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Topics - Jurugi

Pages: [1] 2
1
General Modding & Programming / Other Games / N-ESP Lite
« on: September 02, 2011, 01:14:53 am »
N-ESP Lite



http://tkc-community.net/forum/index.php?action=downloads;sa=view;down=89

Edit: This has long since been vac detected, only use on insecure servers if at all..

/*
      Jurugi's
   N-ESP*lite*
   
   Info: A simple hack derived
   from parts of my private
   cheat.

*/

Instructions:

1) Run N-ESP.exe
2) Run CS 1.6 or mod

Compatibility:

Works with CS 1.6, CZ, and any
HL1 MOD. DOD, TFC and HL1DM use
different hooking methods so it
will not work.

CVARS:
Toggle keys

f8 - Toggle norecoil on/off
f9 - Toggle nameesp on/off
f10 - Toggle nightmode on/off
f11 - Toggle xqzwallhack on/off
f12 - Toggle whitewalls on/off


Known Bugs:
NameESP causes crash in CS, works
in HL1 thirdparty mods though.
Use XQZWALLHACK instead..


2
Armed Assault 2 / A2 Debug Console mod-app
« on: September 02, 2011, 01:13:51 am »
A2 Debug Console mod-app



http://tkc-community.net/forum/index.php?action=downloads;sa=view;down=191

Code: [Select]
Arma2 OA v 1.59

A2 Debug Console Package
by Jurugi @ tkc-community.net
Installation //

1) Go to C:Program FilesBohemia InteractiveArmA 2AddOns
(Windows7: C:Program Files(x86)Bohemia InteractiveArmA 2AddOns)

2) Replace Warfare2vehicles.pbo with the new one, or a new edited
one you made yourself

3) Run A2HookLite (injector for dll)

4) Run arma2oa, you might have to do this twice so the A2 mod-app
creates its log and cvar files.

5) Change settings from Settings.cfg (1 = on, 0 = off)
ID change
Engine No recoil
Pbo bypass

The other features listed there just shows some stuff I removed for this release. also, testing an anti-debugging class to this release so should be hard to disassemble this, thanks.
Do not run in windowed mode please.

Updated: Added some usable scripts and re-released

(I found this at the bottom of the new file page...overlooked and sitting for many months...Z)

3
Armed Assault / ArmaD3D
« on: November 01, 2010, 11:10:28 pm »
ArmaD3D



http://tkc-community.net/forum/index.php?action=downloads;sa=view;down=143

Instructions:

Enable NumLock on your keyboard and use the numpad keys to activate features.
 (Note: Turn NumLock off if you want to use those keys in game)

Use Injecti or other injector
to inject into either Arma.exe


Arma1:

1 - Nofog
2 - Chams
3 - Wallhack(Lambert)

4
General Modding & Programming / Other Games / OFP Hook
« on: November 01, 2010, 11:09:51 pm »
OFP Hook



http://tkc-community.net/forum/index.php?action=downloads;sa=view;down=144

OFP:

1 - No fog
2 - Chams
3 - Wallhack
4 - Wireframe
5 - Enable debug mode
6 - Fullbright
8 - Deathmatch Wallhack
9 - Walk through structures

5
OpenGL/Direct3D / Natural Selection 2
« on: October 07, 2010, 05:31:40 am »


http://www.naturalselection2.com/

Some alpha blending to fix the color blur and behind-a-wall coloring and it's already hacked.  I'll probably end up buying it though I heard the recent alpha (without even 1/2 of the features or lifeforms in yet) has terrible hit reg/lag compensation and you can't hit the 'skulk' cuz its model's hitboxes are bugged. The game's real fun though to play when you're bored, and if you're into real fast paced games.

