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Topics - a2w

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1
Off Topic / Leaving for the paras 16th oct
« on: October 12, 2006, 02:31:43 pm »
I know i dint get to know many of you or spend a great deal of time on here but it occupied my time along side with training.
I will be leaving on the monday coming, 400 miles up north in yourkshire. To under-go some of the hardest training known to all arms across the world.

bye bye.


2
Vietcong 1 & 2 / .INI Files and usefull info
« on: October 05, 2006, 10:38:13 am »
im just making a key words doc, for everyone and myself basically.
This is from what i know of the weap .ini text.

UPDATED
Added player ini info.
GAME_CFG


Starting from top to bottom

//`a_ammotype [ammotype_id] [ammo_name_nr] [max_ammo]   

`a_ammotype 1 0 126   // 5.56mm - -- ------------------m16,                //m16m203,ar15
`a_ammotype 2 0 12   // 40mm grenade ----------------m79               //m203
`a_ammotype 3 0 140   // 7.62mm - --------------------ak47
         // -----------------------------SKS
         // -----------------------------RPD
`a_ammotype 4 0 24    // 7.62mm NATO -----------------M1 Garant   
         // -----------------------------m21
`a_ammotype 5 0 50   // 9mm CCCP (MAT-Parabellum)Makarov
`a_ammotype 6 0 213    // 7.62mm CCCP pistolov? -------
         // -----------------------------K50M
         // -----------------------------PPS-43
`a_ammotype 7 0 120    // Cal45, Us pistolovy ---------
         // -----------------------------colt45
         // -----------------------------M3
         // -----------------------------Thompson
`a_ammotype 8 0 36    // Cal38, Us pistolovy----------
`a_ammotype 9 0 35    // shotgun shell, (gauge?) -----rem870
`a_ammotype 10 0 18    // 30-06 American Army----------win70 (3030)
`a_ammotype 11 0 30   // 7.62-54R---------------------dragunov
         // -----------------------------Mosin
`a_ammotype 12 0 300   // 7.62mm - --------------------m60
`a_ammotype 13 0 300    // 7.62mm - --------------------RPD Degtarev
`a_ammotype 14 0 1000   // 12.7mm - --------------------M2c50
`a_ammotype 15 0 50    // US pistol -------------------S&W 39, M1911
`a_ammotype 16 0 60    // xxx - -----------------------M1/M2
`a_ammotype 17 0 5    // xxx - -----------------------M72   
`a_ammotype 18 0 50    // xxx - --------7.62 CCCP------Tokarev
`a_ammotype 19 0 4    // Grenade - do not change id (19)
`a_ammotype 20 0 3    // Booby Trap - do not change id (20)
`a_ammotype 21 0 0    // knife
`a_ammotype 22 0 8    // lightstick  - do not change id (22)
`a_ammotype 23 0 4    // VC grenade - do not change id (23)

Weapon and magazine

//`w_new [id] [name_nr] [description_id] tells you what id of weapon 1-159

//`w_slot [slot_nr]    What part of your invontry

//`w_model [*.bes]

//`w_use [disable in water] [ no aim slowdown ] ] [ai - distance from enemy to switch on pistol]
            [disable in water] -  0 - can use in water                           1 - cannot use in water

//`w_magazine [id] [ammotype_id] [size] [reload_time] 0-normal bullets, 1 explode on collision  1-23

//`w_mag_reload [id] [time] [nr] i think ammo id?

//`w_ext [aim_mult_rot_speed] [aim_zoom] [movement slowdown] [no reload in middle]

//`w_aimswing Change all values to 0.00 for no swing.

//`w_hud [is weapon] [ammo icon id] [magazine icon id] [render aim cross]
[is weapon] - 1 for weapons, 0 for the rest                
[ammo icon id]    - icon id, first icon is 0            
[magazine icon id]    - icon id, first icon is 0            
[render aim cross] - 0 - Does not display cross( snipers, knifes)

`w_b_new       1 2751
`w_b_heardist       50 1 1
`w_b_repeat       13speed the weapon fires
`w_b_magazine       0 1

`w_b_accur_run       2.61    3.97    change to 0.00 for accurcy all of them (if you want, that is :P)
`w_b_accur_walk    2.23    3.22
`w_b_accur_stand    1.53   2.95     1   5
`w_b_accur_crouch    0.94   2.17     1   5
`w_b_accur_lie       0.71    1.75     1   4


