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Topics - [TKC]thejoker

Pages: [1] 2 3 4 5 6 7
1
Random Insanity Board / Yo
« on: January 04, 2017, 07:43:10 pm »
Long time no see  :icon_cool2

2
Random Insanity Board / lololololo
« on: September 11, 2010, 01:28:06 am »
ololololololollo :icon_thumbsup

3
Announcements / Grats to Oynky and Wesker
« on: March 20, 2007, 04:38:05 am »
 :icon_thumbsup

4
Random Insanity Board / Anyone leaving due to Subsky incident part 2
« on: January 21, 2007, 09:36:36 pm »
Clearly the discussion hasnt been finished.

5
Alot better than t search for finding DMA. You can just right click the adress and find out what other adress' read it or write to it.

6
Armed Assault / 1.02 retail ammo trainer and 1.03 demo trainer released
« on: January 02, 2007, 06:08:53 am »
1.02 retail trainer created by [TKC]thejoker

1.03 demo trainer created by Mullah Omar.

http://tkc-community.net/Main/modules.php?name=Downloads&d_op=viewdownload&cid=34

Enjoy 8)

7
Off Topic / Merry christmas to TKC
« on: December 24, 2006, 07:46:17 pm »
Merry christmas all 8)

8
Better than i thought it would be  8)

9
Vietcong 1 & 2 / Thejoker is back in VC
« on: March 18, 2006, 06:32:42 pm »
8)

10
Off Topic / Might not be on forums much but active ingame more than ever
« on: January 06, 2006, 05:49:44 am »
Videos of me and snake TKing hell out of people on COD2 coming soon. Putfile is down just now but once its up i will post the videos.

11
Off Topic / Invites to supertorrents
« on: September 14, 2005, 10:29:50 pm »
Anyone want an invite? I got 4 just now so post your email or PM it to me and  ill send you an invite.

Its small but it will grow.

12
Demos / AK47 fire 50 bullets per second
« on: September 10, 2005, 02:56:55 am »
A person who wants to remain anonymous created this.

Go to ini\weap.txt and replace the AK47 coding with this

Code: [Select]
//-- -----------------------------------------------------------------------------------
// AK47
//-------------------------------------------------------------------------------------
`w_new 2 2030 2230
`w_animgroup K
`w_slot 3
`w_stamina 180
`w_model AK47
`w_ai_props 0 0 10
`w_use 1 0 0
`w_magazine 0 3 999 4.52
`w_mag_reload 0  1.93  0
`w_aimswing 1.7   1.1    1.3  1.61     0.93  1.97  6.11

`w_reload_signal 10    0.3
`w_bayonet 2.1 2.1 0.5 0.6
`w_aim_rotmult 0.76  0.42  0.25
`w_aim_zoom 1.4  3.6
`w_noaim_zoom 1.32

//--------------------------
`w_b_new 1 2130
`w_b_heardist 60  1  1
`w_b_repeat 99.9
`w_b_magazine 0      1
`w_b_camshock 0 -0  0   0.0   0.0 -0.0  0.00  0.0
`w_b_camshock_aim 0 -0  0   0.0    0   0.0  0.00  0.0


`w_b_ai_use 0   0    0.1   0.3   0.2   10
`w_b_ai_use -1  -1   0.1   3.0   0.0   10

`w_b_ai_use 0   10   0.0   0.8   0.0   3
`w_b_ai_use 10  20   0.2   0.3   0.2   4
`w_b_ai_use 10  20   0.2   0.5   0.0   1
`w_b_ai_use 20  30   0.2   0.5   0.0   3
`w_b_ai_use 30  40   0.2   0.5   0.0   1
`w_b_ai_use 40  50   0.3   0.3   0.1   5
`w_b_ai_use 50  60   0.1   0.2   0.0   3
`w_b_ai_use 60  70   0.2   0.8   0.0   4
`w_b_ai_use 70  1000 0.3   0.1   0.5   3
`w_b_ai_use 80  1000 0.3   0.2   0.0   1

`w_b_accur_run 0.00  0.00  
`w_b_accur_walk 0.00  0.00
`w_b_accur_stand 0.00  0.00     1   4
`w_b_accur_crouch 0.00  0.00     1   3
`w_b_accur_lie 0.00  0.00     1   2

`w_b_accur_aimmove 0.00  0.00
`w_b_accur_aimstand 0.00  0.00     1   4
`w_b_accur_aimcrouch 0.00  0.00     1   3
`w_b_accur_aimlie 0.00  0.00     1   3

`w_b_accur_firechng   2.51
`w_b_accur_timechng 3.41

`w_b_shot 0  3  0


`w_b_shot_force2_move 1.4  1.6  1.8  1.4   63    1.8 1.8 1.9 1.8  40     0.5
`w_b_shot_force2_move_aim 0.8  1.0  0.7  1.0    67    0.7 1.0 0.9 1.0  30     0.3

`w_b_shot_force2_stand 1.1  1.2  1.1  1.3    64    1.4 1.5 1.7  1.5   40    0.5
`w_b_shot_force2_stand_aim 0.4  0.3  0.5  0.4    64    0.4 0.5 0.4 0.31   34    0.3

`w_b_shot_force2_crouch 0.75 0.82 0.83 0.85   65    0.8  0.8  0.88 0.75  40   0.5
`w_b_shot_force2_crouch_aim 0.2  0.3  0.31  0.28  65    0.3 0.21 0.25 0.34   37   0.2