6
Americas Army 3.x wallhack



http://tkc-community.net/forum/index.php?action=downloads;sa=view;down=116

Ello
I decided I would try out AA3 a while ago, but memories of some fun kind of got killed now that it's using the Unreal Engine and even on my new computer it seems to lag me too much. Too laggy, and I don't like it even though it has AI and so many more additions that seemed great to try.. but its notable that UE3 has anti-wallhack protection by putting occlusion so that made me spend a bit of extra time on this figuring it out.
But anyways I just gave this out to a few players who I know who are into it, so if you need it or want to try AA3 (free on steam) here it is.

7
Ello
I decided I would try out AA3 a while ago, but memories of some fun kind of got killed now that it's using the Unreal Engine and even on my new computer it seems to lag me too much. Too laggy, and I don't like it even though it has AI and so many more additions that seemed great to try.. but its notable that UE3 has anti-wallhack protection by putting occlusion so that made me spend a bit of extra time on this figuring it out.
But anyways I just gave this out to a few players who I know who are into it, so if you need it or want to try AA3 (free on steam) here it is.




8
Armed Assault / ARMA Godmode test
« on: April 28, 2010, 06:44:49 am »
I found dis video on youtube about getting godmode by editing a value in the config.bin(myArmorCoef,), but its compressed and I don't know anything about how the scripts or pbos/compression work. I was able to find out how to get godmode, but I haven't tested online other than while being the host, but maybe it will work there (it works when being the host).
This is the code I use though:
Code: [Select]
// nop 005BE2B6 - 0x48 dec eax or 0x90
// 00A4A148 = pointer of 029C2C48(value of armor), distance to value is +0x48(72)
static bool Init=false;
if(Godmode && Init==false)
{
/*
DWORD d, ds;
VirtualProtect((LPVOID)0x005BE2B6, 1, PAGE_EXECUTE_READWRITE, &d);
memset((LPVOID)0x005BE2B6, NOP, 1);
VirtualProtect((LPVOID)0x005BE2B6,1,d,&ds);
*/
DWORD Address = *(DWORD*)0x00A4A148;
Address+=0x48;
if(*(float*)Address>=3)
*(float*)Address = 99999;

Init=true;
}
else if(Godmode==false && Init==true)
{
/*
DWORD d, ds;
VirtualProtect((LPVOID)0x005BE2B6, 1, PAGE_EXECUTE_READWRITE, &d);
memset((LPVOID)0x005BE2B6, unNOP, 1);
VirtualProtect((LPVOID)0x005BE2B6,1,d,&ds);
*/
DWORD Address = *(DWORD*)0x00A4A148;
Address+=0x48;
if(*(float*)Address>=9999)
*(float*)Address = 3;
Init=false;
}

It works both ways, the second way is just a pointer and changing the value, first one is nop the line that makes the value go down.
 :icon_razz2

Kind of old game but have fun maybeh? ::: P

9
Armed Assault 2 / F.A.D.E.
« on: March 20, 2010, 01:48:18 am »
Well I just downloaded Arma2, I should probably buy it over steam but I'm not sure about that. I realized about 3 missions in 'FADE' started triggering, and I only found out about it by searching 'bad aim in Arma2'. I'm experiencing the problem where bullets spread all over the place and I'm getting the random horn and Bohemia screen in the middle of the game, so I know it's been triggered now. Is there any way to bypass or disable this? I think I'll just have to get a new key.. but I'll have to redl the installation. So maybe you can answer while I wait downloading ::: P

10
Off Topic / Green Beret vs Spetsnaz
« on: February 06, 2010, 06:23:57 am »
I found this highly entertaining ::: D
I won't spoil it for you if you haven't seen it.
http://www.youtube.com/watch?v=bT6jx6YQBik

11
Armed Assault / Some ARMA D3D model rec
« on: November 25, 2009, 07:41:11 am »
Well I played ARMA for about a week but now I'm looking at it and I guess I'm gonna uninstall it. I personally like OFP better, but haven't tried ARMA2 yet. Here's the small app I made, and most of the time consuming crap. Put it into DrawIndexedPrimitive:

