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Armed Assault 2 / Re: City Life RPG
« on: August 11, 2012, 06:04:50 am »
someone should fuck up for everyone, armatec is a piece of shit
ps: get it on tape and il donate a candybar
ps: get it on tape and il donate a candybar
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lol i was flying my little mountain bike in the air in 500km/h when suddenly a black screen popped up saying tkc-community
who was that ? ;DDD you killed everyone except me
You really have the cheek to post on these forums, after trying very hard to make everyone think of you as a retarded script kiddie? Props for that.
The answer is actually in the scripts quoted above.
If you can't figure it out, then you are struggling with basic array concepts of the RV engine, and programming in general - you definitely need to check out the BI wiki some more.
Help me please!
_dir = getDir vehicle player;
_pos = getPos vehicle player;
_pos = [(_pos select 0)-5*sin(_dir),(_pos select 1)4*cos(_dir),0];
_veh = createVehicle ["Ural_ZU23_Gue",[_pos select 0,_pos select 1,1], [], 0, 'NONE'];
_veh = setVariable ["Ural_ZU23_Gue", 123456, true];
Player moveInDriver _veh;
_veh setDir _dir;
What is wrong here? Why are car explodes ?
Very well put there Mr 'Z' respect man
Big respect to the Rocket man, for the work him and his team have done.
Just another qiuck note to all the newbie server crashes, remember how much did this DayZ mod cost you ?
Yes..... not one fucking ? or $ ..... nothing, YOU ! actually downloaded this for FREE !, yes FOOKIN NOTHING !!
So yet again, please stop crashing the servers or killing everything/everybody. Use imagination, have FUN !
give a little respect to those who brought you the mod that has given this game a new lease of life, and the server owners, that set up this shit for YOU to play on
Why not just make everyone shoot 100000 chairs out of their guns? ArmA2 has a nice physics engine to do this anyways!Does this work because if so it is funny as all hell.Code: [Select]player setVehicleInit
"
player addEventHandler [""Fired"", "" _gren = """"FoldChair"""" createvehicle (getpos player);
_gren setdir (random 360);
_vel = velocity player;
_dir = direction player;
_speed = 50;
_gren setVelocity [(_vel select 0)+(sin _dir*_speed),(_vel select 1)+
(cos _dir*_speed),(_vel select 2)];
""];
";
processInitCommands;
clearVehicleInit player;