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Topics - jihad11

Pages: [1] 2
2
Armed Assault 2 / Arma 2 OA Cheap keys?
« on: July 19, 2012, 10:32:22 pm »
Just need a new Arma 2 oa key as the title says...any site that is cheap?
i got the following payment options :
Giropay,Sofort?berweisung(Directly Online Banking)

No pp,or cc

3
General Modding & Programming / Other Games / Esp for all mods.
« on: July 14, 2012, 06:48:21 pm »
This function is just for people wanting to make an ESP for all mods. All you do is just call the function then return the value
in your ESP function for the players.

Code: [Select]
int ModelStructures()
{
cl_entity_t *local = gEngfuncs.GetLocalPlayer();
hud_player_info_t pinfo;

for(int i = 0; i < 33; i++)
{
cl_entity_s *ent = gEngfuncs.GetEntityByIndex(i);
gEngfuncs.pfnGetPlayerInfo(i, &pinfo);

if(i == local->index)
{
if( strstr( pinfo.model, "axis-inf" ) || strstr( pinfo.model, "axis-para" ) || strstr( pinfo.model, "axis-infT" )  || strstr( pinfo.model, "axis-paraT" ) ||strstr( pinfo.model, "arctic" ) || strstr( pinfo.model, "guerilla" ) || strstr( pinfo.model, "leet" ) || strstr( pinfo.model, "terror" ) || strstr( pinfo.model, "alien1" ) || strstr( pinfo.model, "alien2" ) || strstr( pinfo.model, "alien3" ) || strstr( pinfo.model, "alien4" ) || strstr( pinfo.model, "alien5" ) || strstr( pinfo.model, "militia" ) )
{
return  1;
}
else if( strstr( pinfo.model, "us-inf" ) || strstr( pinfo.model, "us-para" ) || strstr( pinfo.model, "us-infT" )  || strstr( pinfo.model, "us-paraT" ) || strstr( pinfo.model, "gign" ) || strstr( pinfo.model, "gsg9" ) || strstr( pinfo.model, "sas" ) || strstr( pinfo.model, "urban" ) || strstr( pinfo.model, "vip" ) || strstr( pinfo.model, "commander" ) || strstr( pinfo.model, "gestate" ) || strstr( pinfo.model, "heavy" ) || strstr( pinfo.model, "soldier" ) || strstr( pinfo.model, "spetsnaz" )else if( strstr( pinfo.model, "brit-inf" ) || strstr( pinfo.model, "brit-infT" )  )
{
return 2;
}

return 0;
}
}
}

Have fun

4
Off Topic / Ure favorite Songs?
« on: June 22, 2012, 10:59:06 pm »

6
For example,The "Asm"mod-app give u an instant kick with this method u get kicked after 10mins

Code: [Select]
BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);

if ( dwReason == DLL_PROCESS_ATTACH )
{
DWORD dwID1 = 0;
HANDLE hThread1 = CreateThread(NULL,0,(LPTHREAD_START_ROUTINE)//Dein NameThread, NULL, NULL,&dwID1 );
CloseHandle(hThread1); //These function is fooling the mop appshield just a bit . So ure d3d nomenu app is longer "ud" (Tested by the guy on the forum and should work 100%


}
return TRUE;
}

Code: [Select]
BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);

if ( dwReason == DLL_PROCESS_ATTACH )
{
DWORD dwID1 = 0;
HANDLE hThread1 = CreateThread(NULL,0,(LPTHREAD_START_ROUTINE)//Your Thread, NULL, NULL,&dwID1 );
CloseHandle(hThread1); //This function mod-appshield of tricks. I used myself for the ASM and public mod-apps. So many thread you also have to always use this function to the thread suggest, the mod-app is still working.



}
return TRUE;
}

Leeched by jihad..

7
General Modding & Programming / Other Games / Basic D3d Menu
« on: June 20, 2012, 01:23:45 am »
Leeched from ghbsys /jihad.


Underneath a 'basic' menu system with:
- menuitems with multiple custom states like: "Off" "On"  or "Head" "Neck" "Spine"
- text menuitems (nonselectable)
- folder style items
- minimal code

A little better screenshot


Changes: version 1.2
- small bugfix contributed by Wieter20

Download the latest D3Dmenu files in the 2nd Post.