Code: [Select]
if(Snowmode)
{
if(m_stride==40)
m_pD3Ddev->SetTexture(0, texWhite);
}


if(XQZ2)
{
if (m_stride==36 && startIndex==3||
m_stride==36 && startIndex==18)
{
DWORD dwOldZEnable;
        m_pD3Ddev->GetRenderState(D3DRS_ZENABLE,&dwOldZEnable);
m_pD3Ddev->SetRenderState(D3DRS_ZENABLE, false);
m_pD3Ddev->SetTexture(0, texBlue);
        m_pD3Ddev->DrawIndexedPrimitive(Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
        m_pD3Ddev->SetRenderState(D3DRS_ZENABLE,dwOldZEnable);
}
else if(m_stride==36 && m_stride==36 && NumVertices==259||m_stride==36 && NumVertices==560||m_stride==36 && NumVertices==940||
m_stride==36 && NumVertices==495||m_stride==36 && NumVertices==260||m_stride==36 && NumVertices==329||
NumVertices==382||m_stride==36 && NumVertices==461||m_stride==36 && NumVertices==509||
m_stride==36 && NumVertices==566||m_stride==36 && NumVertices==596||m_stride==36 && NumVertices==728||
m_stride==36 && NumVertices==1024||m_stride==36 && NumVertices==1116||m_stride==36 && NumVertices==694||
m_stride==36 && NumVertices==1126||m_stride==36 && NumVertices==1245||m_stride==36 && NumVertices==2447||
m_stride==36 && NumVertices==3431||m_stride==36 && NumVertices==1282||m_stride==36 && NumVertices==1127||
m_stride==36 && NumVertices==3431||m_stride==36 && NumVertices==1282||m_stride==36 && NumVertices==1127||
m_stride==36 && NumVertices==2383||m_stride==36 && NumVertices==4236||m_stride==36 && NumVertices==245||
m_stride==36 && NumVertices==3431||m_stride==36 && NumVertices==1282||m_stride==36 && NumVertices==1127||
m_stride==36 && NumVertices==454||m_stride==36 && NumVertices==1282||m_stride==36 && NumVertices==1127||
m_stride==36 && NumVertices==110||m_stride==36 && NumVertices==574||m_stride==36 && NumVertices==364||
m_stride==36 && NumVertices==613||m_stride==36 && NumVertices==268||m_stride==36 && NumVertices==392||
m_stride==36 && NumVertices==246||m_stride==36 && NumVertices==455||m_stride==36 && NumVertices==861||
m_stride==36 && NumVertices==1725||m_stride==36 && NumVertices==2829||m_stride==36 && NumVertices==3416||
m_stride==36 && NumVertices==1035||m_stride==36 && NumVertices==1404||m_stride==36 && NumVertices==1805||
m_stride==36 && NumVertices==1408||m_stride==36 && NumVertices==2830||m_stride==36 && NumVertices==564||
m_stride==36 && NumVertices==466||m_stride==36 && NumVertices==668||m_stride==36 && NumVertices==819||
m_stride==36 && NumVertices==1043||m_stride==36 && NumVertices==331||m_stride==36 && NumVertices==568||
m_stride==36 && NumVertices==1434||m_stride==36 && NumVertices==1737||m_stride==36 && NumVertices==681||
m_stride==36 && NumVertices==511||m_stride==36 && NumVertices==1349||m_stride==36 && NumVertices==2017||
m_stride==36 && NumVertices==202||m_stride==36 && NumVertices==261||m_stride==36 && NumVertices==558||
m_stride==36 && NumVertices==529||m_stride==36 && NumVertices==244||m_stride==36 && NumVertices==194||
m_stride==36 && NumVertices==504||m_stride==36 && NumVertices==721||m_stride==36 && NumVertices==244||
m_stride==36 && NumVertices==335||m_stride==36 && NumVertices==408||m_stride==36 && NumVertices==409||
m_stride==36 && NumVertices==274||m_stride==36 && NumVertices==349||m_stride==36 && NumVertices==732||
m_stride==36 && NumVertices==135||m_stride==36 && NumVertices==242||m_stride==36 && NumVertices==198||
m_stride==36 && NumVertices==734||m_stride==36 && NumVertices==780||m_stride==36 && NumVertices==1135||
m_stride==36 && NumVertices==1348||m_stride==36 && NumVertices==242||
m_stride==36 && NumVertices==421||m_stride==36 && NumVertices==749||m_stride==36 && NumVertices==966||
m_stride==36 && NumVertices==965||m_stride==36 && NumVertices==616||m_stride==36 && NumVertices==642||
m_stride==36 && NumVertices==153||m_stride==530 && NumVertices==1032||m_stride==36 && NumVertices==1032||
m_stride==36 && NumVertices==1058||m_stride==36 && NumVertices==419||m_stride==36 && NumVertices==270||
m_stride==36 && NumVertices==272||m_stride==36 && NumVertices==720||m_stride==36 && NumVertices==780)
{
DWORD dwOldZEnable;
        m_pD3Ddev->GetRenderState(D3DRS_ZENABLE,&dwOldZEnable);
m_pD3Ddev->SetRenderState(D3DRS_ZENABLE, false);
m_pD3Ddev->SetTexture(0, texBlue);
        m_pD3Ddev->DrawIndexedPrimitive(Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
        m_pD3Ddev->SetRenderState(D3DRS_ZENABLE,dwOldZEnable);
}
else m_pD3Ddev->SetRenderState(D3DRS_ZENABLE, true);
if(NumVertices==2060||NumVertices==424) // disable Windows, Doors
m_pD3Ddev->SetRenderState(D3DRS_ZENABLE, true);
}


