Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - curious

Pages: [1] 2
1
Armed Assault 2 / Re: A UNIQUE new game!
« on: July 21, 2012, 01:29:43 am »
Can't hack an MMO right?  :icon_laugh

2
Armed Assault 2 / Re: Hey guys
« on: July 11, 2012, 07:16:37 am »
lol

3
are ur parents rich or something

4
Wow what a fucking loser you are if you actually laugh at this shit. So the fuck what? If Michael Jackson releases an album he made by himself to his fans for free no shit he would get paid from his contract. But his contract doesn't include making a free album, it's him doing it on his own.



Finish BF3 for EA please. Or give us a video update.

5
s0beit is a boss. Mr Medic is selling his mod-apps for $145. WTF. More than the game itself. mod-appers are profiting from this mod that's in alpha build while the person that made the game, rocket, has made little to nothing. lolwut
Fucking can't stop laughing at this    :icon_laugh :icon_laugh :icon_laugh :icon_laugh :icon_laugh

You do know the "Rocket" is one of BI's leading programmers  :icon_thumbsup
Wow what a fucking loser you are if you actually laugh at this shit. So the fuck what? If Michael Jackson releases an album he made by himself to his fans for free no shit he would get paid from his contract. But his contract doesn't include making a free album, it's him doing it on his own.

6
s0beit is a boss. Mr Medic is selling his hacks for $145. WTF. More than the game itself. Hackers are profiting from this mod that's in alpha build while the person that made the game, rocket, has made little to nothing. lolwut

7
Armed Assault 2 / Re: so how did the bans work?
« on: June 18, 2012, 05:25:57 am »
I spawned vehicles and weapons that weren't in DayZ. I got kicked a couple times for script restrictions but I wasn't banned. Probably will now though, I got script restriction 49 a couple mins ago.

8
Armed Assault 2 / Re: Public Scripts w/DayZ Battleye update
« on: June 17, 2012, 11:33:20 pm »
Wondering which DayZ public scripts (much more specifically the ammo crate with the server control bypass) would now get you instantly or very soon banned from OA with a Global BE ban.

Question to MrMedic-
When is unitedcheats.net going to have their doors open to new customers?
I think Medic was selling it for $105 euro for lifetime. Not $40-80. WAY more lol

9
Armed Assault 2 / DayZ Servers shut down due to mod-appers- rocket
« on: June 15, 2012, 07:05:05 am »
"Due to sustained and constant mod-apping, the central database is being dropped until further notice. You will not be able to connect. -Rocket"

https://twitter.com/dayzdevteam

10
Armed Assault 2 / Buy private script+bypasser?
« on: June 14, 2012, 10:59:59 pm »
Is anyone willing to sell theirs? I've been using a lot of the public ones + cheat engine but it's starting to get detected more and it's just annoying. When I mean private, I mean not public and only less than maybe 5 people have it. I'm very flexible on prices up as long as it's reasonable for the features you offer etc. I'm not looking for anything complicated just a weapon box, vehicle spawner, heal, player locations on map, and a teleporter? I don't need features like bomb the server or anything. I like to keep a low profile :P If you have something just PM me and we'll talk. Yes this is for DayZ  :smile

11
Armed Assault 2 / Re: Names banned from dayz
« on: June 11, 2012, 07:15:04 pm »
nevermind, it was my name on there but I guess it wasn't me. l0lolol

12
Armed Assault 2 / Re: Arma 2 + Oa + BAF + PMC Bypass number 2
« on: June 08, 2012, 07:46:09 am »
Damn, weapon script I'm using is detected haha.

13
It still works for me, what error are you guys getting?
I just installed the ArmA 2 beta patch tonight, now I keep getting cant find script.

Edit- Quite confused, sometimes it cant find script so I quit the game. Do everything the same again join a server and it works. Then sometimes it cant find it..

14
This doesn't work with ArmA 2 patch 94315?

15
Armed Assault 2 / Re: Vehicles,players map mark
« on: June 07, 2012, 06:38:13 am »
If I'm using the weaponcrate tut. Can I just paste this into my sqs file after skipping a line and keep my sqf the same? So when I click vote_kick it will spawn a crate, plus show vehicles and players on the map, plus give me blood?

