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Mount and Blade / Bannerlord Hack
« on: January 15, 2020, 09:53:05 am »
Well, they gave me beta access lol
[youtube]lyhoAk17mAo[/youtube]
[youtube]lyhoAk17mAo[/youtube]
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class Agent
{
public:
char pad_0x0000[0x4]; //0x0000
unsigned char Type; //0x0004
char pad_0x0005[0x3B]; //0x0005
D3DXVECTOR3 Position; //0x0040
char pad_0x004C[0x768]; //0x004C
__int32 Team; //0x07B4
}; //Size=0x0804
class GameObjectManager
{
public:
Agent* Start; //0x0000
Agent* End; //0x0004
Agent* GetAgent(int idx)
{
return (Agent*)((DWORD)Start + (idx * 0x6200));
}
DWORD NumAgents()
{
DWORD dif = reinterpret_cast<DWORD>(End) - reinterpret_cast<DWORD>(Start);
return dif / 0x6200;
}
}; //Size=0x0008
class Game
{
public:
char pad_0x0000[0x20]; //0x0000
GameObjectManager* pGameManager; //0x0020
char pad_0x0024[0xA0]; //0x0024
}; //Size=0x00C4
class cur_mission
{
public:
Game* pGame; //0x0000
}; //Size=0x0440
// Give me some credit if you use any of this shit -Seb
class Windows;
class cYesNo;
class cSelection;
class cStarting;
class cLoading;
class cInitial;
class cEscape;
class cMap;
class cInventory;
class cParty;
class cTactical;
class cCharacter;
class cQuests;
class cConversation;
class cOptions;
class cGraphics;
class cControls;
class cTerrainGen;
class cLoadSave;
class cMenu;
class cStats;
class cGameLog;
class cPresentation;
class cNotes;
class cCredits;
class cQuitAds;
class cProfile;
class cMultiplayerClient;
class cMultiplayerServer;
class cBannerSelection;
class cQuickBattle;
class cGroup;
class cFaceGen;
class Party;
class AgentOffsets;
class N0000020A;
class N0000020D;
class N00000210;
class N00000213;
class N00000216;
class N00000219;
class N0000021C;
class N0000021F;
class N00000222;
class N00000225;
class N00000228;
class N0000022B;
class N0000022E;
class N00000231;
class N00000234;
class N00000237;
class N0000023A;
class N0000023D;
class N00000240;
class N00000243;
class N00000249;
class N0000024C;
class N0000024F;
class N00000255;
class N00000258;
class N0000025B;
class N0000025E;
class N00000261;
class N00000264;
class N00000267;
class AgentGamer;
class Agent;
class Missile;
class SimpleGameObject;
class GameObject;
class Windows
{
public:
cYesNo* pYesNo; //0x0000
cSelection* pSelection; //0x0004
cStarting* pStarting; //0x0008
cLoading* pLoading; //0x000C
cInitial* pInitial; //0x0010
cEscape* pEscape; //0x0014
cMap* pMap; //0x0018
cInventory* pInventory; //0x001C
cParty* pParty; //0x0020
cQuests* pQuests; //0x0024
cTactical* pTactical; //0x0028
cCharacter* pCharacter; //0x002C
cConversation* pConversation; //0x0030
cOptions* pOptions; //0x0034
cGraphics* pGraphics; //0x0038
cControls* pControls; //0x003C
cLoadSave* pLoadSave; //0x0040
cTerrainGen* pTerrainGen; //0x0044
cMenu* pMenu; //0x0048
cStats* pStats; //0x004C
cGameLog* pGameLog; //0x0050
cNotes* pNotes; //0x0054
cPresentation* pPresentation; //0x0058
cCredits* pCredits; //0x005C
cQuitAds* pQuitsAds; //0x0060
cProfile* pProfile; //0x0064
cMultiplayerClient* pMultiplayerClient; //0x0068
cMultiplayerServer* pMultiplayerServer; //0x006C
cBannerSelection* pBannerSelection; //0x0070
cQuickBattle* pQuickBattle; //0x0074
