trying to figure it out myself and kinda got stuck, but I'm not really trying to ask for someone to just copy pasta how to do it. :P

5
Armed Assault 2 / Re: BE Bypass (Only a Tip)
« on: June 27, 2012, 12:33:20 pm »
Are you saying this would work for a Global Ban or just a silly GUID ban?

6
Armed Assault 2 / Re: Only one way out?
« on: June 27, 2012, 12:09:20 pm »
I've actually made a LOT of progress so far. :)

7
Armed Assault 2 / Re: Call Compile = Bypass auto-script detection?
« on: June 27, 2012, 10:54:49 am »
Wish i had enough experience with scripting to make my own bypass...
Gah...

I wish, too. I'm actually learning about scripting/coding/whatever you want to call it by just reading these threads. It took me a good while to understand the Quote in your first post, how it works. Lol

8
Armed Assault 2 / Re: Vehicles,players map mark
« on: June 27, 2012, 10:29:31 am »
LOLOLOLOLOLOLOLOL.

did your string of LOLs really need to be posted twice?

There ya go, one's shorter than the other. ;)

Lookie there, they're already blaming you MrMedic, you must be very popular!  :icon_thumbsup

9
Armed Assault 2 / Re: Call Compile = Bypass auto-script detection?
« on: June 27, 2012, 09:59:01 am »
Hmm, could someone explain a bit more how this works?

It works well.

Is that enough "more"?

Heh. Let me re-phrase what I was asking. Could anyone explain to me what Call Compile is exactly, in detail? :)

It was...on the first page of this thread.

Sorry, stupid and not knowing what i'm looking for. xD

10
Armed Assault 2 / Re: Call Compile = Bypass auto-script detection?
« on: June 27, 2012, 08:45:51 am »
Hmm, could someone explain a bit more how this works?

It works well.

Is that enough "more"?

EDIT: Oh my, I obviously didn't read enough, my apologies. Any mods want to delete this useless post?  :wink2

11
Armed Assault 2 / Re: Only one way out?
« on: June 27, 2012, 08:30:19 am »
Is the "only way out" of a Global Ban to buy a new key...

No.

Quote
i'd be interested in knowing on how you've evaded the BattleEye Police for so long. Is this because you're good enough to "hide" scripts from BE, or have you actually unbanned yourself? Wink

I don't use a key.

Quote
bouncer123 knows keep pming him untill he tells you and dont take no for an answer.  icon_thumbsup


Hmm. This kills me now, because I want to take on the challenge of unbanning my self but I have no clue where to start or what to do. I've been wanting to learn, of course privately because the moment ANYTHING goes public it's going to be blacklisted by BE. Heh.

Oh and also, i'm trying not to sound like every noob and go "OMG HOW DO U DO THAT PLZZZ TELL ME!!!1111!1!1!". ;) 

12
Armed Assault 2 / Re: Vehicles,players map mark
« on: June 27, 2012, 08:23:46 am »
Just a heads-up for anyone, specifically noobs ;), don't try to use Player/Vehicle Markers in DayZ or OA for that matter as you'll be detected running the script and be Globally Banned. Unless you know what you're doing, of course.

Oh and also, make sure that if you're trying to spawn Ammo Crates for weapons, that it doesn't loop and spawn crates constantly. LOL.

Good idea.  :icon_thumbsup  :icon_laugh

It was a huge accident. No one was around to see, I just fled the scene immediately. I was organizing my scripts and all, and I accidentally had the ammo script that was called, to the crate script. :P

try writing your name with them in the sky ( they float in mid air ) or T K C with the boxes lol be funny as fuck to see that pop up in a server.

http://dayzmod.com/forum/showthread.php?tid=22495

Lolol.

13
Armed Assault 2 / Re: Call Compile = Bypass auto-script detection?
« on: June 27, 2012, 04:14:01 am »
Hmm, could someone explain a bit more how this works? The Call Compile and all? :) Just trying to learn. ;)

14
Armed Assault 2 / Re: DayZ weaponcrate in depth
« on: June 27, 2012, 03:43:00 am »
Read every page of this thread and espeically laughed my ass off at the "Shooting chairs out of guns" and the "shooting C130's out of guns". :D

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Armed Assault 2 / Re: Vehicles,players map mark
« on: June 27, 2012, 03:22:57 am »
Just a heads-up for anyone, specifically noobs ;), don't try to use Player/Vehicle Markers in DayZ or OA for that matter as you'll be detected running the script and be Globally Banned. Unless you know what you're doing, of course.

Oh and also, make sure that if you're trying to spawn Ammo Crates for weapons, that it doesn't loop and spawn crates constantly. LOL.

Good idea.  :icon_thumbsup  :icon_laugh

It was a huge accident. No one was around to see, I just fled the scene immediately. I was organizing my scripts and all, and I accidentally had the ammo script that was called, to the crate script. :P

try writing your name with them in the sky ( they float in mid air ) or T K C with the boxes lol be funny as fuck to see that pop up in a server.

How would I go about doing that? For one; the createVehicle command is blacklisted by BE, Two; It spawns two boxes ;), and three; i'm globally banned or else I would. LOL :D

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