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Armed Assault 2 / Re: Vehicle Killing
« on: June 09, 2012, 09:06:59 am »Script bypass:
http://tkc-community.net/forum/index.php?topic=11116.msg105163#msg105163 (reply #7).
Vehicles HAVE to be in mission and must not be spawned only for you.
It looks like MrMedic there is just talking about bypassing script detection in general (unless i'm mistaken, and there's some really hidden meaning to his words), which isn't really what I think people are trying to do here. I realize vehicles have to be in the mission, but the thing that is the main obstacle in figuring this out for me is determining what kind of checks the server is implementing against this, making it hard to determine a way to circumvent it. I feel like I've tried so many different things, and that none of them have brought me closer to a working solution. I've gone through and poured through every line of code in dayz_code, using their own code to spawn vehicles, have read almost every single command and what it does on (http://community.bistudio.com/wiki/Category:Scripting_Commands_ArmA2) and attempted to apply the vehicle-relevant commands, but all result in the same issue - vehicles exploding or disappearing upon entry. I've spent 6+ hours on this every day for the past week or so, and I think I've made almost no progress. On the upside, I've learned a ton about arma 2 scripting from reading over so much code, but I guess not enough to solve this issue.