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Messages - Scing

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1
Armed Assault 3 / Re: DayZ Stand alone on sale
« on: October 14, 2014, 08:40:23 pm »
DayZ SA has had a bunch of updates/contents added as of late.

It's pretty fun now. They've balanced out the loot so it's not EVERYONE ALWAYS rushing to NWAF.


2
Any chance the autoblocker works on cRPG?

They ban people for autoblockers. Don't know if they detect the inject or if they just spectate?

3
Cheat Requests / MWLL Crysis mod-app
« on: January 27, 2012, 02:10:40 am »
Anyone have any ideas about this one?

Biggest would be CB!|| mod-apping. Going to look into it to see if it's server-side or client-side.

4
Armed Assault 2 / Re: Need wpe.dll that can...
« on: January 24, 2012, 05:26:20 am »
If you really wanted to, you could have invisible addActions that worked just off keys =P

5
Armed Assault 2 / Re: Need wpe.dll that can...
« on: January 21, 2012, 02:16:38 am »
I fixed it the other day. Was so simple to fix that I can't believe I skipped over it before.

Now, MrM, if you would enlighten me on a way to roll dialogues in a PBO, I know the way to actually bind it to a key so there's no need to use a mouse-wheel evarrrrr.

6
Armed Assault 2 / Lag when I fire?
« on: January 20, 2012, 08:29:26 am »
Any ideas?

Win7 64bit
I7-950
12gb DDR3 PC12.8k
EVGA GTX 580
290.53 drivers

Whenever I fire my weapon, game lags out on MP servers. Tried all the cputhread options and the like. No idea how to fix it. Disabled HDPrecision, etc etc. Nada.

Any ideas?

7
Armed Assault 2 / Re: [release] v2 Signature bypass
« on: January 19, 2012, 10:47:43 pm »
We actually finally figured this out last night, w/out your filter bouncer. =) We were just having issues getting .dll to eject.

8
Armed Assault 2 / Re: [release] v2 Signature bypass
« on: January 19, 2012, 10:43:51 pm »
Ok. Have you actually TRIED it? WinJect causes A2OA to crash.

9
Armed Assault 2 / Re: [release] v2 Signature bypass
« on: January 19, 2012, 09:16:49 pm »
Bouncer, pm me what wpe your using and what to eject the .dll? That's my only issue w/it ATM.

10
Armed Assault 2 / Need wpe.dll that can...
« on: January 19, 2012, 12:39:47 pm »
So. We finally figured out mostly how to packet edit. Our only issue is that WPESpy.dll won't eject w/out crashing A2OA.

We're able to join servers w/out kick msgs, etc.

What method is there to eject WPESpy.dll after we're done with it so that we can play w/out getting GH#20/21?

Method stickied at top does not work. W7 X64 crashes A2OA.

Thanks!

Xfire: Icewalk

PS. Just upgraded to a GTX 580 over my old 295, so looking to have more fun.
PPS. I have memory editing and all that jazz working undetected, just really badly need teleport for all those life servers =P

11
Armed Assault 2 / Re: [release] v2 Signature bypass
« on: January 19, 2012, 09:08:24 am »
They might be. But can you approve the DL? It's a Filter file for WPE, and a few of us are looking forward to it. =P 

12
Armed Assault 2 / Re: [release] v2 Signature bypass
« on: January 19, 2012, 04:28:56 am »
Check PMs before you roll Bouncer

13
Armed Assault 2 / Re: Artmoney-Arma2 OA
« on: January 19, 2012, 02:36:47 am »
Yep. I have the tools that work for OA. Finding the address to begin w/ in OA is rough. It's dynamic and changes every time. Ammo is a different story.

14
Armed Assault 2 / Re: Artmoney-Arma2 OA
« on: January 18, 2012, 11:11:07 am »
Is there a way to find the actual address that it is set to, so I can make it to just a hotkey to press to change funds to X? Address changes every time your funds change. So not sure how to find it.

15
Armed Assault 2 / Re: Get all Items from Life Missions...
« on: January 18, 2012, 08:43:31 am »
Search for me doesn't turn up anything MrM. There's a bunch of edited posts by you that haz trollface on.

Majority are either edited, or no longer apply to current version.

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