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Messages - Kruniac

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Armed Assault / Re: Strange Side Effect of SCP
« on: February 03, 2009, 05:58:21 pm »
There is nothing wrong with the programs but you need to use the ones ment for the game patch/version you are running.

Oh, I know. I was just saying that when I did use SCP, none of my games showed up on the server list. Then I rebooted, and tried loading up Soundpack.pbo (With the modified config), and everything was fine again. A little bit later I tried to customize Soundpack.pbo with a few scripts and it happened again. No games in the server list. Rebooting four times didnt solve this, so I uninstalled ArmA. I'm about to reinstall.

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Must be some other problem than the SCP, but check that you're refreshing the internet list and not lan.

That's one of the first things I checked. I tried directly connecting to my cable modem, thinking it might have been my router, but no luck. I joined a server with Soundpack, fooled around a bit, then quit the game. I then deleted that .pbo, and loaded the SCP 1.0 PBO. At this point, no games showed up. Weirdest thing.

*Edit* Yeah, works fine now. I'm a little nervous about using SCP (I know its outdated :P ) or Soundpack now. However, thanks to you guys keeping careful attention on the situation, I can try and get down with some Bellend action. Thanks guys. *Edit*

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Armed Assault / Strange Side Effect of SCP
« on: February 02, 2009, 12:58:38 am »
I installed SCP 1.0 just to see if it still worked on certain servers, and wow..

No servers show up the list any more. I tried rebooting, and that solved the problem for a while. However, I was testing a few more cheat addons (For 1.14) and BOOM - servers are gone again.

They haven't come back this time, and that's after rebooting three times. What could the problem be?

Soundpack.pbo was working fine. Everything else seems to nuke my server list.

3
Armed Assault / Re: ArmA v1.14.5256 Trainer
« on: February 01, 2009, 09:42:13 pm »
Quote
This download is not approved yet and you do not have permission to view it.

Time to re-upload?  :icon_razz2

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Armed Assault / Re: ArmA v1.14.5256 MultiHack
« on: February 01, 2009, 09:41:09 pm »
It says the download isnt approved. We can't download it.

5
Armed Assault / Re: Undedected Configs
« on: August 02, 2008, 10:48:13 pm »
I have some basic knowledge, I even found those strings in the debugger, but I am not sure on what to do logically then.

I assume I have to break where the game uses them, but what I do from there? MrMedic?


Thats exactly where I've gotten. I've found the strings for AcceptedKey (Among others which sound suspicious), and Medic just told me to get a better hex editor. So now I have the full version of hiew, but thats all. I really just need to know which byte to change in the AcceptedKey string. If its more complicated then that, at least let me know so I dont stare at the value thinking "...It could be any of these bytes. Any.. single... one."


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edited out  i posted the solution but then i thought about it ..lets see if they can come up with it themselves..

Maybe instead of stick-and-carroting us newbies around and always reminding us you have the answers we need, you could provide a step-by-step guide to the solution, complete with explainations of every step not so much to prevent mistakes, but to provide learning.

Rather like a teacher does in the classroom. For instance.

The byte 74 needs to be change to <this>. Why? Well, previously, byte 74 conducted <this action/mechanism>, and by changing it to <this>, we see that the executable instead activates <this>. This is called <insert term here>. You can find other examples of this at <insert link to information on the method used, maybe even a wikipedia entry on hexidecimal values>.

It's one thing to sit around and ask for a release without doing any work yourself, however, I'm more than willing to "do-it-myself", if I had the slightest idea of what I was doing. Reading up on executable/hex hacking isnt going to help me hack this particular executable. Maybe compile a key or index of the various values in arma.exe and put it in a .txt file for us newbies to use? That way we know exactly what we are looking for, and can experiment with the values to get varying results.


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Armed Assault / Re: Undedected Configs
« on: July 31, 2008, 10:01:29 pm »
btw please note : 1 jeq turned into jne will bypass battleeye and make it report you are allways clean

dont ask as i will not release things like this

1: its bad for game's which are protected 'LOL!' by battleeye
2: i do think ac systems keep the game hacking scene alive .. if there was no ac's there would be no hacking communities.

this information will help people but if you make a bypass please dont release it publicly

ie the hradba bypass is still private or vc would be long dead by now the same would apply to armed assault.


I have no idea what you just said.

Anyway, I just tried the "swap trick" with the two addons, and it didnt work. This is because ARMA initializes the addons at launch, and I know of no way to initialize the addons after joining a server if they werent there at the launch of the game.