In Endscene you put
Code: [Select]
if (Mmax==0) RebuildMenu();
MenuShow(10,10,m_pFont); // show the menu at loc 10,10 with a specified font
MenuNav();


Somewhere in your code you define your menu like :
Code: [Select]
char sFPS[20]="xxx fps";
int CH_cheats  = 1;
int CH_weap   = 1;

int CH_stamina = 0;
int CH_fastammo   = 1;
int CH_fasthealth = 0;
int CH_fastrepair = 0;
int CH_fastflag   = 1;
int CH_nospread   = 1;
int CH_norecoil   = 1;
int CH_unlammo = 1;

// none standard options
char *sStamina[] = { "Off","Stealth","Full" };

void RebuildMenu(void)
{
  strcpy(Mtitle,"== D3Dmenu by Hans211 ==");
  MenuAddItem("[cheats]", Moptfolder, &CH_cheats, 2, MENUFOLDER);
  if (CH_cheats) {
 MenuAddItem("Stamina" , sStamina  , &CH_stamina   , 3, MENUITEM);
 MenuAddItem("Fast ammo"   , Moptonoff , &CH_fastammo  , 2, MENUITEM);
 MenuAddItem("Fast health" , Moptonoff , &CH_fasthealth, 2, MENUITEM);
 MenuAddItem("Fast repair" , Moptonoff , &CH_fastrepair, 2, MENUITEM);
 MenuAddItem("Fast flag"   , Moptonoff , &CH_fastflag  , 2, MENUITEM);
  }
  MenuAddItem("[Weapons]", Moptfolder, &CH_weap, 2, MENUFOLDER);
  if (CH_weap) {
 MenuAddItem("No spread" , Moptonoff , &CH_nospread, 2, MENUITEM);
 MenuAddItem("No recoil" , Moptonoff , &CH_norecoil, 2, MENUITEM);
 MenuAddItem("Unlimited ammo", Moptonoff , &CH_unlammo , 2, MENUITEM);
  }
  MenuAddItem("Framerate" , (char **)sFPS , 0,0,MENUTEXT);
}


Its just basic but it can be easily enhanced...


8
Hey Guys these are just some basic PTC hack commands for Combat Arms. Good luck Coding O.o

//leached from ghbsys by jihad.



[hide_me]Tracers -
Code:

PushToConsole("ShowFirePath 1" );


Windowmode -
Code:

PushToConsole("windowed 1" );


Show FPS -
Code:

PushToConsole("ShowFps 1");


Unlock Cursor -
Code:

PushToConsole("CursorCenter 1");



Hide Gun -
Code:

PushToConsole("drawguns 1");


No Fog -
Code:

PushToConsole("FogEnable 1" );


ESP Box -
Code:

PushToConsole("ModelDebug_DrawBoxes 1" );


Fly Hack -
Code:

PushToConsole("PlayerGravity -800" );


NX Chams -
Code:

PushToConsole("SkelModelStencil 1" );


Weapon Sway -
Code:

PushToConsole("WeaponSway 0.000000" );



Show Breath -
Code:

PushToConsole("ShowBreath 1" );



Pickup Hack -
Code:

PushToConsole("ActivationDistance 999999" );


Enable Light -
Code:

PushToConsole("DynamicLight 1" );



Enable Weather -
Code:

PushToConsole("EnableWeatherFX 1" );



Enable Weapon Flash -
Code:

PushToConsole("MuzzleLight 0" );


Enable Snow -
Code:

PushToConsole("SnowEnable 0" );


WireFrame People -
Code:

PushToConsole("WireframeModels 1" );



WireFrame World -
Code:

PushToConsole("WireFrame 1" );


Skeletion Models -
Code:

PushToConsole("ModelDebug_DrawSkeleton 1" );


Enable Prediction -
Code:

PushToConsole("Prediction 0" );


Fullbright -
Code:

PushToConsole("FullBright 1" );


Jump Hack -
Code:

PushToConsole("JumpVel 600.000000" );


Suicide -
Code:

PushToConsole("FragSelf 1" );


White Walls -
Code:

PushToConsole("DrawFlat 0" );



Enable Sound -
Code:

PushToConsole("SoundEnable 0" );


Enable Music -
Code:

PushToConsole("MusicEnable 0" );


Virtual Jump (up) -
Code:

PushToConsole("CamMaxPosYOffset 200.000000" );


Virtual Jump (down) -
Code:

PushToConsole("CamMaxPosYOffset -1000.000000" );


White Blood -
Code:

PushToConsole("WhiteBlood 1" );


Enable KnockBack -
Code:

PushToConsole("KnockBack 0" );

9
Armed Assault 2 / Any moneyhack out?
« on: February 13, 2012, 05:46:50 pm »
sup yo,

im looking for a mod app for cheating ureself money on Operation arrowhead.

i had 1 who gave me 25k every time i used the Drop down menu,but my hard drive crashed so i lost it...