`w_b_shot_force2_prone_aim 0.11  0.10  0.11  0.12   65  0.12  0.11 0.11 0.10  37  0.2


 
 
`w_b_shot_snd 4000 4100 4200
`w_b_snd 4054 4053 4053


`w_b_shot_light 243 217 171   2.01  0.12    0.0  0.1  0.71   0.1  0.2  0.0


`w_b_new_bayonet
`w_b_repeat 2

`w_b_shot 0.0 25 0
`w_b_shot 0.6 23 0
`w_b_shot 0.6 24 25
`w_b_shot 0.6 24 25
 

`w_b_shot_snd           10241 0 0


`w_b_new_butthit
`w_b_repeat 2.5


`w_b_shot 0.0 35 0
`w_b_shot 0.3 33 0
`w_b_shot 0.3 34 25
`w_b_shot 0.3 34 25
 


//--------------------------
`w_b_new 0 2129
`w_b_heardist 60 1 1
`w_b_repeat        10.3
`w_b_magazine 0  1
`w_b_camshock 0 4  0   0.5   2.5 -0.8  0.01  0.1
`w_b_camshock_aim 0 4  0   0.25   3   0.1  0.01  0.1


`w_b_accur_run 2.81  3.71  
`w_b_accur_walk 2.10  3.03
`w_b_accur_stand 1.51  2.62    1   4
`w_b_accur_crouch 0.83  2.08    1   3
`w_b_accur_lie 0.61  1.41    1   2

`w_b_accur_aimmove 1.11  2.41
`w_b_accur_aimstand 0.52  1.52     1   4
`w_b_accur_aimcrouch 0.33  0.81     1   3
`w_b_accur_aimlie 0.21  0.45     1   3

`w_b_accur_firechng   2.51
`w_b_accur_timechng 3.41

`w_b_shot 0  3  0


`w_b_shot_force2_move 1.4  1.6  1.8  1.4   63    1.8 1.8 1.9 1.8  40     0.5
`w_b_shot_force2_move_aim 0.8  1.0  0.7  1.0   67    0.7 1.0 0.9 1.0  30     0.3

`w_b_shot_force2_stand 1.1  1.7  1.1  1.7   64    1.7 1.6 1.8 1.7   40    0.5
`w_b_shot_force2_stand_aim 0.4  0.3  0.5  0.4   64    0.4 0.5 0.4 0.31  34    0.3

`w_b_shot_force2_crouch 0.8  0.9  0.9   0.9  65    0.8 0.8  0.9  0.7   40   0.5
`w_b_shot_force2_crouch_aim 0.2  0.3  0.31  0.28 65    0.3 0.21 0.25 0.34  37   0.2

`w_b_shot_force2_prone_aim 0.11  0.10  0.11  0.12   65  0.12  0.11 0.11 0.10  37  0.2


`w_b_shot_snd 4000 4100 4200
`w_b_snd 0 0 0


`w_b_shot_light 243 217 171   2.5  0.12    0.0  0.0  0.45   0.1  0.2  0.0


He sais hradba doesnt detect it, try it out and find out for yourself if hradba detects it or not  :D

13
Demos / More health (vc2 demo)
« on: September 09, 2005, 11:54:05 pm »
ok, extract vc2onlindemo.cbf. Go to ini\players\mp and select whichever class you play as.

Go to the line that sais

TotalHP = 200

and make 200 to a higher number like 1000000

Repack this and you should have more health.

I cant play so post if it works please.

14
Demos / Super human speed(vc2)
« on: September 09, 2005, 11:51:01 pm »
Alrighty, lets get some ideas for VC2 demo cheats on the go shall we. Now i cant play this remember so give me feedback if it works.

Anyway, extract vc2onlindemo.cbf and go to ini\players\mp and open whichever class you select.

In the ini file go to the line that sais

SpeedStand = 6.0 , 3.5 , 2.8 , 3.5

and edit 6.0 to say 20.0 and repack (tutorial on repacking in the retail section). You should now be able to run faster than any other player in the server when standing!

15
Vietcong 1 & 2 / Repacking CBF files
« on: September 09, 2005, 08:30:59 pm »
What you need:
Total commander (http://www.ghisler.com/)
.CBF plugin for total commander( http://www.kingruben.hatemail.nl/vchack/CBF.wcx )
This tutorial.

Ok so you have got yourself all of these, here is what to do.

In total commander go to configuration and click on options. Now click Packer at the left hand side in options. At the bottom you will see a button which sais "Configure packer extention WCXs", click on it and select the cbf.wcx file.

Place the files you want to pack into a new folder (call this folder anything you want). Go to that folder using the left hand side of total commander and right click all of the files you want to pack so that they are red.

Press alt+F5 to bring up the pack menu. You will see at the right hand side of this window a list of files you can pack into. There will be one you can select which sais "->" and is pointing to a drop down menu. Select this one and select cbf in the drop down menu.

Were it sais "Pack X files to archive" (X being the number of files you are packing) type "cbf:{directory}\{filename}" without the "". For example "cbf:c:\_HB_FOLDER.CBF" without the "" would create the file _HB_FOLDER.CBF in my hard drive C.

Another example would be
"cbf:c:\program files\muahaha\_HB_FOLDER.CBF"
Without the "" would create _HB_FOLDER.CBF in c:\program files\muahaha.



Thats all there is to it. If you have any problems please post them in this thread and everyone will try to help. Also feel free to add other things.

I would like to thank Lavaplatozzz and someone else who can't be named.

? batman? inc. all rights reserved this is not really copyrighted but it looks good to say it is

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