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Topics - Wizkid

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Random Insanity Board / potatos or atom bombs
« on: November 12, 2006, 12:58:21 pm »
 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :x :x :x :x :lol: :lol: :lol: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock:

Off Topic / merry christmas
« on: December 23, 2005, 07:12:41 pm »

Off Topic / New moderator as of 5/9 - 05.
« on: September 06, 2005, 01:30:27 am »
Welcome your new off-topic moderator, Follis!

Good luck m8, don't hesitate to smack these nabs   :twisted:  :wink:

Random Insanity Board / ATTN: spammers (you know who you are)
« on: August 29, 2005, 08:45:30 pm »

Random Insanity Board / Hmm
« on: August 01, 2005, 08:56:43 pm »


.. he's drunk !

Nostalgia  :cry:  :cry:

Random Insanity Board / I got them jitters going in my schlong
« on: July 25, 2005, 05:16:09 am »
Discuss  8)

Random Insanity Board / I AM A ROBOT
« on: July 08, 2005, 07:23:35 am »
from the future  8)

Random Insanity Board / What are you listening to now?
« on: July 07, 2005, 05:14:06 am »
Yeah, pretty simple, just post what Artist/Band - Song you're listening to at the moment :) Let's us dive into the minds of our fellow TKC'ers  :wink:


Flogging Molly - Tobacco Island

[Edit: Uhm.. Just saw I practically ripped this thread off Pure666.. Oh well  :twisted: ]

« on: August 31, 2004, 09:33:00 pm »
Perverts... :P

Random Insanity Board / fgtlol
« on: August 31, 2004, 09:20:52 pm »
[TKC] ~<{LTC}>~ [ 1211 Posts ]        
 wee wee man [ 7 Posts ]        
 Guest [ 3 Posts ]        
 viva la bam [ 3 Posts ]        
 TKC is the best clan ever [ 3 Posts ]

 :roll:  :roll:  :P

Announcements / Newbie Introduction Thread.
« on: August 30, 2004, 05:47:49 pm »
This thread is dedicated to teh new people here at TKC, introduce yourself, or just post your first post here. Or whatever.

Go go go.  :wink:

Random Insanity Board / Everyone who is voting temp ban
« on: August 30, 2004, 05:43:53 pm »
fgts  :lol:

Random Insanity Board / heh
« on: August 25, 2004, 05:56:58 am »

Off Topic / Eve Online - The Scam.
« on: August 22, 2004, 10:58:00 pm »
Haha. Great read. Oh and, yes, the first parts are boring. But you have to read them to get it.. the scam comes later on...

Part 1

This is a story of deception, intrigue, and doublecrossing. It is a story of liars, bandits, and greed. It is a story of the worst of the human condition, and how the motive for profit will drive a normally nice guy to the deepest depths of evil and betrayal.

This is the story of my life in Eve Online.

Eve Online is a space-based MMORPG with a level of depth and breadth that blows games like Shadowbane and City of Heroes out of the water. It is also a beautiful game, with glaring suns, shining stars, and exorbitant ship detail. Beneath its gilded beauty, though, there lies a poorly designed game which rewards the greedy and violent, and punishes the hardworking and honest; and if you think about it, that's a good representation of capitalism. I first started playing Eve a few weeks before it came out, in April 2003, and quickly picked up the essentials of the game. This would prove invaluable later on, since Eve was released with a money-making loophole that gave me the opportunity to make the starting capital I would need to successfully pull off what was probably the biggest scam in the game.

Unfortunately, in order to reach the point where you can revel in a deep and absorbing level of gampelay, you need to have credits. Lots and lots of credits. And you couldn't easily get credits by killing NPC enemies, or "pirates" as the game designers labeled them, because these pirates would either spawn in huge overpowered groups capable of ganking even the best equipped mid-level ships in under a second, or they would spawn so far apart and drop such shitty loot that the idea of killing them for profit was ridiculous.

Since crafting was never really my style, building ships and then selling them was out of the question. This left me with two options: I could run trade routes, or I could mine asteroids.

The entire concept of mining in Eve consists of pressing Ctrl + F, finding an asteroid, then auto piloting your ship over to it and watching little pebbles of rock float into your ship from the asteroid; you would then wait 5-10 minutes for the asteroid to dissolve, and do the same thing, over and over, for hours on end, until your ship was full of space pebbles. You would then sell these pebbles for approximately the same price that an illiterate slave would have received for an ounce of cotton. In case you haven't deduced by now, mining in Eve Online is about as fun as fucking a fat chick's festering corpse.

Running trade routes, unlike mining, actually involved a degree of intelligence and acumen. The basic premise of a trade route was to bring low priced materials from one sector of the galaxy to another sector where they would sell for a high price. Buy low, sell high. With a big ship, the right kinds of goods, and the knowledge of which routes were profitable and which were dry, a person could make tens of millions of credits in a night's work. For a short while, I was one of those people.

My first few weeks after the release of Eve were boring ones. I would log on after school, mine pebbles for hours with my best friend Trazir, and then sell those pebbles to NPC vendors for scant amounts of money. My labors were not without a goal, however; after talking to some extremely successful people in the game, and doing research on the various ship types, Trazir and I set a goal for ourselves: To collectively possess two million credits by the end of our second week. We would use this money to buy an industrial ship, cargo expanders, and two of the ever-essential micro warp drives, or MWDs. The industrial ships in Eve, or "indies", were huge. They could carry a gargantuan amount of cargo, made even larger by cargo expanders, and were relatively inexpensive to buy. This big cargo space made it possible to transport ample quantities of goods and make a large profit.

