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Messages - FrankHorrigan

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1
I think with what BE is doing right now i will do the same brake as many servers as i can for a few days then get banned => Buy new key => Repeat first action!

2
Armed Assault 2 / Re: Call Compile = Bypass auto-script detection?
« on: July 12, 2012, 05:49:10 am »
I also noticed that about theme.dll since my AV was acting out... Btw a bypass for BE is really not hard to make cuz there are so many ways you can inject your stuff(i can remeber atleast 2-3 right now)... But what i admire about M is that he has really good scripting skills and understanding of how they work, may be that comes in time 2 me too, but what i don't like about M is his Ego and lack of respect for almost everyone

M8s i think what battleeye is doing right now is that it closes one door at a time this way banning every one over and over again... quite frankly it's a smart move, they get money from idiots who are just stupid enough to try again and again and in a few weeks there will be just few TKC guys having fun once a month and every one will be happy...

PS call compile is still good ;)
PPS did they remove the kick message for sneaky bans or is it just my paranoia?

3
Armed Assault 2 / Re: Some info about BattlEye
« on: July 08, 2012, 08:46:20 am »
Credits to 1984 for making this.. But it's public so i think he would not mind... still i hope Carlson asked him at least...

4
Armed Assault 2 / Re: Call Compile = Bypass auto-script detection?
« on: June 27, 2012, 02:05:34 am »
public bypass in here- no! It's public! When will you learn people anything that is public is a no go... make your own, that is the reason here that all the Pro's hate to share, the moment they share BE knows this and the method is burned...

5
Armed Assault 2 / Re: Arma 2 + Oa + BAF + PMC Bypass number 2
« on: June 27, 2012, 01:57:59 am »
Then started hunting players (specifically Russian)  I managed to kill some people who were going on +7 days.  Soon we will liberate them from this game and MAYBE they will read books. 

WTF?! Are you racist or smthng? Never understood such morons! You can't mod app, just buying stuff and then you coming here all proud of yourself telling us how Pro you are?! -1
P.S this is a mod-appers forum go there where you bought you hack and tell them how you own with others SkillZZZ !

6
Armed Assault 2 / Re: Call Compile = Bypass auto-script detection?
« on: June 26, 2012, 03:02:50 pm »
it won't get detected by BE, i'm pretty sure if that was the question...

7
I loled @ 1Huey.sqs and 1humvie.sqs
Good anti noob protection)
Also setMarker is long detected, there is a program to check for detected cripts, better use it before posting smthng...

8
I also edited this one thanks to edit functions in Notepad it was really easy ;)

9
Armed Assault 2 / Re: Arma 2 + Oa + BAF + PMC Bypass number 2
« on: June 24, 2012, 09:04:37 am »
Thanks to the ban from MrM. hack i decided to make all on my own and already found my own bypass for battle eye) only difficulty i have very few knowledge of scripts command, simple stuff i can do easy(boxes, local veh, markers), but when it comes to telleport and such, lots of commands(onMapSingleClick) are detected by battle eye and it need to be written in a bit more complex way..

10
Armed Assault 2 / Re: a wild vehicle spawn thread appears
« on: June 23, 2012, 10:19:20 pm »
Does that mean that MrMedic can not make a non local car Undetected?!

11
Armed Assault 2 / Re: a wild vehicle spawn thread appears
« on: June 23, 2012, 01:16:03 am »
Code: [Select]
_class = "UH1H_DZ";
vehicleToSpawn = 'UH1H_DZ';
_location = position player;
_dir = getDir player;
if (isServer) then
{
(vehicleToSpawn createVehicle (position _location))setVariable ['153912', _class , true];
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,getPos _location nearestObject vehicleToSpawn];
};

Some help? still blowing my UH1  :icon_cry2

12
Armed Assault 2 / Re: People are back to Nuke'ing
« on: June 21, 2012, 06:21:53 pm »
Since we are discussing MrMedic's work might as well ask why i see rabbits and pigs? Also there should be an ESP for vehicles just like for people, may be with a bit more range...

13
Armed Assault 2 / Re: Mod-Loader/Script-Loader
« on: June 07, 2012, 07:51:46 pm »
At least you are bumping the thread, that is useful if you think about it!  :icon_shifty

14
Armed Assault 2 / Re: Mod-Loader/Script-Loader
« on: June 07, 2012, 05:59:48 pm »
it's a question about scripts not bypass

15
where is my popcorn? Gerk i have a few questions, i send you a PM but you did not answer.

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