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Topics - feldmarschall

Pages: [1] 2 3
1
Mount and Blade / Final Solution to the Warband Question
« on: August 07, 2018, 05:08:36 pm »
Since some time ago only posts in MB section are about begging for WB autoblock or other hacks.... Users should help others. Lets give a rod – not a fish! Personally im much more into strategy games hacking and made dozens of trainers and cheatengine tables for them so - some of active and experienced warband hackers  - post a some tips, guide on how to make warband wallhack(fairly easy to make one, i made one like 2 years ago) or autoblock. Some more complex hacks with multiple functions are much more time consuming to make and i understand why some people want cash for them but if we are talking about as simple hack as autoblock - lets stop this madness and show people how to make it! There is some info in this section about it but as we can see its not enough for a newbie hackers.

2
I have made a screenshot with explanation of adresses in game i try to hack. Is there any info i dont see which could lead to solve desync problem? This is made in singleplayer mode because in multiplayer its problematic to check it.

First two adresses are connected to unit accuracy in way that they are responsible for loading aresses from file to battle

3
General Modding & Programming / Other Games / Shellcode in two peers
« on: August 03, 2017, 12:59:08 am »
Is it possible to "have" a shellcode in both peers(players) on x86 by buffer overflow or other type of process critical flaws and apply that in strategy game? Or maybe there is simpler way for one end-point to modify the memory of another end-point cuz i know its impossible with usage of only memory tool

4
As far i know there arent any free to use and lincense free aimbots available to download in TKC downloading section so i move this topic to Off Topic. If you want to buy one contact Mr Medic - every topic about free aimbot in M&B section is going(if it still not gonna exist) to be removed to prevent spam.

http://tkc-community.net/forum/index.php?topic=16593.0

5
Since i have finally some free time from university and preparation for PhD I would like to solve problem with one strategy game. I tried to do some stuff with Cheat Engine but without good results so i want to ask if there are any tools or techinques that would make possible to change other players game memory values to same as mine as it seems the best way to solve this problem. Its working like this: change of some statistic doesnt trigger instant desync but when i use unit with changed values - effects are different for both players = desync.

6
In one RTS game you have cash by which you can buy troops(for example 14 tousand- most units cost about 500-1500). You can add statistic boost as a experience chevron for any unit which cost about 10% of unit cost. And my problem is when i change unit cost to very low like 1 from 1500, and add all experience chevrons, very good unit cost now extremely low but in multiplayer it still checks if all units cost are under server cash limit, even if i changed unit cost(so it counts 1500 unit changed to 1 still as 1500 unit) and when i buy units for more than those cash limit all players get kicked from this server. How can i bypass that? If something is not clear i gonna write details. I use ChE for changing all those statistics etc

9
General Modding & Programming / Other Games / Units cost hack problem
« on: January 19, 2016, 09:06:37 pm »
I have a problem with one strategy game. You can buy in it units for cash which just limits amount of units you can buy. I found a function in assembler which is taking control of units price. With this function i have found all units that i wanted to and changed their price to 1 from for example 1000. Then i added bonuses for them which cost some percent of units normal price, when its 1 then all bonuses cost few cash. And my problem is, when somebody joins my game after modifing those units he is kicked after few seconds because of some type of desync. I dont change any statistics- only price, so using those units wouldnt cause a desync. How can i fix this problem? I can provide useful info about this problem.
Regards

10
I have written auto assembly code for one game(in cheat engine AA) the script is:
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem:
mov [edi+00000140],64
mov ecx,64

originalcode:
mov ecx,[edi+00000140]

exit:
jmp returnhere

007133A6:
jmp newmem
nop
returnhere:

As you see, it changes all statistics connected with code mov [edi+00000140]( which is responsible for one specific statistic in game) to 100 because 64 in hexadecimal is 100 in decimal. And what i want to do is, change code to 100 but only when statistic equals for example 80 or 60. How can i do it? And how can i change it to 100 but only for "units" who i control, not all players?
IF something is unclear then write what so i can explain it better.

11
General Modding & Programming / Other Games / Final Hacking Project
« on: December 20, 2015, 02:31:25 am »
Its my final try to make hack for multiplayer RTS game, based on Peer to Peer application architecture. I made more than 50 cheatengine tables for it and i know all  stuff about units, maps and mechanic of this game. Problem is that i cant hack it correctly in multiplayer- i can change any statistic of units that i want but still game desynces. Summary: I need help with hacking it but i have a lot of knowledge about game mechanics so it gonna be probably easy to do.
Regards

12
Is it possible to hack Peer to Peer strategy game like Total War with packet editor? I mean making some of units(like cavalry) better by editing statistics, without desync so changes would be visible by all players and saved on replay(which is basicly a list of commands and moves by all players who played particular battle)? I have a lot of experience with TW games and made many trainers for them(more than 50) so its just a matter of doing it same in multiplayer without desync, but i havent  any experience with packet editing.

13
General Modding & Programming / Other Games / Unreal Engine 2.5 FPS game
« on: November 03, 2015, 08:35:26 pm »
Is there other way to hack game based on UE 2.5 than making uscript hack? I dont have absolutely any experience in hacking this particular game engine, my goal is to make wallhack or simple box ESP for game based on this engine. I made for it a black terrain hack so you can see enemies more clearly but its still not helpful compared to seeing thorugh obstacles.

15
Mount and Blade / MOVED: YOU FOOLS THINK I'M AN ANTICHEATER?
« on: October 13, 2015, 03:17:05 pm »
This topic has been moved to Random Insanity Board, as it's a spam and it's not related to Mount and Blade

http://tkc-community.net/forum/index.php?topic=15049.0

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