There was just one problem: Indies were slower than fucking hell when they weren't in warp drive, and therefore they were prone to destruction at the hands of pricks who camped at warp gates and PKed innocent traders. This was where the MWDs came in; if you came upon some unsavory characters upon leaving warp drive near the warp gate, you would turn on the MWDs and blast away to safety. I cannot even begin to recall the number of times that my life was saved thanks to my trusty MWDs. By this point, I had a pimped out indy with cargo expanders and several MWDs. The only problem was that I was broke again; I sure as fuck wasn't gonna make much money as a trader if I didn't have any credits to buy trading goods in the first place. So, I did what any business major would do when looking to start an intergalactic enterprise:

I took out a loan.

Over the course of my short-lived mining career, I met a guy named "HardHead" who frequented the same asteroid field that I did each night. After a few hours of in-game chatting, I got his ICQ number and talked to him on a semi-regular basis. His real name was Vinnie, and he was one of those uber-nerds with 4 computers running the same game at once; he told me about how he set up mining macros on his other 3 computers and made about 250,000 credits of pure profit each night by simply leaving his computers running. This intrigued me, and he even sent me the program he used called "EZmacro", but alas, I was far too lazy to ever record a macro and make sure it ran perfectly. HardHead's masochism paid off in generous dividends though; while Trazir and I were dumpster-shit broke, HH had close to 6 million credits. I told him about my trade route ideas, about how if he invested in me I would make him into a virtual Donald Trump. I fed him the finest bullshit cuisine on this side of the Atlantic, spooning it down his throat one gentle swallow at a time. By the end of the night, my credit count read "3,000,017". I went to sleep contented, fully intending to pay back HardHead's money with a healthy spattering of interest.

Part 2

"The Early Bird Gets The Worm"

I can't think of a better quote to describe Eve Online's trading system; the key to succeeding as a trader in Eve laid in being one of the first to login to the newly reset server, before all the trade routes became exhausted. With this in mind, I set my alarm clock to 6:30 AM and woke up with a new purpose in my day, to make as much virtual cash as possible. I had already planned out some routes during the previous weeks, so I hit the ground running. My first route involved bringing computer hardware from the Amarr region into the Gallente region; this would be about 16 jumps, or the real-time equivalent of 25 minutes. I bought the hardware for approximately 1100 credits per unit, and spent all 3 million credits on it. This amounted to 2700 units of computer hardware that I would need to sell. My heart pounded with excitement at the prospect of actually making a real profit in this God forsaken game.

Each space sector in Eve is assigned a security rating; this rating, ranging from 0.0 all the way to 1.0, determines the strength and speed with which the intergalactic police respond. In 0.0 regions, there are no police, and pirates, both PCs and NPCs, fly around freely, and in 1.0 regions, security is tighter than Jessica Simpson's snatch. During this first eventful trade flight of mine, I had to pass through a 0.3 region. At the time, I naively believed that anything above 0.0 would be safe, because nobody would be ballsy enough to dare provoke the wrath of the 5-0 in space. I turned out to be wrong; not dead wrong, but pretty fucking close.

I knew that something was wrong when my ship started to beep and a red target lock cursor appeared in the horizon with the name "Dethbringer". The beeping accelerated and a red square appeared around my ship. Since I hadn't even bothered trying to fight a training pirate yet, I had no idea what the hell was going on. He sent a message to me, "250k or die." I responded to him, "okay", the sweat dripping down my armpits, past my side, and accumulating in a little puddle at the edge of my shirt. Five or more seconds must have passed as I fumbled for the MWD hotkey, and just as they started to warm up, the first missile slammed into my ship. The warpgate was 15,000 meters away, I had to be within 800 meters to pass through it, and I was currently flying at about 300 meters per second. A second missile exploded against the hull, bringing down my shields and tearing apart my hull. I knew that if one more missile hit me, my ship would be nothing more than space debris, and this fucker who couldn't even spell "Death" correctly would have access to all I had worked for. "COME ON YOU FUCKING PIECES OF SHIT", I shouted at the monitor. My dog started to bark in the background, but I could barely hear it. The only thing that mattered was the gate, because I knew that if I had lost that cargo, all my weeks of hard work and all my finely tuned bullshit would be down the drain.

WHOOOOOOSH. I hadn't used the MWDs since the night before, and forgot about just how powerful they were. I was now shooting towards the warp gate at 3.5 kilometers/second, and all Dethbringer had to account for his two expensive missiles was a trail of dust. If you're reading this right now, Deth, I'd like to give out a hearty Fuck You.

I arrived at the specified starbase in the Gallente region, my ship battered and bruised, and my ego several sizes smaller. I sold the computer hardware for a total of 3.7 million credits. The hull repairs amounted to 100k. I felt my heart with my left hand; it was still pulsing rapidly, and the realization that I netted 600,000 credits in 25 minutes, along with a healthy dose of action, sent it shooting up even further. I did several more trade routes that morning, and by 9 AM, my credit count read "5,780,000 credits". I knew that both Trazir and HardHead were gonna cream their pants when they saw this, but for now, I had to go to class.

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