So would be nice if u guys got a new 1 or if some1 of u know the pbo that i was using send me a pm with the DL link pls.^^

And MrMedic if ure reading this if u could add more Payment options on ure site ,i can buy 1 of ure hacks m8

10
Armed Assault 2 / DOOACS?
« on: August 14, 2011, 09:29:50 pm »
Joined a server today.. with Dooacs +the halfway undetected zump....

is there ANY way to fix it ? To dont get kicked?...

11
Armed Assault 2 / Arma 2 OA Private bypass?
« on: August 11, 2011, 09:05:15 pm »
Is there any private bypass for ARma 2 OA? That i can use the .pbo's?

I would pay for it too...


mfg JIHAAAAAAAAAAD

12
General Modding & Programming / Other Games / Warrock Hack codes
« on: March 22, 2011, 06:42:59 pm »
Here some WarRock Source Codes
Credits goes to tehpolicex


Code: [Select]
//*****************************************//
if (CH_HawkMode==1)
{
*(int*)ADR_HAWKMODE = 1073741824;
}
//*****************************************//
if (HideWeapon==1)
{
*(float*)( ADR_HIDEWEAPON) = 0;
}
else
{
*(float*)(ADR_HIDEWEAPON) = 1.5e1;
}
//*****************************************//
     if(Supernospread ==1)
     {
     *(double*)ADR_SUPERNOSPREAD =0;
     }
//*****************************************//
if (CH_Walkunder==1)
{
*(int*)(Addr_WUW) = 0;
}
//*****************************************//
if (CH_ZOMBIEOPK==1)
{
for(int i = 4; i < 32; i++)
{
CPlayer* pPlayerA = g_pBase->player[i];
g_pBase->local->pos.x = 0;//You
g_pBase->local->pos.y = 0;//You
g_pBase->local->pos.z = 0;//You
if (pPlayerA != NULL)
if (g_pBase != NULL)
{
pPlayerA->pos.x=68;//Zombie
pPlayerA->pos.y=117;//Zombie
pPlayerA->pos.z=30;//Zombie
}
}
}
}
//***************PX Items********************//
if (CH_Bandage==1)
{
*(int*)Addr_Bandage = 1;
}

if (CH_ClipAssault==1)
{
*(int*)Addr_ClipAssault = 1;
}

if (CH_ClipSniper==1)
{
*(int*)Addr_ClipSniper = 1;
}

if (CH_2X_Sniper==1)
{
*(int*)Addr_2X_Sniper = 1;
}

if (CH_2X_Assault==1)
{
*(int*)Addr_2X_Assault = 1;
}
//*******************************************


13
General Modding & Programming / Other Games / [CODE]Playerfinder
« on: March 22, 2011, 06:37:32 pm »
Another code that i share with you guys .. credits goes to TomTheBig

Code: [Select]
long playerfinderbaseoffset = 0x0002C7B4;
long serverpointer = 0x00CD4930;
int IO_playerfinder = 0;

if (IO_playerfinder > 32)
IO_playerfinder = 0;
else if (IO_playerfinder < 0)
IO_playerfinder = 32;

if (IO_playerfinder == 0)
{
sprintf(playerfinderstring, "%s", " PLAYERFINDER OFF ");
}
else
{
DWORD dwSERV = *(DWORD*)serverpointer;
if (dwSERV != 0)
{
memcpy(&playerstring, (void*)((playerfinderbaseoffset + serverpointer) + (0x1A40 * (IO_playerfinder - 1))), 100);
if (playerstring[0] == NULL)
sprintf(playerfinderstring, " PLAYER UNDEFINED_%d", (IO_playerfinder - 1));
else
sprintf(playerfinderstring, " PLAYER %s ", playerstring);
}
else
{
sprintf(playerfinderstring, "%s", " PLAYERFINDER OFF ");
}
}

Ich denke die meisten m?ssten etwas hiermit anfangen k?nnen xD // I think the most of u folks know how to use it.

Have Fun..


14
Its from the vip section from ghbsys i just wanted to share it with ya guys ;) would be nice if u can give me +Rep for it.. then i will may upload more tutorials..
Its made by Karzil



Hey guys my friend Shehwaz posted this on Gsys so I decided to share it with you guys O.o (With his permission of course)


Ok assuming you already know how to code a auto on hack from codernevers tutorial this should be a walk in the park.

1.To start things off.You should already have visual C++ installed and the latest frameworks.I myself love to use Visual Express C++ 2010 because it points out more errors than 2008.

2.Ok so if your making your hack from codernevers base you need to know what to update after every patch for it to work.