In other words, these do not bypass the signed addon key requirements for some servers.

So, once again, someone (hopefully a mod) should create a sticky with information on how to bypass key requirements for addons, hopefully without drawing red flags that the keys are being bypassed.

You would think a trainer could accomplish suppressing the detection of a non-signed addon, but that would create two problems.

1: The addons might not be detected by the game at all.

2: Battleeye would detect a memory corruption.

Now obviously some people can get around the need for having a key to an addon. Hopefully we'll get a release or instructions on how to hex edit (if thats the method used) a bypass for that annoying system.


So, once again.. With these two new configs, the spawnhack and hackpack isnt detected by DOOACS or ARMAAC. Awesome stuff, Schleif. Awesome.

However, you WILL be autokicked for not having a signed addon if you attempt to join a server which requires keys for their addons. Once we get a solution to this problem, these hacks are golden.

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Armed Assault / Re: Undedected Configs
« on: July 31, 2008, 09:09:11 pm »
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Posting a way to bypass the signed addon check...
All the information that a person really needs has already been talked about...the same with Battle Eye.


Then it wouldnt be too much trouble to farm all of the information to bypass the signed addon check into a single post, then sticky it, right?

The same goes for any bypass methods for BattleEye.

*EDIT*

I unpacked and repacked BOTH of your releases (Soundpack and Spawnhack) with these new configs. It beat DOOACS, it beat ARMAAC. You rock.

BattleEye didnt notice a thing (obviously), and DOOACS passed. ARMAAC gave a message it was currently scanning the players on the server, and didnt react at all to either one of the hacks. Awesome job.

Hopefully, we can get a sticky for bypassing signed addons (Though I'll try the method of removing the pbos prior to connecting to a server, then ALT+Tabbing and throwing them back in the Addons folder later today. I have the feeling that if it works, I'll have to respawn to activate the scripts, but thats fine.)

I'll report back when I get results on how to bypass signed addon checks.

Once again, thanks a lot for these configs.

*EDIT*

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Armed Assault / Re: Undedected Configs
« on: July 30, 2008, 04:22:44 pm »
Undedected Configs



http://tkc-community.net/forum/index.php?action=downloads;sa=view;id=73

Its the undedected Configs for my hackpacks
1.Download the pbo unpacker
2.Unpack the .pbo
3.Replace the Confic with that Confic file
4.pack the .pbo
Start the game
Now its undedected!!
[EDITED! AND BUG FIXED!]

So this is a fixed version of the other post you made? The filesizes are the same. Was it a very small addition/removal to fix the problem?

Also, just to confirm, this will make the proper hacks undetectable from DOOACS, but NOT from the signed addon check.

Posting a way to bypass the signed addon check would kick ass. :)

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Armed Assault / Re: ArmA SCP v1.0 OFFICIAL Release
« on: April 04, 2008, 02:25:49 pm »
dont know if this has being said but how do i get on servers that need signed addons im gettting message  error ca6xuuiuacuk5xxg.pbo isnt a signed addon

Yeah same here. How do I bypass the signed addon kick? The SCP works decently enough, and ill update it with the ch34tsDev thing soon, but that signed addon kick is a beatch. :D

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Armed Assault / Re: [RELEASE] The ARMA Dual HACK by MrMedic and Wesker
« on: April 04, 2008, 02:13:19 pm »
This isnt working for me with the Downloaded (I bought it online) version of ArmA. (Gold)

Run Dual, run ArmA, none of the bindings work, and theres no indication of activation. Bum deal :(

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Armed Assault / Flagrant Error
« on: April 04, 2008, 02:02:41 pm »
I used the SCP with the DUALhack, and I still get a Flagrant error on joining any Sahrani Life (or DOOACSAODAOSDO protected) server. Every other post via Search pointed to Dual for anti-anti-cheat, so whats going on?

Update teh SCP already - it just rules so much face, I crap myself.

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Gotcha. I thought a few people said that punkbuster pwns all memory hacks nowadays though?

-Edit whoops.

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Might want to post some sort of instructions for use.

I ran the .exe, started the demo, joined a server, Alt+Tabbed out, then clicked on "Enemy tags". Went back in and it wasnt working.

I probably have my graphics settings fubared. At any rate, instructions would help, especially if this is undetected.

14
The 1.03 trainer works to an extent...

You get infinite ammunition, but the game auto-kills you when you shoot. Happened to me with two different weapons, on two different servers, half a dozen times.

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