As in
Code: [Select]
_abox = _this select 0;
_dayz_wep =["M14_EP1","Remington870_lamp","M4A3_CCO_EP1","M4A1_AIM_SD_camo","BAF_L85A2_RIS_CWS","BAF_AS50_scoped","Winchester1866","LeeEnfield","revolver_EP1","FN_FAL","FN_FAL_ANPVS4","m107_DZ",
   "Mk_48_DZ","DMR","M16A2","M16A2GL","bizon_silenced","AK_74","M4A1_Aim","AKS_74_kobra","AKS_74_U","AK_47_M","M24","M1014","M4A1","MP5SD","MP5A5","huntingrifle","Crossbow","glock17_EP1","M9",
   "M9SD","Colt1911","UZI_EP1","Binocular","Binocular_Vector","NVGoggles","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemFlashlight","ItemFlashlightRed","ItemKnife","ItemHatchet","ItemMatchbox",
   "ItemEtool","ItemToolbox"];

_dayz_mag =["30Rnd_556x45_Stanag","30Rnd_556x45_StanagSD","20Rnd_762x51_DMR","30Rnd_762x39_AK47","5Rnd_762x51_M24","10Rnd_127x99_m107","8Rnd_B_Beneli_74Slug","1Rnd_HE_M203","FlareWhite_M203",
   "FlareGreen_M203","1Rnd_Smoke_M203","200Rnd_556x45_M249","8Rnd_B_Beneli_Pellets","30Rnd_9x19_MP5","30Rnd_9x19_MP5SD","100Rnd_762x51_M240","15Rnd_W1866_Slug","5x_22_LR_17_HMR",
   "10x_303","15Rnd_9x19_M9","15Rnd_9x19_M9SD","7Rnd_45ACP_1911","17Rnd_9x19_glock17","8Rnd_9x18_Makarov","6Rnd_45ACP","8Rnd_9x18_Makarov","BoltSteel","PipeBomb","HandGrenade_west",
   "FoodSteakRaw","FoodSteakCooked","FoodCanBakedBeans","FoodCanSardines","FoodCanPasta","ItemSodaCoke","ItemSodaPepsi","ItemWaterbottle","HandRoadFlare","HandChemGreen","HandChemBlue",
   "HandChemRed","ItemSandbag","ItemTankTrap","ItemWire","ItemBandage","ItemPainkiller","ItemMorphine","ItemEpinephrine","ItemAntibiotic","ItemBloodbag","ItemHeatPack","PartWoodPile","PartWheel",
   "PartFueltank","PartGlass","PartEngine","PartGeneric","PartVRotor","ItemJerrycan","ItemGenerator","ItemTent","Skin_Soldier1_DZ","Skin_Survivor2_DZ","Skin_Camo1_DZ","Skin_Sniper1_DZ"];

_dayz_bpk =["DZ_Patrol_Pack_EP1","DZ_Assault_Pack_EP1","DZ_CivilBackpack_EP1","DZ_ALICE_Pack_EP1","DZ_Backpack_EP1"];

{_abox addWeaponCargo [_x,100];} forEach _dayz_wep;
{_abox addMagazineCargo [_x,100];} forEach _dayz_mag;
{_abox addBackpackCargo [_x,2];} forEach _dayz_bpk;

hint "Adding Player Markers";

unitList = allUnits;
j = count unitList;
i = 0;
markPos = true;

while {markPos} do
{
unitList = allUnits;
j = count unitList;
i = 0;

for "i" from 0 to j do
{
unit = unitList select i;
pos = position unit;
deleteMarkerLocal ("playerMarker"+ (str i));
marker = "playerMarker" + (str i);
marker = createMarkerLocal [marker,pos];
marker setMarkerTypeLocal "mil_dot";
marker setMarkerPosLocal (pos);
marker setMarkerColorLocal("ColorRed");
marker setMarkerTextLocal format ["%1",name unit];
};
sleep 0.5;
};
hint "Player Marking Stopping";

_v =player;
_v setDammage 0;
"dynamicBlur" ppEffectAdjust [0];"dynamicBlur" ppEffectCommit 5;"colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, 1],  [1, 1, 1, 1]];"colorCorrections" ppEffectCommit 5;
r_interrupt = false;
r_doLoop = false;
r_self = false;
r_drag_sqf = false;
r_action = false;
r_action_unload = false;
r_player_handler = false;
r_player_handler1 = false;
r_player_dead = false;
r_player_unconscious = false;
r_player_infected = false;
r_player_injured = false;
r_player_inpain = false;
r_player_loaded = false;
r_player_cardiac = false;
r_fracture_legs = false;
r_fracture_arms = false;
r_player_blood = 12000;
r_player_lowblood = false;
r_player_timeout = 0;
r_handlerCount = 0;
dayz_hunger = 0;
dayz_thirst = 0;
dayz_temperatur = 100;
hint "done!";

and my sqf
Code: [Select]
_abox = createVehicle ["AmmoBoxBig" , position player, [], 0, "NONE"];

[_abox] execVM "\Scripts\ammo.sqs";

sleep 120;

deletevehicle _abox;

if (true) exitWith {};


Pages: [1] 2