First of all change this:
Code: [Select]
#include <windows.h>
bool IsGameReadyForHook()
{
if( GetModuleHandleA( "d3d9.dll" ) != NULL
&& GetModuleHandleA( "ClientFX.fxd" ) != NULL
&& GetModuleHandleA( "CShell.dll"   ) != NULL )
return true;
return false;
}
void __cdecl PushToConsole( const char* szCommand )
{
DWORD *LTClient = ( DWORD* )( 0x3778BFB0 );
void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );
__asm
{
push szCommand;
call CONoff;
add esp, 4;
}
}
To This:
Code: [Select]
#include <windows.h>

bool IsGameReadyForHook()
{
if( GetModuleHandleA( "d3d9.dll" ) != NULL
&& GetModuleHandleA( "ClientFX.fxd" ) != NULL
&& GetModuleHandleA( "CShell.dll"   ) != NULL )
return true;
return false;
}
void __cdecl PushToConsole( const char* szCommand )
{
DWORD *LTClient = ( DWORD* )( 0x377E7810 );
DWORD CNADDIE = 0x46F670;
void* Send = ( void* )*( DWORD* )(CNADDIE);
void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );
__asm
{
push szCommand;
call CONoff;
add esp,4;
}
}
That will make your hotkey base undetected.I updated the ltc and Alt ptc addie for you .

3.Ok so now for the hotkeys.Go to this site and look at the virtual key codes.Virtual Key Codes.

Hotkey Example:
Code: [Select]
if(GetAsyncKeyState(VK_NUMPAD1)&1){//This is what a regular PTC command should look like.
chams = !chams;
}
if(chams){
PushToConsole("SkelModelStencil 1");
} else {
PushToConsole("SkelModelStencil 0");
}
No Recoil Example:
Code: [Select]
if(GetAsyncKeyState(VK_NUMPAD6)&1){//Just like No Spread.No Recoil is the same way except it has addresses/Bytes unlike No Spread.
recoil = !recoil;
}
if(recoil){//
memcpy((LPVOID)0x3741B550, "\x90\x90\x90", 3);//You will have to update these your self.Drake has a thread posted.Thank him for his hardwork and thank me :D.
memcpy((LPVOID)0x3740BAA9, "\x90\x90\x90", 3);
memcpy((LPVOID)0x3741B564, "\x90\x90\x90", 3);
memcpy((LPVOID)0x3741B567, "\x90\x90\x90", 3);
memcpy((LPVOID)0x3741B570, "\x90\x90\x90", 3);
} else {
memcpy((LPVOID)0x3741B550, "\xD8\x66\x54", 3);
memcpy((LPVOID)0x3740BAA9, "\xD9\x46\x54", 3);
memcpy((LPVOID)0x3741B564, "\xD9\x5E\x54", 3);
memcpy((LPVOID)0x3741B567, "\xD9\x46\x48", 3);
memcpy((LPVOID)0x3741B570, "\xD9\x5E\x48", 3);

}
Any PTC Command that has many codes:
Code: [Select]
if(GetAsyncKeyState(VK_NUMPAD5)&1){//This is a no spread command.It has many codes and this is what it looks like.
spread = !spread;
}
if(spread){//
PushToConsole("PerturbRotationEffect  0.000000");
PushToConsole("PerturbIncreaseSpeed 0.000000");
PushToConsole("PerturbWalkPercent 0.000000");
PushToConsole("PerturbFiringIncreaseSpeed 0.000000");
} else {
PushToConsole("PerturbRotationEffect 3.000000");
PushToConsole("PerturbIncreaseSpeed 3.000000");
PushToConsole("PerturbDecreaseSpeed 9.000000");
PushToConsole("PerturbWalkPercent 0.500000");
}
4.Adding the NOP Function
Nop Function:
Code: [Select]
bool Memoria( void * pDest, char * szPatch, size_t sSize )//NOP Function
{
DWORD dwOrgProtect = NULL;
if ( !VirtualProtect ( pDest, sSize, PAGE_EXECUTE_READWRITE, &dwOrgProtect ))
return FALSE;

memcpy( pDest, szPatch, sSize );
VirtualProtect( pDest, sSize, dwOrgProtect, NULL );
return TRUE;
}
Put that all the way at the bottom of your whole code.

5.Compile and have fun.This is what your whole source should look like.

