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Topics - mreel732

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Greetings! I'm new to the TKC scene, but I am very interested in learning how to do things myself without utilizing other peoples' code except for use as an example to build my scripts with. I'm really interested in bypassing at the moment; specifically how server-side and BE blacklisting works.

For example if I utilize CE memory modification to execute a script, the script calls upon classes to create objects, and from what I understand it is these specific class names that BE/servers use to kick/ban scripters. Is this correct? My question is (and I've done some searching here, but to no avail) how do I modify the class names to avoid this type of detection? Is this even necessary? Perhaps a more simple solution is available that I am unaware of.

Classes though: Where are the classes stored? The PBO files?

Essentially my goal here is to write the most basic scripts (e.g. createVehicle) but change the class names to avoid detection from blacklisted class calls.

Like I said, I'm new at this, but I'm trying to get creative with the most important part of scripting: avoiding detection. Perhaps this is not the place to start for a novice? Either way. I appreciate input, advice, etc.

Edit: Also, is there a way to find out what a server is blacklisting so I can avoid running a script that calls a class that will result in a kick/ban?

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