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Mount and Blade / Anti-Autoblock
« on: November 24, 2016, 02:28:03 am »
R u done with autoblockerz? Do you hate spoonfed shaits that dont know shit about the work people have done? Then you are right here! In this topic I want to discuss so called Anti-Autoblock.
Anyone who has a idea feel free to share. Executables are okay, altough code snippets would be better (because learning has to start somewhere)
So my idea was to create a code cave, OR the value with a random attackdirection, multiply the random value with a specific number (dont know anymore what it was) and OR again so it "blocks" (releases attack). Better would be to first OR-block, then OR-attack. I already implemented this and it works, but its not the best solution...
With OR i mean the or instruction that controlls attack direction, block direction, but also walking and stuff.
Assembly code will be shown soon if i get some time.
Feel free to show ur ideas
Anyone who has a idea feel free to share. Executables are okay, altough code snippets would be better (because learning has to start somewhere)
So my idea was to create a code cave, OR the value with a random attackdirection, multiply the random value with a specific number (dont know anymore what it was) and OR again so it "blocks" (releases attack). Better would be to first OR-block, then OR-attack. I already implemented this and it works, but its not the best solution...
With OR i mean the or instruction that controlls attack direction, block direction, but also walking and stuff.
Assembly code will be shown soon if i get some time.
Feel free to show ur ideas