Code: [Select]
#include <windows.h>

bool IsGameReadyForHook()
{
if( GetModuleHandleA( "d3d9.dll" ) != NULL
&& GetModuleHandleA( "ClientFX.fxd" ) != NULL
&& GetModuleHandleA( "CShell.dll"   ) != NULL )
return true;
return false;
}
void __cdecl PushToConsole( const char* szCommand )
{
DWORD *LTClient = ( DWORD* )( 0x377E7810 );
DWORD CNADDIE = 0x46F670;
void* Send = ( void* )*( DWORD* )(CNADDIE);
void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );
__asm
{
push szCommand;
call CONoff;
add esp,4;
}
}
void main()
{

while(!IsGameReadyForHook()){ Sleep(200); }

bool chams = false;
bool spread = false;
bool recoil = false;
while(true)
{

//
if(GetAsyncKeyState(VK_NUMPAD1)&1){//This is what a regular PTC command should look like.
chams = !chams;
}
if(chams){
PushToConsole("SkelModelStencil 1");
} else {
PushToConsole("SkelModelStencil 0");
}

if(GetAsyncKeyState(VK_NUMPAD5)&1){//This is a no spread command.It has many codes and this is what it looks like.
spread = !spread;
}
if(spread){//
PushToConsole("PerturbRotationEffect  0.000000");
PushToConsole("PerturbIncreaseSpeed 0.000000");
PushToConsole("PerturbWalkPercent 0.000000");
PushToConsole("PerturbFiringIncreaseSpeed 0.000000");
} else {
PushToConsole("PerturbRotationEffect 3.000000");
PushToConsole("PerturbIncreaseSpeed 3.000000");
PushToConsole("PerturbDecreaseSpeed 9.000000");
PushToConsole("PerturbWalkPercent 0.500000");
}

if(GetAsyncKeyState(VK_NUMPAD6)&1){//Just like No Spread.No Recoil is the same way except it has addresses/Bytes unlike No Spread.
recoil = !recoil;
}
if(recoil){//
memcpy((LPVOID)0x3741B550, "\x90\x90\x90", 3);//You will have to update these your self.Drake has a thread posted.Thank him for his hardwork and thank me :D.
memcpy((LPVOID)0x3740BAA9, "\x90\x90\x90", 3);
memcpy((LPVOID)0x3741B564, "\x90\x90\x90", 3);
memcpy((LPVOID)0x3741B567, "\x90\x90\x90", 3);
memcpy((LPVOID)0x3741B570, "\x90\x90\x90", 3);
} else {
memcpy((LPVOID)0x3741B550, "\xD8\x66\x54", 3);
memcpy((LPVOID)0x3740BAA9, "\xD9\x46\x54", 3);
memcpy((LPVOID)0x3741B564, "\xD9\x5E\x54", 3);
memcpy((LPVOID)0x3741B567, "\xD9\x46\x48", 3);
memcpy((LPVOID)0x3741B570, "\xD9\x5E\x48", 3);

}


Sleep(50);
}
}
DWORD WINAPI dwHackThread(LPVOID)
{
while( !IsGameReadyForHook() )
Sleep(100);
main();
return 0;
}
BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);
if ( dwReason == DLL_PROCESS_ATTACH )
{
system("start http://forum.gordonsys.net/index.php");
}
{CreateThread(NULL, NULL, dwHackThread, NULL, NULL, NULL);
}
return TRUE;
}
bool Memoria( void * pDest, char * szPatch, size_t sSize )//NOP Function
{
DWORD dwOrgProtect = NULL;
if ( !VirtualProtect ( pDest, sSize, PAGE_EXECUTE_READWRITE, &dwOrgProtect ))
return FALSE;

memcpy( pDest, szPatch, sSize );
VirtualProtect( pDest, sSize, dwOrgProtect, NULL );
return TRUE;
}

//IF YOU USE THIS CODE IT WAS MY SHEHWAZ FROM GSYS


15
Found a new code for a weapon esp on uc forums
Code: [Select]
class CSoldierWeaponData
{
public:
    PAD( 0, 0xC );
    eastl::ansi_string m_name;            //0xC - 0x18
    PAD( 1, 0x28 );
    eastl::ansi_string m_weaponAssetName;    //0x40
};

class CClientSoldierWeapon
{
public:
    PAD( 1, 0x4 );
    CSoldierWeaponData * m_weaponData;
};


class ClientSoldierEntity
{
public:
    PAD( 0, 0x260 );            //0x0 - 0x220
   
    eastl::vector<CClientSoldierWeapon *> m_weapons;    //0x260
    PAD( 3, 0x8 );
    int m_currentWeaponIndex; //0x278
};
Code: [Select]
CClientSoldierWeapon * pWeapon = g_pLocalSoldier->m_weapons.at( g_pLocalSoldier->m_currentWeaponIndex );
A Question to you Coders out there .. is this is a full working script ? IF yes,what i have to do to use it ?^^

Gratz


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