`w_b_shot       0 1 0 1 0.1       [phase] [missile_id] [spread] [upforce] [upforcetime]

`w_b_shot_force_move      0.5  -3.58  1  0.09  -0.89  0.1   (The recoil the gun gives, change
`w_b_shot_force_stand       0.4  -2.28  1  0.08  -0.69  0.1   numbers to 0 0 ty newcheater
`w_b_shot_force_crouch       0.3  -2.08  1  0.07  -0.59  0.1
`w_b_shot_force_lie       0.2  -0.83  1  0.06  -0.29  0.1

`w_b_shot_snd       2        decides your weapons noise! s&w(3) on m1 garand my favourite
`w_b_snd 12000
`w_b_shot_snd_rev    362
`w_b_shot_light    255 240 200   3.0 0.1    0 0    0.1 0.05   0.2 0.0 Started on this today


This is fun times all round.

Still working on m79, muzzle flash colour.

I got explode nade on myself to work:
If your underground, change the weapon height and view height above ground and you can merk people like that.

I know this aint too neat, but its mainly for info. i allways have a webpage up when im editing, so refering to this is easyr than looking through ini text.
_________________________________________________________________________

The player text

PL_VIEW_HEIGHT= 1.62, 1.59, 0.70, 1.15, 0.16, 0.4, 1.0 This can be a great advantage if you dont wall hack

PL_COL_SPHERE= 0, 0, 0, 0.33, 0.33   Exploring the players you will come across this.   
PL_COL_SPHERE= 0, 0, 0, 0.93, 0.32    the 0 represents the players "phase",
PL_COL_SPHERE= 0, 0, 0, 1.50, 0.30    (stand, crouch or lie) in this case it means standing position.
Playing around with the numbers, you will see different results most times.

PL_JUMP= 27.5  modify to your needs
PL_AIRCONTROL= 1.1

PL_HIT_HP= 0.1, 0.1  thanks to whom ever found this out, post and i will credit you.
PL_HIT_SHOCK= 0.005

GAME_CFG

GAM_VIEW_FOV= 250.00000 makes the view much sharper, especially on darker levels

GAM_SPEED= 8.00000 billy wiz mode



random stuff
big gun sounds.

tank 644
m2c50 15
DSHK 13


3
Vietcong 1 & 2 / underground done.. m79....
« on: October 01, 2006, 11:15:53 pm »
Ok i finally have been able to get underground, but what do i do with it?

Is there anyway i can complie different heights with a program.

EXAMPLE

Getting shot at "press z" i get morphed underground "press x" appear above ground.

Is there any programs that i could create somthing like this with, like a trainer?

Im using the pl_col_sphere to change my position.

Thanks in advance

4
General Modding & Programming / Other Games / Tsearch resaults. vietcong.
« on: September 28, 2006, 09:35:56 pm »
Just started using t search for vietcong and would like some input:

I was running to high places then low places, to find out values. (moles know why)

The final "adress", "values" and "type" came up and stayed like that.
Must i edit these in the .INI files or in Tsearch itself?

I know this is a taboo subject here at tkc, but any tips would be greatly apreiciated!

Or if you want to speak to me on msn add me:


5
Vietcong 1 & 2 / Quest for Fire
« on: September 28, 2006, 08:17:23 pm »
Since the very 1st demo i have allways imagined setting yourself on fire, could be possible.

Looking through files i noticed this:

"PL_ANIMEVENT_GROUP= 0"

Could the "ANIMEVENT" mean ANIMATION EVENT?

Other information.

a092 otaceni doleva stoj fire.stg
a093 otaceni stoj fire doprava.stg  What does .stg stand for?
A151_chuze BM B (fire).stg

/*************** For Anim Fire Looped**********************
   `ptc_qsprite 90    0   0   0.125   0.125   11
   `ptc_qsprite 91    0.125   0   0.25   0.125   11

Also can anyone explain what the "PL_COL_SPHERE" didgits stand for? i fiddled around with them, and now when i lie down i cant get back up lol!

What do you guys think about being able to be allways on fire? possible?

any of the more experienced check this cute pie out: http://tkc-community.net/forum/index.php?topic=5050.0


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