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Messages - DanDiDo

Pages: [1] 2
1
Armed Assault 2 / Re: How do I find my Arma 2 OA Key?
« on: June 13, 2012, 12:43:09 am »
Yep I don't think it is possible for me to make steam not change it.

Wrong, I told you how.
Yes, I think I know but how am I supposed to make the regedit file un readable or whatever.. permissions maybe.
Don't allow anything to change your key in the registry, even yourself.


2sec google:

http://superuser.com/questions/181881/how-do-you-change-permissions-on-a-registry-key-windows-7
Thanks for posting that link, but Coronel_Niel would that stop it from steam changing it back?

2
To bypass script detection medic told us in a post that you have to use the "mission functions" to get around the script detection. Dont exactly know what he means though.

3
Armed Assault 2 / Re: Creating Markers/Deleting them after
« on: June 10, 2012, 12:58:31 am »

hmm , wonder if its anything to do with counting sheep WWII style.. :smile

Hmm... gotta try to combine both for-loops...
I'm off trying that out :smile

4
Armed Assault 2 / Re: Creating Markers/Deleting them after
« on: June 10, 2012, 12:46:30 am »
Hey Guys!
I just wrote my own script, but it doesnt do anything.
Just wait while I pick myself up off the floor  :icon_laugh
Can't stop laughing ffs  :icon_laugh

Well, thats motivating :D
Glad you liked that, lol :P

5
Armed Assault 2 / Re: Creating Markers/Deleting them after
« on: June 09, 2012, 09:48:41 pm »
Thanks plosky!
Found another mistake, I accidentally put the variable "i" instead of "c".

edit:
Still not working. Gotta spend a couple of hours figuring out what I did wrong, lol

6
Armed Assault 2 / Re: Creating Markers/Deleting them after
« on: June 09, 2012, 09:31:48 pm »
Hey Guys!
I just wrote my own script, but it doesnt do anything.
Can someone help me solving this problem?
I'm still learning this stuff and I dont get what I did wrong.
Code: [Select]
unitList = allMissionObjects "LandVehicle" + allMissionObject "Air";
unitList2 = allUnits;
a = count unitList;
b = count unitList2;
c = 0;
d = 0;

while {true} do
{
unitList = allMissionObjects "LandVehicle" + allMissionObjects "Air";
a = count unitList;
c = 0;

for "c" from 0 to a do
{
unit = unitList select c
_name = (configFile >> "ConfigVehicles" >> (typeof unit) >> "displayName");
marker = ("vehicleMarker"+ (str i));
marker createMarkerLocal [marker, pos];
marker setMarkerTypeLocal "mil_dot";
marker setMarkerPosLocal (pos);
marker setMarkerColorLocal ("ColorBlue");
marker setMarkerTextLocal format ["%1", _name];

};
sleep ;

unitList2 = allUnits;
b = count UnitList2;
d = 0;

for d from 0 to b do
{
unit = unitList select d;
pos = position unit;
deleteMarkerLocal ("playerMarker"+ (str d));
marker = "playerMarker" + (str d);
marker = createMarkerLocal [marker, pos];
marker setMarkerTypeLocal "mil_dot";
marker setMarkerPosLocal (pos);
marker setMarkerColorLocal ("ColorRed");
marker setMarkerTextLocal format ["%1", name unit, _name];
};
sleep 1;
};
hint "derp";



7
Armed Assault 2 / Re: bypasser not working
« on: June 09, 2012, 07:21:30 pm »
SquidManHero

Bypass works like a charm! Don't do so, i mean don't put conditions in meticns. just put there only exec command, for example [] execVM "path to your script.sqf"

And where your path\folders of scipts - don't put them into gamefolder, put them out of gamefolder, make safe better =)


So my METICNS would look something like this?
Code: [Select]
[] execVM "drive\folders\script.sqf"

hint "mod-app LOADED";
taskhint ["  mod-app BY MRMEDIC! http://tkc-community.net/forum/ ", [1, 1, 1, 1], "taskNew"];

No. It should look more like this:
Code: [Select]
veh = createVehicle ["AmmoBoxBig", position player, [], 0, "NONE"];

[veh] execVM "C:\Steam\steamapps\common\arma 2 operation arrowhead\meenyweeny\ammo.sqs";

sleep 120;

deletevehicle veh;

if (true) exitWith {};

Delete the lines where it says "MRMEDIC", since everything that is related to medic, darky etc. showing up in a script is detected by battleye.

8
Armed Assault 2 / Re: Mod-Loader/Script-Loader
« on: June 07, 2012, 09:59:56 pm »
Managed to make it undetected, so no worries. It's my own fault... I thought they would be a bit more competent then that and never really played with it. I was at college, so couldn't at the time.

Could you tell us how you managed to get it working?
I'd very much appreciate it, I'm trying to figure it out for 2 hours now.

9
Armed Assault 2 / Re: Mod-Loader/Script-Loader
« on: June 07, 2012, 07:38:53 pm »
The same here Battle eye is kicking with script restriction my guess you need a new script or at least change something in it.. no clue what exactly( If you find a way PM me too pls!

Script detection is simple to bypass , get to work.
Could you give us a small hint?
It'd make it a bit easier for us I think, since were still learning this stuff.

10
Armed Assault 2 / Re: Mod-Loader/Script-Loader
« on: June 07, 2012, 03:40:54 pm »
If you get the script-restriction thingy, you should try to rewrite the code.
BattlEye is a stupid piece of fuck, if you rewrite the start.sqf you should be able to execute the other scripts - thats atleast what Im thinking.

11
I got it working, thank you plosky!

Now I'm trying to get a vehicle spawned, might be a bit hard for me since the new anti-cheat measures.
Heard about vehicles exploding and stuff, I'm scanning the forums now for some useful information.

12
says battleye script restriction #14  :icon_cry2
strange that it worked last night...
So... its detected now?
Crap.

13
Armed Assault 2 / Re: Help with spawning a object
« on: June 06, 2012, 12:45:55 pm »
Try this tutorial made by LongDong:
http://tkc-community.net/forum/index.php?topic=10943.0

14
Awesome, gotta try that tomorrow.
And I'm wondering whether this is detected by BE or not.
If its not, BE just proves again that it's nothing more than bullshit.

15
Armed Assault 2 / Re: Arma 2 + OA Ultimate Bypass.
« on: June 06, 2012, 12:28:00 am »
Im gonna be totally serious:
I was hoping to get an easy bypass for battleye.
I thought going up to 30 post "wouldnt be that hard".
Actually, fuck it.
Im going to write a bypass by myself, considering BattlEye is a piece of shit.
Im fucking motivated now, Im going to browse through the forums for useful information
and get some basic stuff done, till I'm able to write my own bypass.

Bring it on BattlEye, I'll learn how to penetrate your ass.

Or you could just use cheat engine and script  :smile
CE is detected. This is why I need to write a bypass, I guess.

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