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Messages - Hellfire2k

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1
Armed Assault 2 / Re: Arma 2 + Oa + BAF + PMC Script Runner number 2
« on: July 24, 2012, 05:03:08 pm »
expired?

2
Random Insanity Board / Re: bouncer V medic
« on: February 07, 2012, 10:05:26 pm »


About who is better? Cmon...

Anyway - i voted bouncer win, maybe medic is pissed then  :icon_teehee


3
Armed Assault 2 / Re: scriptInject for OA 1.6
« on: February 05, 2012, 02:13:46 am »
works fine!  :icon_thumbsup

4
Armed Assault 2 / Re: Battleye 1.149 update OWNED.
« on: January 31, 2012, 10:08:34 am »
Is BE owned bcuz they just didnt find your bypass or because you found a new bypass?  :wink2

nice work btw!

5
Armed Assault 2 / Re: Arma 2 admins
« on: January 21, 2012, 03:45:41 pm »
Yesterday, playing CTI (Warfare) - our Team got a sucking comm...

Admin (in our Team, with sucking comm) said: "Vote me or ill random kick ppl"

2 got kicked randomly.

WTF? Thats not a way to act...

6
Armed Assault 2 / Re: Hello, I'm fairly new to this stuff.
« on: November 19, 2011, 01:01:30 am »
just a load of programmer speak.

u have to use the force!  :leafhead

Try harder.

7
Armed Assault 2 / Re: Arma 2 and oa bypass.
« on: August 24, 2011, 01:07:14 am »
Hey Mr. Medic, i sent a PM too, and im almost as pathetic as the other guys so plz answer me also. Ok?

Or in a few days i will post another answer to remind you that im beggin for a bypass im too lame to do by myself.








Sorry, i had to write that...

8
Armed Assault 2 / Re: Have fun
« on: March 23, 2011, 10:18:42 pm »
I take my hat off to Medic 

:wink2

The Problem with Arma3 will be that they will have to do a whole new engine...

9
Armed Assault / Re: ArmA v1.14.5256 Trainer
« on: February 26, 2009, 04:10:59 pm »
I didnt do anything? It just works? Injection, engine hacks and d3d hacks work too. (Americas Army and CSS)

I have XP Pro somewhere here... but im too lazy to install it, im using a laptop and the problem is, there are no drivers for XP. Ok, well maybe there are but im still too lazy to do the work. I have a working system, thats enough.

10
Armed Assault / Re: ArmA v1.14.5256 Trainer
« on: February 25, 2009, 11:55:31 pm »
I have to say i use Vista and it works for me...  :icon_magician

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Armed Assault / Re: ArmA v1.14.5256 MultiHack
« on: February 21, 2009, 07:34:16 pm »
WinRAR worked for me  :icon_thumbsup

12
Armed Assault 2 / Re: ArmA2 screens
« on: February 16, 2009, 04:41:02 pm »
In my opinion the cow shown in the video walks way too fast...  :icon_o_o

13
it would be cool if there is a feature of spawning satchels all around you or remote (klicking on map) and then blow them up if you need too...

and adding stinger missiles (for AA) to the superweapon.... and remove the sitting position when firing missiles out of the gun...

adding a "superjeep" or a "supertank" would be cool too, a M2 Jeep or a Abrams shooting stingers, mavericks and these 5,7mm rockets and HE-Shells...


edit: i got some more ideas...

like "kicking" a player/object in the air, i mean the object gets speed with a angle like 45 or 60 degrees, so that the obj or players flys through the air like it got kicked in the ass :D

or a "CSAR" script, a blackhawk is coming for you to pick you up and fly where you want to, with "land blackhawk" ; "lift off" ; "fly to"; "self destroy" options... the blackhawk should be armed with "superweapons"... :D

adding a "nuclear-bomb"-public effect (i think there are some sctipts out there needing no addons) wich spawns a big cloud looking like a nuclear-bomb explosion...

spawning a "air-city" a city in the air, where you can walk around.

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