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Messages - Jimmy

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1
Vietcong 1 & 2 / Re: Who says white men can't dance?
« on: January 21, 2011, 01:51:21 am »
I abandoned the project along time ago, though I started again last week, hopefully ill bring it to closure this time.
I'm more motivated then ever, so thats a start :)

http://www.pimpcong.com/forum/

feel free to drop in feedback, ideas, etc.

2
Off Topic / Re: Yowza!
« on: January 19, 2011, 03:57:32 am »
AWESOME MAN! congratz with your offspring!  :icon_magician\
Is it your first? if so, you now know there is absolutely nothing compared to love for your children.
Welcome to the daddy club  :smile

4
Vietcong 1 & 2 / Re: Tools tools tools..
« on: October 11, 2010, 04:10:02 pm »
First of all, indeed all praises to Soltitude, he actually took the time to help me in getting HS to work with VC1 again.
All I had at the start was a version beeing made compatible for VC2, where all VC1 export/import functions where messed up due to the difference in animation type used for VC2. PRS/TBC

He spent some hours in debugging stuff and rewriting the program in different versions till I didnt received any errors upon creating a custom character.
Offcourse i spent my numerous of hours in the program to understand the principles and track down issues to be solved.

Up to date, the software is still buggy in some ways, but the basics work pretty fine.
To summon up a few things:

Haluz studio was used for many, many different things.

You can create a skeleton
You can add/delete bones to the skeleton
You can define the weight of the bones upon the mesh
You can set envelopes of the bones.
You can copy bone weights from one mesh to another.
You can import a BES file including skeleton
You can import BVH animation on a skeleton/rigged mesh
You can export this BVH to STG, (stagestream) the file VC uses.
You can import MANM files upon meshes
You can export MANM files

And thats only a part of the main animation possibilities.

Pterodon used the following workflow:

Character was made in 3dmax.
skeleton was made in kaydara (now known as motionbuilder)
object was rigged in kaydara/HS
weights/envelopes where set in HS
Mesh including skeleton was exported to character .BES (BenyErikSolitude) file and used in-game.

I used a method to create a custom character that was pretty time consuming, but in the end i got it working proper enough for some screenshots.

http://img186.imageshack.us/i/59833127.jpg

http://img829.imageshack.us/i/31040249.jpg

http://img545.imageshack.us/i/71713854.jpg



5
Vietcong 1 & 2 / Re: Tools tools tools..
« on: July 20, 2010, 11:31:01 pm »
gui why dont you ask jimmy if aphex could have it? ... just a thought.

Medic, Did that before, aphex and i go back  :smile

6
Vietcong 1 & 2 / Re: Tools tools tools..
« on: July 17, 2010, 01:09:21 pm »
hi Gui!

Yeah feel free to share everything I did with you to Aphex, since i lost most in crashes and backup failures anyway.
Good to see you around mon ami, oh and the family and me are fine, hope you are too :)

7
Vietcong 1 & 2 / Re: 1st person spectator mode
« on: July 08, 2010, 01:28:58 am »
nope.

would make checking suspect replays easier, i know.

8
Vietcong 1 & 2 / Re: Tools tools tools..
« on: July 06, 2010, 06:02:46 am »
Who has "Haluz studio" Please pass me that someone is very important to me.

It's not public.

Period.


9
Vietcong 1 & 2 / Re: HELPPPPP
« on: April 21, 2010, 06:45:03 pm »
its possible, that should keep you motivated if you'd care enough.

10
Vietcong 1 & 2 / Re: VcHook5.1 With Download Link
« on: April 21, 2010, 06:42:33 pm »
I guess he's a goner...

11
Vietcong 1 & 2 / Re: Good old days
« on: March 10, 2009, 10:05:45 pm »
yep good ol' days there...

12
Vietcong 1 & 2 / Re: Vietcong on vista
« on: March 10, 2009, 10:04:30 pm »
install 1.6...

13
Vietcong 1 & 2 / Re: Cheats working?
« on: March 09, 2009, 01:42:49 am »
well they all work!

14
Vietcong 1 & 2 / Re: Vietcong on vista
« on: March 09, 2009, 01:20:49 am »
I recommend using the tool by forrest in the first post, it only requires you to run vista without UAC, and it works like a dream.

15
Random Insanity Board / Re: naosfwag
« on: March 01, 2009, 06:52:53 pm »
  .

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