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Messages - arcn

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1
Armed Assault 2 / Re: City Life RPG
« on: August 11, 2012, 06:04:50 am »
someone should fuck up for everyone, armatec is a piece of shit  :wink2

ps: get it on tape and il donate a candybar

2
Armed Assault 2 / Re: City Life RPG
« on: August 06, 2012, 03:31:46 am »
Make armatec rlly angry >=D

3
Armed Assault 2 / Re: so how did the bans work?
« on: June 18, 2012, 01:27:41 pm »
well i used player markers, weapons flying and stuff like that on the de servers, np there :icon_magician

4
Armed Assault 2 / Re: How download all scripts from server?
« on: June 18, 2012, 09:40:40 am »
if you want the scripts and code for the mission on the server, just go in ur appdata>local and look for arma missioncache, unpack the pbo with cpbo and ur good to go :icon_laugh

5
Armed Assault 2 / Re: Who was in de something? <,<
« on: June 17, 2012, 05:59:45 am »
lol i was flying my little mountain bike in the air in 500km/h when suddenly a black screen popped up saying tkc-community  :icon_laugh

who was that ? ;DDD you killed everyone except me  :icon_rolleyes2

You really have the cheek to post on these forums, after trying very hard to make everyone think of you as a retarded script kiddie? Props for that.



Hey.. Hey.. No need to get hostile.  :icon_razz2

6
Armed Assault 2 / Re: a wild vehicle spawn thread appears
« on: June 17, 2012, 05:55:34 am »
The answer is actually in the scripts quoted above.

If you can't figure it out, then you are struggling with basic array concepts of the RV engine, and programming in general - you definitely need to check out the BI wiki some more.

 :icon_laugh

7
Armed Assault 2 / Re: a wild vehicle spawn thread appears
« on: June 17, 2012, 05:54:32 am »
Help me please!

_dir = getDir vehicle player;
_pos = getPos vehicle player;
_pos = [(_pos select 0)-5*sin(_dir),(_pos select 1)4*cos(_dir),0];
_veh = createVehicle ["Ural_ZU23_Gue",[_pos select 0,_pos select 1,1], [], 0, 'NONE'];
_veh = setVariable ["Ural_ZU23_Gue", 123456, true];
Player moveInDriver _veh;
_veh setDir _dir;

What is wrong here? Why are car explodes ?

Would be great if you could read the posts before posting this useless comment :icon_rolleyes2

8
Very well put there Mr 'Z'   respect man  :icon_cool2

Big respect to the Rocket man, for the work him and his team have done.  :icon_cool2

Just another qiuck note to all the newbie server crashes, remember how much did this DayZ mod cost you ?

Yes..... not one fucking ? or $ ..... nothing, YOU ! actually downloaded this for FREE !, yes FOOKIN NOTHING !!

So yet again, please stop crashing the servers or killing everything/everybody. Use imagination, have FUN !

give a little respect to those who brought you the mod that has given this game a new lease of life, and the server owners, that set up this shit for YOU to play on   :icon_thumbsup



I was flying my mountain bike when everyone except me died and said tkc-community on the screen <,<

9
Armed Assault 2 / Who was in de something? <,<
« on: June 16, 2012, 06:12:38 pm »
lol i was flying my little mountain bike in the air in 500km/h when suddenly a black screen popped up saying tkc-community  :icon_laugh

who was that ? ;DDD you killed everyone except me  :icon_rolleyes2

11
Armed Assault 2 / Re: DayZ weaponcrate in depth
« on: June 16, 2012, 03:11:53 pm »
Why not just make everyone shoot 100000 chairs out of their guns? ArmA2 has a nice physics engine to do this anyways! :)

Code: [Select]
player setVehicleInit
"


player addEventHandler [""Fired"", "" _gren = """"FoldChair"""" createvehicle (getpos player);
_gren setdir (random 360);
_vel = velocity player;
_dir = direction player;
_speed = 50;
_gren setVelocity [(_vel select 0)+(sin _dir*_speed),(_vel select 1)+
(cos _dir*_speed),(_vel select 2)];

 ""];


";
processInitCommands;
clearVehicleInit player;
Does this work because if so it is funny as all hell.

It does  :icon_laugh, just did it with a c130j on 50man full server with a m240  :icon_razz2

12
Armed Assault 2 / Re: a wild vehicle spawn thread appears
« on: June 16, 2012, 01:18:54 pm »
just wanted to inform that this is the script that makes your vehicle explode.


BIS_Effects_Burn =          compile preprocessFile "\ca\Data\ParticleEffects\SCRIPTS\destruction\burn.sqf";

13
Armed Assault 2 / Re: Battle eye script detection bypass.
« on: June 02, 2012, 08:02:10 pm »
lol tonic must be pretty stupid that he havent understood how easy the command to go around AddWeapon or AddMagazine is..  :icon_rolleyes2

Also OnMapSingleClick... thats gonna be hard to go around  :icon_laugh

14
was a good run
 

15
im doomed.


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