//////////////////////////////////////////////////////////////
////// Chams ////////////////////////////////////////////////
if(Chams && m_stride==36)
{
// Ambient weapons, important things
   if(NumVertices==1014||NumVertices==456||NumVertices==181||
   NumVertices==616||NumVertices==642||startIndex==3||
   startIndex==18||NumVertices==158)
m_pD3Ddev->SetTexture(0, texYellow);
// US Forces
// Tanks/vehicles
if(NumVertices==868||NumVertices==4190||NumVertices==3360)
m_pD3Ddev->SetTexture(0, texGreen);
// Soldiers
if(NumVertices==259||NumVertices==560||NumVertices==940||
NumVertices==495||NumVertices==260||NumVertices==329||
NumVertices==382||NumVertices==461||NumVertices==509||
NumVertices==566||NumVertices==596||NumVertices==728||
NumVertices==1024||NumVertices==1116||NumVertices==694||
NumVertices==1126||NumVertices==1245||NumVertices==2447||
NumVertices==3431||NumVertices==1282||NumVertices==1127||
NumVertices==3431||NumVertices==1282||NumVertices==1127||
NumVertices==2383||NumVertices==4236||NumVertices==245||
NumVertices==3431||NumVertices==1282||NumVertices==1127||
NumVertices==454||NumVertices==1282||NumVertices==1127||
NumVertices==110||NumVertices==574||NumVertices==364||
NumVertices==613||NumVertices==268||NumVertices==392||
NumVertices==246||NumVertices==455||NumVertices==861||
NumVertices==1725||NumVertices==2829||NumVertices==3416||
NumVertices==1035||NumVertices==1404||NumVertices==1805||
NumVertices==1408||NumVertices==2830||NumVertices==564||
NumVertices==466||NumVertices==668||NumVertices==819||
NumVertices==1043||NumVertices==331||NumVertices==568||
NumVertices==1434||NumVertices==1737||NumVertices==681||
NumVertices==511||NumVertices==1349||NumVertices==2017||
NumVertices==202||NumVertices==261||NumVertices==558||
NumVertices==424||NumVertices==242||NumVertices==421||
NumVertices==749||NumVertices==966||NumVertices==965||
NumVertices==153||NumVertices==1032||NumVertices==1032||
NumVertices==1058||NumVertices==419||NumVertices==270||
NumVertices==272||NumVertices==788)
m_pD3Ddev->SetTexture(0, texGreen);

