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Topics - Kalorexoc

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So, after a little poking around in the games files, i came across what is pretty much the 'meat and potatoes' of the game timers/requirements for build. SO... here we go:

Go to: C:\Program Files (x86)\Steam\SteamApps\common\SpaceEngineers\Content\Data
(or whatever directory space engineers is installed)

and open up the file called: cubeblock.sbc. Once you have the file open, you'll notice almost instantly it categorizes and stores all the games requirement features for building every item in-game.
So what can we do? EVERYTHING!

First lets start with a easy trick. Let's make it so we can have refineries that are almost instantly built, and consume little to no power, and crank out the most ore efficiently, and in an expeditious manner.
Search the file for refinery. Once you have found it, look for the following, and change the values accordingly:

<BuildTimeSeconds>70</BuildTimeSeconds>
Change 70 to 5

<StandbyPowerConsumption>0.001</StandbyPowerConsumption>
change 0.001 to 0

<OperationalPowerConsumption>0.56</OperationalPowerConsumption>
change 0.56 to 0

<RefineSpeed>1.3</RefineSpeed>
change 1.3 to 10

<MaterialEfficiency>0.8</MaterialEfficiency>
Change 0.8 to 1



This method will work on all items in the file.

Additionally, while looking for the newest rounded conveyor system, I found 'hidden' items that are in the file, just not released yet? most of them are things such as "LargeRoundArmor_Slope" etc, etc...
BUT! you can make these accessible by looking for the string:
<Public>false</Public>
and change it to <Public>true</Public>




Now, lets edit our Ore system, so that we can get the most out of the drudgery of mining. Lets change our Uranium ore, to give us a more satisfying feel. So, lets make it so 1 ore of Uranium, nets you 10 Uranium ingots, after refining.

Stay in the same folder, as before, except this time, open up the Blueprints.sbc file.

do a search in the file for Uranium. You should get this:

Code: [Select]
/>
      <BaseProductionTimeInSeconds>4</BaseProductionTimeInSeconds>
    </Blueprint>
    <Blueprint>
      <Prerequisites>
        <Item Amount="1" TypeId="Ore" SubtypeId="Uranium" />
      </Prerequisites>
      <Result Amount="0.007" TypeId="Ingot" SubtypeId="Uranium"

Start with:

"<Result Amount="0.007" TypeId="Ingot" SubtypeId="Uranium" />"
And change 0.007 to 10
Now one ore of uranium gets you 10 uranium ingots.

"<BaseProductionTimeInSeconds>4</BaseProductionTimeInSeconds>"
and change4 to 0.01
Now every 0.01 point of Uranium ingot is refined every 0.01 second.



Want your thruster to be game-breakingly fast? Follow this:

Go back to your CubicBlocks.sbc file and search for "Thrust. (I chose small thruster for this guide) Scroll down to whichever type of thruster you want to beef up, and edit the following:

<FlameScale>0.2</FlameScale>
Change 0.2 to 2
This will make your flames shoot very far out!

<ForceMagnitude>12000</ForceMagnitude>
Change 12000 to 60000
This will make your Thruster much, much more powerful.

<MaxPowerConsumption>0.0336</MaxPowerConsumption>
Change 0.0336 to 0.0001
Much less power requirements!

<DamageAreaSize>0.125</DamageAreaSize>
Change 0.125 to 2
We need more thruster damage, now that we have a VERY big flame shooting out of it, don't we?  :icon_cool2



Additionally, you change the build requirements for the thruster, and for all items by searching for
Code: [Select]
<Components> under whatever item that it is you wish to edit.

For ease I am going to edit the component requirements for the Large thruster.
So, search the "Largethrust" entry. REMEMBER! with thrusters, and many other items as-well, they come in small and large.

Okay, so after searching for LargeThrust, I have this:
Code: [Select]
</Id>
      <DisplayName>DisplayName_Block_LargeThrust</DisplayName>
      <Icon>Textures\GUI\Icons\Cubes\thrust_large</Icon>
      <CubeSize>Large</CubeSize>
      <BlockTopology>TriangleMesh</BlockTopology>
      <Size x="3" y="2" z="4" />
      <ModelOffset x="0" y="0" z="0" />
      <Model>Models\Cubes\Large\ThrustLarge</Model>
      <Components>
        <Component Subtype="SteelPlate" Count="100" />
        <Component Subtype="Construction" Count="70" />
        <Component Subtype="LargeTube" Count="40" />
        <Component Subtype="Computer" Count="60" />
        <Component Subtype="Thrust" Count="960" />
        <Component Subtype="Construction" Count="30" />
        <Component Subtype="SteelPlate" Count="50" />
      </Components>
      <CriticalComponent Subtype="Thrust" Index="0" />
      <MountPoints>


Hmmm, well, lets change all of those "Component Subtype" numerical counts to 1.
So now it should look like:
Code: [Select]
<Components>
        <Component Subtype="SteelPlate" Count="1" />
        <Component Subtype="Construction" Count="1" />
        <Component Subtype="LargeTube" Count="1" />
        <Component Subtype="Computer" Count="1" />
        <Component Subtype="Thrust" Count="1" />
        <Component Subtype="Construction" Count="1" />
        <Component Subtype="SteelPlate" Count="1" />
      </Components>

Horray! now go break stuff!

