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Messages - enif

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1
Armed Assault 2 / Funny Dayz Video
« on: August 18, 2012, 04:11:55 am »
I laughed my ass off for whole 25 mins... =D

http://www.youtube.com/watch?v=1_dHs8KIVTU&feature=player_embedded

2
Armed Assault 2 / Re: Blast machine with its spawn!
« on: June 11, 2012, 09:39:02 pm »
Honestly, these threads wouldn't keep popping up if someone had just posted a copy and paste code.
What are you doing here, if you don't even know for what are this forum? Its not to give those codes to everyone that need them, but its about to teach people write own scripts. PLUS, there is no point to give c/p code, bc devs 100% checking that forum. So, search threads and create your own script with tips, which "pro" guys giving to you. Instead acting like our litle not-so-smart kid poster, creating another useless-whine thread.

For one, much like you, I'm not here to be helpful. I'm here to learn and have fun in the game. I have a feeling you discovered this forum the same way I did, searching for mod-apps that don't require any work on your part. Granted, this forum kinda frowns upon people asking for hand-outs. I get that and accept it. Lastly, show me one "whine thread" that I've posted and show me I haven't contributed more in my now 22 posts than you have your entire time here. I'm not claiming to be "leet", I'm a fucking noob looking to not fucking die.

Short version- blow me, kid.
Youre right for 50%. Ive found scrips i need by myself. Thats the part where you are right, But AFTER, i searched more topics, and edited those scrips. I really learned something, while beign noob as you or kid, which started topic. And i've NEVER created stupid threads in whine and asking for scripts. (Btw, i said about one, who created 1 of a 1000000 threads. Even with my terribad english, if you can read, you would understand that).

p.s. I am here for like few days, and yet i managed to get everything without whine threads. Even learn scripts for a lil bit.
p.p.s. My son is prolly older, than you.

3
Armed Assault 2 / Re: Blast machine with its spawn!
« on: June 11, 2012, 09:24:25 pm »
Honestly, these threads wouldn't keep popping up if someone had just posted a copy and paste code.
What are you doing here, if you don't even know for what are this forum? Its not to give those codes to everyone that need them, but its about to teach people write own scripts. PLUS, there is no point to give c/p code, bc devs 100% checking that forum. So, search threads and create your own script with tips, which "pro" guys giving to you. Instead acting like our litle not-so-smart kid poster, creating another useless-whine thread.

4
Armed Assault 2 / Re: DayZ weaponcrate in depth
« on: June 11, 2012, 09:08:16 pm »
As i've already said. Try to use "SQF" crate file instead of "SQS" one.


so
1.  METICNS.sqf

inside its the path to  "ANOTHER SQF ??? " 

2. and the another SQF file

has all those weapon codes?

am I right?
Yes, absolutly same thing but instead of crate.sqs file you should use sqf one. (Not sure, if its gona help, but its helped me so...).

5
Armed Assault 2 / Re: DayZ weaponcrate in depth
« on: June 11, 2012, 08:59:16 pm »
As i've already said. Try to use "SQF" crate file instead of "SQS" one.

6
Armed Assault 2 / Re: Blast machine with its spawn!
« on: June 11, 2012, 08:57:30 pm »


Run away, run away! Blind kids attacking us!

7
Armed Assault 2 / Re: Vehicle exploding.
« on: June 11, 2012, 05:06:41 pm »
It's sooooooooo rare that it has been posted in public.

Quote
BI Forum Mod: "Use SEARCH".
I feel allot of empathy for those guys.
Really I do.

I like how you most certainly didn't read the second post in the thread.
If you did, you would know I already tried that method unsuccessfully.

Many thing are just "lost in translation"...but most answers to questions here are found in posts not located on the first page of the forums topic list.

I have found the method you mentioned, even before you mentioned it. It is not working for me. This is why I ask for help. Searching does not really provide any answers as to how this is not working for me.

*TIP* Copy/pastate wont actually work *TIP*

8
Armed Assault 2 / Re: BattlEye 1.55 thread
« on: June 11, 2012, 05:05:36 pm »
Atleast yesterday, almost all servers have BIGGEST desync evah, and in 50% of cases we couldnt even join them :D. People cant join server = less cheaters. I guess thats what they done  :icon_biggrin2 .

9
Armed Assault 2 / Re: Arma 2 spawn transport
« on: June 10, 2012, 09:15:18 pm »

10
Ooh! Question! If I add a vehicle marker script through CheatEngine and then does all the stuff (closing cheatengine62.exe down before joining a server etc yaknow), will it be detected?
Yes, and right after police will come for you and will have surprise buttsex with ya!

11
Armed Assault 2 / Re: DayZ weaponcrate in depth
« on: June 10, 2012, 08:36:35 pm »
Try to use SQF version of your "crate" instead of SQS one.

12
Armed Assault 2 / Re: FoodCookedMeat ????? ID
« on: June 10, 2012, 05:39:44 pm »
Thanks and ive found everything i need by myself :). But thanks again.

13
Armed Assault 2 / Re: FoodCookedMeat ????? ID
« on: June 10, 2012, 03:56:52 pm »
"FoodSteakRaw" and "FoodSteakCooked"

Btw, i need ID for AKS ammo (not ak47 one) and ammo for FAL. Cant manage to find any :(.

(+, somehow, ammo of ak47 wont spawn, not sure why).

14
Armed Assault 2 / Re: Repair and/or fuel script?
« on: June 09, 2012, 08:36:46 pm »
What about ammo? One with setAmmo wont work. Tried this one too
weaponsForAnyTurrentPosition = (vehicle player) weaponsTurret ((assignedVehicleRole player) select 1);

15
Armed Assault 2 / Re: Dayz Vehicle Class Names
« on: June 07, 2012, 12:09:30 am »
Possibly it might spawn, but can you enter it without it exploding?
With this simple script - i don`t think so.

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