cGroup* pGroup; //0x0078
cFaceGen* pFaceGen; //0x007C
char pad_0x0080[0x40]; //0x0080
}; //Size=0x00C0
class cYesNo
{
public:
N0000020A* Entry; //0x0000
}; //Size=0x0004
class cSelection
{
public:
N00000237* Entry; //0x0000
}; //Size=0x0004
class cStarting
{
public:
N0000023A* Entry; //0x0000
}; //Size=0x0004
class cLoading
{
public:
N0000023D* Entry; //0x0000
}; //Size=0x0004
class cInitial
{
public:
N00000240* Entry; //0x0000
}; //Size=0x0004
class cEscape
{
public:
N00000243* Entry; //0x0000
}; //Size=0x0004
class cMap
{
public:
virtual Constructor; //
virtual sub_588E20; //
virtual nullsub; //
virtual UIElements; //
virtual nullsub; //
virtual UITime; //
virtual nullsub; //
virtual sub_588CE0; //
virtual sub_588D80; //
virtual sub_5838D0; //
virtual sub_589AF0; //
}; //Size=0x0004
class cInventory
{
public:
N00000249* Entry; //0x0000
}; //Size=0x0004
class cParty
{
public:
N0000024C* Entry; //0x0000
}; //Size=0x0004
class cTactical
{
public:
virtual Constructor?; //
virtual sub_5A83F0; //
virtual nullsub; //
virtual PlayerUI; //
virtual nullsub; //
virtual UIElements; //
virtual sub_5A3E50; //
virtual nullsub; //
virtual nullsub; //
virtual nullsub; //
virtual sub_59FF60; //
}; //Size=0x0004
class cCharacter
{
public:
N00000255* Entry; //0x0000
}; //Size=0x0004
class cQuests
{
public:
N0000024F* Entry; //0x0000
}; //Size=0x0004
class cConversation
{
public:
N00000258* Entry; //0x0000
}; //Size=0x0004
class cOptions
{
public:
N0000025B* Entry; //0x0000
}; //Size=0x0004
class cGraphics
{
public:
N0000025E* Entry; //0x0000
}; //Size=0x0004
class cControls
{
public:
N00000261* Entry; //0x0000
}; //Size=0x0004
class cTerrainGen
{
public:
N00000267* Entry; //0x0000
}; //Size=0x0004
class cLoadSave
{
public:
N00000264* Entry; //0x0000
}; //Size=0x0004
class cMenu
{
public:
N00000234* Entry; //0x0000
}; //Size=0x0004
class cStats
{
public:
N00000231* Entry; //0x0000
}; //Size=0x0004
class cGameLog
{
public:
N0000022E* Entry; //0x0000
}; //Size=0x0004
class cPresentation
{
public:
N00000213* Entry; //0x0000
}; //Size=0x0004
class cNotes
{
public:
N0000022B* Entry; //0x0000
}; //Size=0x0004
class cCredits
{
public:
N00000216* Entry; //0x0000
}; //Size=0x0004
class cQuitAds
{
public:
N00000219* Entry; //0x0000
}; //Size=0x0004
class cProfile
{
public:
N0000021C* Entry; //0x0000
}; //Size=0x0004
class cMultiplayerClient
{
public:
N0000021F* Entry; //0x0000
}; //Size=0x0004
class cMultiplayerServer
{
public:
N00000222* Entry; //0x0000
}; //Size=0x0004
class cBannerSelection
{
public:
N00000225* Entry; //0x0000
}; //Size=0x0004
class cQuickBattle
{
public:
N00000228* Entry; //0x0000
}; //Size=0x0004
class cGroup
{
public:
N00000210* Entry; //0x0000
}; //Size=0x0004
class cFaceGen
{
public:
N0000020D* Entry; //0x0000
}; //Size=0x0004
class Party
{
public:
unsigned char N000002BB; //0x0000
unsigned char N000002FD; //0x0001
unsigned char N00000300; //0x0002
char pad_0x0003[0x1]; //0x0003
DWORD N000002BC; //0x0004
DWORD N000002BD; //0x0008
char pad_0x000C[0x8]; //0x000C
DWORD N000002C0; //0x0014
N000002C1; //0x0018
N000002C3; //0x0020
N000002C5; //0x0028
char pad_0x0030[0x10]; //0x0030
}; //Size=0x0040
class AgentOffsets
{
public:
DWORD dword_8B84BC; //0x0000
qword_8B84C0; //0x0004