2
Mount and Blade / Caribbean!
« on: May 18, 2014, 03:33:15 am »
Don't know if yall knew yet, but the new Mount and Blade, game "Caribbean!" is out on early release on steam, kinda fun..needs ALOT of work though

3
General Modding & Programming / Other Games / Space Engineers hack
« on: May 13, 2014, 11:22:01 pm »
Anyone know of a way to edit values for this game on multiplayer? Like editing Ore/ingot amount or weld speed? I found a way to edit my own files to make the ore/ingots give me whatever amount i like, and for instant welder,etc...but finding the values on someone else's server is proving difficult.

4
Off Topic / Any upcomming games you're excited about?
« on: May 06, 2014, 01:31:14 am »
Kinda new around here, just saying Hi, and wondering if there are any games y'all are excited about?

I'm pretty excited about these...
Archeage
http://www.archeagegame.com/en/

Shroud of the avatar
https://www.shroudoftheavatar.com/?page_id=29385

Kingdom Come: Deliverance
https://www.kickstarter.com/projects/1294225970/kingdom-come-deliverance
(Ive been on a kickstarter binge lately, i dunno why)

5
Ok, well Ive kept this to myself for quite awhile, but we all know that CE can be detectible in Arma, and until lately, Tsearch was undetectible. So...heres what i use, and have had 100% success with.

Download artmoney (google it)
1. run Arma 2, join your desired life server
2. go to the atm, and take out money, and try to make it something to the affect of 12321, 112211, or 121212 etc... try and make it a uniquely identifiable number. so for this instance ill use "12321"
3. Run artmoney as administrator, chose arma 2, as the process in the drop down menu.
4. Hit search. CHANGE the "type field" to float
5. put 12321 amount in the "value" field  (or whatever amount you have on your character after withdrawing from the atm) Hit ok, and it will begin to search.
I usually hit the cancel button after the first 10 addresses appear, because your money address tends to be one for the first results that appear.
6. look at the address results, and pick which one (usually one of the first 10) that a. doesn't contain decimal amounts (12321.11) b. is your exact amount, and isn't changing while you are looking at it.
7. click correct address, and change it to something like 8123210. go in game, open the atm, and you should have 8,123,210 money on you now to put in the bank, spend, or w/e.

Lastly, if you happen to get more than one exactly match, like say you have 4 addresses that have a value of "12321". just do a simple process of elimination. Make all four addresses: 8,123,210 (or w/e amount you chose).
As you get accustomed to Artmoney, you'll find you can do things to servers much easier. For instance, Arma 2 Takistan life servers now have decimals in their money, which they believe protects them from money editing... yeah nice try! open up Art money, change the search styles and options...and now decimals are no longer a problem, and now you can hack your money in Arma 2 Takistan life servers too.

6
I have made quite a bit of Gold botting this. becareful when botting it, because now GM's walk the game disguised as normal players (or so they threat).

http://www.youtube.com/watch?v=TJZdzu0cXvI
*Video is not mine, and credits are all due to the uploader Novose7en.

I used this today, 5/5/2014 so i can confirm it STILL works.

Want to make some real money while doing this? here what i did.

Set up bot to farm this and surrounding nodes.
1. you can bot this, and surrounding areas, or autokey alone( I used 1/10th second smash on button E, since the spawn re-ups roughly every 1-1.5 seconds). I recommend botting, so as to create movement, and not look as suspicious.
2. after a good 24 hours of botting, you will acquire roughly 50,000 raw jute give or take depending on the number of fellow jute-enthusiasts around you.
3. refine the raw jute, into jute, and sell on marketplace. I had about 46,200 jute in one days worth of botting. Sold it at 600 gold per 100 stack (50gold below market price) and after almost 2 days of selling all my jute I amassed just under 300,000 gold( i sold some at premium :P)
4. go to your local asian gold farmer site of choice, and chose "sell us your gold!"
5. profit.

I've only made a little over a hundred dollars doing this. But, its not a bad way to make money in game, and certainly not a bad way to make enough gold, to sell off and get a little spending cash in your pocket, for doing nothing but, having your computer on lol

7
Mount and Blade / Any newhacks?
« on: May 06, 2014, 12:02:14 am »
I've search the forum, and it seems that unfortunately MrMedic is suspending all MW hacks until further notice :(. I loved using his programs, and I dont know much about hacking (or really anything) other than how to use CE for editing mem.
So anyways, are there any working hacks atm for warband? especially Persistent world mod or Napoleonic wars dlc?
Thanks in advance.

p.s. If someone wants to tell me how to make my own, or rather give me the bits and piece, for me to make my own (if it isnt too upper-level experienced) I would even appreciate that! I know that from what i've read there were/are some trolls on here that are anti-cheaters, So i can certainly understand the lack of public releases.

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