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Topics - SquidManHero

Pages: [1]
1
Armed Assault 2 / Spawning weapons box?
« on: January 12, 2013, 03:43:18 am »
Does that still work? I haven't been here in quite a while, and I've not seen a single weapon spawning script around. The one that was up a while back worked pretty well. Anyone know if it still does (with Mr. Medics bypasser)?

2
Armed Assault 2 / Alright, which one of you was Slenderman?
« on: August 11, 2012, 09:18:36 pm »
http://www.youtube.com/watch?v=jsBj2zQkVlM&feature=youtu.be&hd=1

This guy is getting stalked through out the video by a person in a ghillie suit. Only problem is, he appears and disappears whenever he fucking wants to. It's hilarious.

But seriously - I'm looking in your direction, MrMedic.

3
Armed Assault 2 / Global ban #f96b
« on: July 17, 2012, 09:54:15 pm »
How can I bypass this ban? I want to play on other servers than DayZ, but I can't.

4
Random Insanity Board / My walls talk
« on: July 03, 2012, 08:23:57 pm »
SO!
I was in my bedroom, about to fall asleep.
ALL OF THE SUDDEN!
I hear a voice say, "Your tits. They're like banana peels"
I was ibviously quite offended by this, and I replied with "Who is that, speaking of my sacred nipples?"
The voice grew angry and stuttered as it exclaimed "My child has three penises! Fuck you!"
Then I cried because it was horrifying.
And, when I looked up, I saw I wasn't inside my house at all!
So I burnt it down.
And killed the walls.
THE END

5
Armed Assault 2 / CE in Chernarus Life
« on: June 25, 2012, 04:04:49 am »
If you play Chernarus Life, using the Psych tool undetected cheat engine will get you kicked.
Is there a way to do this with a bypasser? Like, adding a script that will add money to your inventory when activated?

6
Off Topic / Phone books?
« on: June 18, 2012, 06:13:02 am »
Does anyone even use theirs anymore? I can use my phone and seriously find out anything about anyone I want to know about.
It's frighteningly interesting.

7
Random Insanity Board / So..what are you wearing?
« on: June 18, 2012, 06:06:24 am »
Hello?
Grandma?
I said, "What are you wearing?"

8
Armed Assault 2 / ARMA 2: OA Vehicle classes?
« on: June 14, 2012, 05:30:10 am »
I'm currently working on a VERY basic a nooby script, and if it works, I could be on to something. But what I'm wondering is: what are the DayZ vehicle classes?
I would attempt to use the same method as the weapon crate to spawn a car at the player, instead of a box.
I just need the car prop/entity name.
PM me if you don't want kids copypastaing this.

9
Armed Assault 2 / Class for DayZ items?
« on: June 12, 2012, 06:04:43 am »
I was wondering what the classes are for DayZ items, like
Code: [Select]
ItemAntibioticand
Code: [Select]
ItemBloodbag
What I really need is food and drink, and full water bottle if possible. I don't really know how to find these things myself, sorry for noobiness.

10
Armed Assault 2 / bypasser not working
« on: June 09, 2012, 06:42:59 am »
I use mrmedics bypasser on DayZ servers to spawn the weapon box.
But, it doesn't work. Every time I try to go to server control, I get the "Script Restriction #14" error.

This is what my .sqf looks like:
Code: [Select]
veh = createVehicle ["AmmoBoxBig", position player, [], 0, "NONE"];

[veh] execVM "C:\Steam\steamapps\common\arma 2 operation arrowhead\meenyweeny\ammo.sqs";

sleep 120;

deletevehicle veh;

if (true) exitWith {};

This is the .sqs:
Code: [Select]
_crate = _this select 0;
// Rifles
_crate addWeaponCargo ["M14_EP1", 100];
_crate addWeaponCargo ["Remington870_lamp", 100];
_crate addWeaponCargo ["M4A3_CCO_EP1", 100];
_crate addWeaponCargo ["M4A1_AIM_SD_camo", 100];
_crate addWeaponCargo ["BAF_L85A2_RIS_CWS", 100];
_crate addWeaponCargo ["BAF_AS50_scoped", 100];
_crate addWeaponCargo ["Winchester1866", 100];
_crate addWeaponCargo ["LeeEnfield", 100];
_crate addWeaponCargo ["revolver_EP1", 100];
_crate addWeaponCargo ["FN_FAL", 100];
_crate addWeaponCargo ["FN_FAL_ANPVS4", 100];
_crate addWeaponCargo ["m107", 100];
_crate addWeaponCargo ["Mk_48_DZ", 100];
_crate addWeaponCargo ["M249_DZ", 100];
_crate addWeaponCargo ["DMR", 100];
_crate addWeaponCargo ["M16A2", 100];
_crate addWeaponCargo ["M16A2GL", 100];
_crate addWeaponCargo ["AK_47_M", 100];
_crate addWeaponCargo ["AK_74", 100];
_crate addWeaponCargo ["M4A1_Aim", 100];
_crate addWeaponCargo ["AKS_74_kobra", 100];
_crate addWeaponCargo ["AKS_74_U", 100];
_crate addWeaponCargo ["AK_47_M", 100];
_crate addWeaponCargo ["M24", 100];
_crate addWeaponCargo ["M1014", 100];
_crate addWeaponCargo ["M4A1", 100];
_crate addWeaponCargo ["MP5SD", 100];
_crate addWeaponCargo ["MP5A5", 100];
_crate addWeaponCargo ["huntingrifle", 100];