qword_8B84C8; //0x000C
qword_8B84D0; //0x0014
char pad_0x001C[0x24]; //0x001C
}; //Size=0x0040
class N0000020A
{
public:
char pad_0x0000[0x4]; //0x0000
}; //Size=0x0004
class N0000020D
{
public:
char pad_0x0000[0x4]; //0x0000
}; //Size=0x0004
class N00000210
{
public:
char pad_0x0000[0x4]; //0x0000
}; //Size=0x0004
class N00000213
{
public:
char pad_0x0000[0x4]; //0x0000
}; //Size=0x0004
class N00000216
{
public:
char pad_0x0000[0x4]; //0x0000
}; //Size=0x0004
class N00000219
{
public:
char pad_0x0000[0x4]; //0x0000
}; //Size=0x0004
class N0000021C
{
public:
char pad_0x0000[0x4]; //0x0000
}; //Size=0x0004
class N0000021F
{
public:
char pad_0x0000[0x4]; //0x0000
}; //Size=0x0004
class N00000222
{
public:
char pad_0x0000[0x4]; //0x0000
}; //Size=0x0004
class N00000225
{
public:
char pad_0x0000[0x4]; //0x0000
}; //Size=0x0004
class N00000228
{
public:
char pad_0x0000[0x4]; //0x0000
}; //Size=0x0004
class N0000022B
{
public:
char pad_0x0000[0x4]; //0x0000
}; //Size=0x0004
class N0000022E
{
public:
char pad_0x0000[0x4]; //0x0000
}; //Size=0x0004
class N00000231
{
public:
char pad_0x0000[0x4]; //0x0000
}; //Size=0x0004
class N00000234
{
public:
char pad_0x0000[0x4]; //0x0000
}; //Size=0x0004
class N00000237
{
public:
char pad_0x0000[0x4]; //0x0000
}; //Size=0x0004
class N0000023A
{
public:
char pad_0x0000[0x4]; //0x0000
}; //Size=0x0004
class N0000023D
{
public:
char pad_0x0000[0x4]; //0x0000
}; //Size=0x0004
class N00000240
{
public:
char pad_0x0000[0x4]; //0x0000
}; //Size=0x0004
class N00000243
{
public:
char pad_0x0000[0x4]; //0x0000
}; //Size=0x0004
class N00000249
{
public:
char pad_0x0000[0x4]; //0x0000
}; //Size=0x0004
class N0000024C
{
public:
char pad_0x0000[0x4]; //0x0000
}; //Size=0x0004
class N0000024F
{
public:
char pad_0x0000[0x4]; //0x0000
}; //Size=0x0004
class N00000255
{
public:
char pad_0x0000[0x4]; //0x0000
}; //Size=0x0004
class N00000258
{
public:
char pad_0x0000[0x4]; //0x0000
}; //Size=0x0004
class N0000025B
{
public:
char pad_0x0000[0x4]; //0x0000
}; //Size=0x0004
class N0000025E
{
public:
char pad_0x0000[0x4]; //0x0000
}; //Size=0x0004
class N00000261
{
public:
char pad_0x0000[0x4]; //0x0000
}; //Size=0x0004
class N00000264
{
public:
char pad_0x0000[0x4]; //0x0000
}; //Size=0x0004
class N00000267
{
public:
char pad_0x0000[0x4]; //0x0000
}; //Size=0x0004
class AgentGamer
{
public:
AgentGameObject; //0x0000
nullsub2; //0x0004
N000002A4; //0x0008
char pad_0x000C[0x34]; //0x000C
}; //Size=0x0040
class Agent
{
public:
virtual Constructor; //
virtual nullsub2; //
virtual nullsub2; //
virtual void Function3(); //
virtual void Function4(); //
virtual void Function5(); //
virtual void Function6(); //
virtual void Function7(); //
virtual void Function8(); //
virtual void Function9(); //
char pad_0x0000[0x8]; //0x0000
char pad_0x000C[0x34]; //0x000C
}; //Size=0x0040
class Missile
{
public:
Constructor; //0x0000
sub_5025F0; //0x0004
nullsub; //0x0008
char pad_0x000C[0x34]; //0x000C
}; //Size=0x0040
class SimpleGameObject
{
public:
rglSimple_game_object; //0x0000
nullsub; //0x0004
nullsub; //0x0008
char pad_0x000C[0x4C]; //0x000C
}; //Size=0x0058
class GameObject
{
public:
Constructor; //0x0000
nullsub; //0x0004
nullsub; //0x0008
char pad_0x000C[0x34]; //0x000C