// Red, enemy forces
// Tanks
if(NumVertices==983||NumVertices==995||NumVertices==316|| // bmp, enemy truck
NumVertices==136||NumVertices==403||NumVertices==638||NumVertices==684) // T-72
m_pD3Ddev->SetTexture(0, texRed);
// Soldiers
if(NumVertices==529||NumVertices==244||NumVertices==194||
NumVertices==504||NumVertices==721||NumVertices==244||
NumVertices==335||NumVertices==408||NumVertices==409||
NumVertices==274||NumVertices==349||NumVertices==732||
NumVertices==135||NumVertices==242||NumVertices==198||
NumVertices==734||NumVertices==780||NumVertices==1135||
NumVertices==1348)
m_pD3Ddev->SetTexture(0, texRed);
}


Also thanks Mr. Medic, I used your loader to inject the .dll. It's included in the .zip file. The numpad keys toggle the features, so turn on Numlock if its not working.

12
Section of Philosophy / Terrorists or heros?
« on: November 14, 2009, 03:58:55 am »
I just saw some comments from some mideastern guy who stupidly says that America is oppressing their country. While this might be true, what will happen if we let those countries go on and develop these weapons which can kill millions of people in seconds? It was better off when we let them duel it out with AK-47s in the desert. I personally think we should leave and let them 'develop' by themselves instead of maintaining stability and ruining America's reputation. The stupidity of these people I suppose is justified because we really should leave and give them nothing to bite at.

13
Random Insanity Board / funny prank call ::: D
« on: July 24, 2009, 08:16:42 am »
Lately most of the prank call vids I've gotten from my friends have been pretty gay..

but I was laughing at this one.

http://www.youtube.com/watch?v=BYqr3aM-oxc&feature=related

14
Operation Flashpoint / Ingame Screenshots
« on: July 15, 2009, 05:45:15 am »
Thanks for helping me along in the beginning  :icon_thumbsup. I just finished it up today and added a 'clock' so I can get windows time displayed (that game can take hours out of your day). Also ingame my gamma is full so its brighter.
http://img269.imageshack.us/img269/5941/opfhook1.png
http://img150.imageshack.us/img150/6683/opfhook2.png

15
OpenGL/Direct3D / [Code] Simple TriggerBot
« on: July 09, 2009, 06:52:43 am »
Hai.
Dis is for use with your model chams in D3D. Make sure its a distinguishable color like Red, Blue, Green, or Yellow. I've commented it to show you how it works, but it's pretty self explanatory. You can remove the comments and use this as you please.. just don't say it's your own for some dumb reason.

Code: [Select]

VOID TriggerBot()
{
COLORREF         cPixel;
HWND opfWindow;
HDC opfDC;

opfWindow = GetForegroundWindow( );
opfDC = GetDC( opfWindow );
int x, y;
for(x=BaseInfo.ScreenCenterX-2; x <= BaseInfo.ScreenCenterX+2; x++)
{
for(y=BaseInfo.ScreenCenterY-2;y <= BaseInfo.ScreenCenterY+2; y++)
{

cPixel = GetPixel( opfDC, x, y );

     
        // Red = >=200, <50, <50; Blue = <50, <50, >=200; Green = <50, >=200, <50
        // Yellow Chams
if(GetRValue(cPixel)>= 150
&& GetGValue(cPixel)>= 125
&& GetBValue(cPixel) < 50)
{
mouse_event(MOUSEEVENTF_LEFTDOWN, 0, 0, NULL, NULL); // Simulate click
mouse_event(MOUSEEVENTF_LEFTUP, 0, 0, NULL, NULL);
}
} // End X loop
} // End Y Loop
}

Ok. Basically get an RGB Scanner, find what your chams color is and replace. To increase detection radius change the 2 to a higher value. Right now it only scans 4 pixels at the center but that's good enough for a trigger bot.

Sry for the dbl post btw.

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