// Sidearm
_crate addWeaponCargo ["glock17_EP1", 100];
_crate addWeaponCargo ["M9", 100];
_crate addWeaponCargo ["M9SD", 100];
_crate addWeaponCargo ["Colt1911", 100];
_crate addWeaponCargo ["UZI_EP1", 100];


/////////////////////////////////////////////////////
// AMMO
/////////////////////////////////////////////////////

// Rifle ammo
_crate addMagazineCargo ["30Rnd_556x45_Stanag", 100];
_crate addMagazineCargo ["30Rnd_556x45_StanagSD", 100];
_crate addMagazineCargo ["20Rnd_762x51_DMR", 100];
_crate addMagazineCargo ["30Rnd_762x39_AK47", 100];
_crate addMagazineCargo ["5Rnd_762x51_M24", 100];
_crate addMagazineCargo ["10Rnd_127x99_m107", 100];
_crate addMagazineCargo ["8Rnd_B_Beneli_74Slug", 100];
_crate addMagazineCargo ["1Rnd_HE_M203", 100];
_crate addMagazineCargo ["FlareWhite_M203", 100];
_crate addMagazineCargo ["FlareGreen_M203", 100];
_crate addMagazineCargo ["1Rnd_Smoke_M203", 100];
_crate addMagazineCargo ["200Rnd_556x45_M249", 100];
_crate addMagazineCargo ["8Rnd_B_Beneli_Pellets", 100];
_crate addMagazineCargo ["30Rnd_9x19_MP5", 100];
_crate addMagazineCargo ["30Rnd_9x19_MP5SD", 100];
_crate addMagazineCargo ["100Rnd_762x51_M240", 100];
_crate addMagazineCargo ["15Rnd_W1866_Slug", 100];
_crate addMagazineCargo ["5x_22_LR_17_HMR", 100];
_crate addMagazineCargo ["10x_303", 100];


// Sidearm ammo
_crate addMagazineCargo ["15Rnd_9x19_M9", 100];
_crate addMagazineCargo ["15Rnd_9x19_M9SD", 100];
_crate addMagazineCargo ["7Rnd_45ACP_1911", 100];
_crate addMagazineCargo ["17Rnd_9x19_glock17", 100];
_crate addMagazineCargo ["8Rnd_9x18_Makarov", 100];
_crate addMagazineCargo ["6Rnd_45ACP", 100];
_crate addMagazineCargo ["8Rnd_9x18_Makarov", 100];


// Items
_crate addWeaponCargo ["Binocular_Vector", 100];
_crate addWeaponCargo ["NVGoggles", 100];
_crate addWeaponCargo ["ItemGPS", 100];
_crate addWeaponCargo ["ItemMap", 100];
_crate addWeaponCargo ["ItemCompass", 100];
_crate addWeaponCargo ["ItemWatch", 100];
_crate addWeaponCargo ["ItemKnife", 100];
_crate addWeaponCargo ["ItemMatchbox", 100];
_crate addMagazineCargo ["PipeBomb", 100];
_crate addMagazineCargo ["HandGrenade_west", 100];
_crate addMagazineCargo ["ItemBandage", 100];
_crate addMagazineCargo ["ItemPainkiller", 100];
_crate addMagazineCargo ["ItemMorphine", 100];
_crate addMagazineCargo ["ItemEpinephrine", 100];
_crate addMagazineCargo ["ItemAntibiotic", 100];
_crate addMagazineCargo ["ItemBloodbag", 100];
_crate addMagazineCargo ["PartEngine", 100];
_crate addMagazineCargo ["PartGeneric", 100];
_crate addMagazineCargo ["PartVRotor", 100];
_crate addMagazineCargo ["ItemJerrycan", 100];
_crate addBackpackCargo ["DZ_ALICE_Pack_EP1", 2];
_crate addBackpackCargo ["DZ_Backpack_EP1", 2];

This is what my METICNS (the one by mrmedic) looks like:
Code: [Select]
veh = createVehicle ["AmmoBoxBig", position player, [], 0, "NONE"];

[veh] execVM "C:\Steam\steamapps\common\arma 2 operation arrowhead\meenyweeny\ammo.sqs";

sleep 120;

deletevehicle veh;

if (true) exitWith {};

hint "HACK LOADED";
taskhint ["  HACK BY MRMEDIC! http://tkc-community.net/forum/ ", [1, 1, 1, 1], "taskNew"];

I don't know what I'm doing wrong. The CE bypass doesn't work for me. I get an empty box that goes away after a few seconds. Please help.

11
Armed Assault 2 / Editing mrmedics bypasser
« on: June 09, 2012, 03:18:14 am »
So, I was wondering how I would insert my hack into the settings for mrmedics bypasser. Where would I put the path to the file?
I'm sorry if this is supposed to be kept into PMs, sorry that I didn't know (if this is the case)

12
Armed Assault 2 / CE in DayZ
« on: June 08, 2012, 03:17:11 pm »
Could I use CE to change ammo in one magazine or blood levels in DayZ?
Maybe even loot levels?

13
Armed Assault 2 / Weapon crate with regular ARMA 2 weapons?
« on: June 07, 2012, 03:23:09 pm »
I was wondering if it's possible to achieve something like this http://tkc-community.net/forum/index.php?topic=10943.0(which is for operation arrowhead)
for Chernarus Life mod in ARMA 2. Could anyone help me get that?

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