}; //Size=0x0040
class Interfaces;
class cLocalHud;
class N000000A9;
class cCharacter;
class cConversation;
class cOptions;
class cGraphics;
class cControls;
class cSaveLoad;
class cTerrainGeneration;
class cMenu;
class cStats;
class cGameLog;
class cNotes;
class N000000CF;
class N000000D3;
class N000000D7;
class cProfile;
class cMultiplayerClient;
class cServers;
class N000000E7;
class cBanner;
class Movement;
class Interfaces
{
public:
cLocalHud* LocalHud; //0x0000
cCharacter* Character; //0x0004
cConversation* ConversationWindow; //0x0008
cOptions* Options; //0x000C
cGraphics* Graphics; //0x0010
cControls* Controls; //0x0014
cSaveLoad* SaveLoad; //0x0018
cTerrainGeneration* TerrainGeneration; //0x001C
cMenu* Menu; //0x0020
cStats* Stats; //0x0024
cGameLog* GameLog; //0x0028
cNotes* Notes; //0x002C
char pad_0x0030[0xC]; //0x0030
cProfile* Profile; //0x003C
cMultiplayerClient* MultiplayerClient; //0x0040
cServers* Servers; //0x0044
cBanner* Banner; //0x0048
}; //Size=0x004C
class cLocalHud
{
public:
char pad_0x0000[0x13C]; //0x0000
N000000A9* HudContainer; //0x013C
char pad_0x0140[0x3C]; //0x0140
float CrosshairAlpha1; //0x017C
float CrosshairAlpha2; //0x0180
float CrosshairAlpha3; //0x0184
char pad_0x0188[0x5C]; //0x0188
__int32 Money; //0x01E4
char pad_0x01E8[0x30]; //0x01E8
float Health; //0x0218
char pad_0x021C[0xC]; //0x021C
float Ammo; //0x0228
char pad_0x022C[0x18]; //0x022C
}; //Size=0x0244
class N000000A9
{
public:
char pad_0x0000[0x4]; //0x0000
}; //Size=0x0004
class cCharacter
{
public:
char pad_0x0000[0x4]; //0x0000
}; //Size=0x0004
class cConversation
{
public:
char pad_0x0000[0x4]; //0x0000
}; //Size=0x0004
class cOptions
{
public:
char pad_0x0000[0x4]; //0x0000
}; //Size=0x0004
class cGraphics
{
public:
char pad_0x0000[0x4]; //0x0000
}; //Size=0x0004
class cControls
{
public:
char pad_0x0000[0x4]; //0x0000
}; //Size=0x0004
class cSaveLoad
{
public:
char pad_0x0000[0x4]; //0x0000
}; //Size=0x0004
class cTerrainGeneration
{
public:
char pad_0x0000[0x4]; //0x0000
}; //Size=0x0004
class cMenu
{
public:
char pad_0x0000[0x4]; //0x0000
}; //Size=0x0004
class cStats
{
public:
char pad_0x0000[0x4]; //0x0000
}; //Size=0x0004
class cGameLog
{
public:
char pad_0x0000[0x4]; //0x0000
}; //Size=0x0004
class cNotes
{
public:
char pad_0x0000[0x4]; //0x0000
}; //Size=0x0004
class N000000CF
{
public:
char pad_0x0000[0x4]; //0x0000
}; //Size=0x0004
class N000000D3
{
public:
char pad_0x0000[0x4]; //0x0000
}; //Size=0x0004
class N000000D7
{
public:
char pad_0x0000[0x4]; //0x0000
}; //Size=0x0004
class cProfile
{
public:
char pad_0x0000[0x4]; //0x0000
}; //Size=0x0004
class cMultiplayerClient
{
public:
char pad_0x0000[0x4]; //0x0000
}; //Size=0x0004
class cServers
{
public:
char pad_0x0000[0x4]; //0x0000
}; //Size=0x0004
class N000000E7
{
public:
char pad_0x0000[0x4]; //0x0000
}; //Size=0x0004
class cBanner
{
public:
char pad_0x0000[0x4]; //0x0000
}; //Size=0x0004
class Movement
{
public:
Vector3 Position; //0x0000
char pad_0x000C[0xC]; //0x000C
float SideVelocity; //0x0018
float ForwardVelocity; //0x001C
char pad_0x0020[0x34]; //0x0020
float TickCount; //0x0054
char pad_0x0058[0x4]; //0x0058
__int32 Button; //0x005C
char pad_0x0060[0x8A8]; //0x0060
}; //Size=0x0908